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Welcome!!! - Bienvenidos!!! - ( We hope you will get involved in the MMV Community which is dedicated to having fun with Mugen ) - Bienvenidos!!! - Welcome!!!
This character is open source. Feel free to use any part of it or modify it.
Thank you to: ------------------------ spidergoku - for his contribution of sprite resources for intro animations thatguy - for his contribution of unifying each sprites' color pallets
What's new
* Added Combo Breaker system - You can turn it off or change the maximum number that it can be used in "Confing.cns"
Also, You can select some other options that affect The Mask's ability in the file "Confing.cns". This char's got these features as listed below.
- Alternate Stance - Guts Mechanic (Defence Up) - Guts Mechanic (Attack power Up) - As the life decreases, The Mask get more defence/attack power. - Constant Life Recovery - Constant Power Recovery
* Added AI - You can select AI's strangth from 6 levels by changing cmd files. For details of setting the level, please check the file The Mask.def by opening it with some text application. The max AI level, SuperCheap mode is recommended for AI battle only. In this mode, The Mask gets these advantages written below.
- Gets speed up - Invincible frames increase. - He comes to be able use Hit Tech (AI only) - He can endure an instant-death attack one time in one round. - and other minor changes
* Added Super Finish effect * Added Voices * Added new intro/winposes * Added one new special move * Added Guard Push * Added another new colors
Last edited by Mammalman on April 23rd 2020, 7:19 am; edited 3 times in total
GTAGuy
Posts : 655 Join date : 2012-06-16
Subject: Re: The Mask Final Version Release November 26th 2019, 4:04 am
Amazing!
bam77
Posts : 884 Join date : 2014-03-07
Subject: Re: The Mask Final Version Release November 26th 2019, 5:16 am
Fantastic work !
Predator
Posts : 1407 Join date : 2012-05-19 Age : 27 Location : Russian Federation
Subject: Re: The Mask Final Version Release November 26th 2019, 5:51 am
Greeeeat work Mammalman
spidergoku
Posts : 1759 Join date : 2012-05-03 Age : 37
Subject: Re: The Mask Final Version Release November 26th 2019, 7:36 am
lol your so welcome and im sure we will see him in tomorrow's ep of Deathbattle!
i may havent got the job done but im glad you did Mammalman
for this i salute you!
carpa5
Posts : 1388 Join date : 2012-06-04
Subject: Re: The Mask Final Version Release November 26th 2019, 7:59 am
THANK YOU
Mammalman
Posts : 58 Join date : 2017-09-24
Subject: Re: The Mask Final Version Release November 26th 2019, 8:47 am
Thank you for your praises, folks.
Doom
Posts : 10512 Join date : 2014-08-22
Subject: Re: The Mask Final Version Release November 26th 2019, 10:42 am
Thanks for the update ...
regisc
Posts : 151 Join date : 2014-01-20 Location : Brasil
Subject: Re: The Mask Final Version Release November 26th 2019, 10:59 am
Nice updates on the mask character
Shining
Posts : 5028 Join date : 2013-03-26 Age : 44 Location : Italy
Subject: Re: The Mask Final Version Release November 26th 2019, 11:12 am
fantastic improvements
yolomate
Posts : 7503 Join date : 2013-06-17 Age : 47
Subject: Re: The Mask Final Version Release November 26th 2019, 11:26 am
well,well!this nice I tested more later and put my palettes too!
Andy_X
Posts : 193 Join date : 2014-04-27 Age : 52 Location : Japan
Subject: Re: The Mask Final Version Release November 26th 2019, 12:19 pm
One word:
Last edited by Andy_X on November 26th 2019, 7:13 pm; edited 1 time in total
gui0007
Posts : 752 Join date : 2013-03-22 Age : 33 Location : Palhoça, Florianópolis
Subject: Re: The Mask Final Version Release November 26th 2019, 6:27 pm
Despite that sometimes the Combo Breaker works weird sometimes, this is a great improvement for the Big Head.
Mazemerald
Posts : 3999 Join date : 2012-12-10 Age : 28
Subject: Re: The Mask Final Version Release November 26th 2019, 7:29 pm
the sprites are great!
i just miss some shades to give more depth on char.
Aeon07
Posts : 205 Join date : 2014-02-11 Age : 37 Location : Time chamber
Subject: Re: The Mask Final Version Release December 11th 2019, 10:07 am