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 Is IKEMEN the Mugen evolution?

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Mazemerald
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Mazemerald




Posts : 3999
Join date : 2012-12-10
Age : 28

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PostSubject: Is IKEMEN the Mugen evolution?   Is IKEMEN the Mugen evolution? EmptyApril 23rd 2019, 4:40 am

I'm studying about this engine and how it works, the lua system seems to be very interesting and with many features.

I confess the animated portraits and a bigger possibility to create games with a storyline and with more interactivity looks very attractive.
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Doom

Doom


Posts : 10512
Join date : 2014-08-22

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PostSubject: Re: Is IKEMEN the Mugen evolution?   Is IKEMEN the Mugen evolution? EmptyApril 23rd 2019, 6:30 am

Share your progress bro ... yes
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Mistah Jorge

Mistah Jorge


Posts : 2356
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Age : 26
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PostSubject: Re: Is IKEMEN the Mugen evolution?   Is IKEMEN the Mugen evolution? EmptyApril 23rd 2019, 7:04 am

Feels like a descendent i guess...
I heard it has compatibility with mugen creations and has features you mentioned like the animated portraits, but that's about it, you know, aside for everyone who knows that exists as the one mugen that has online and stuff.
As long as we could have character specific final bosses, i'd be down.
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Mr.Giang

Mr.Giang


Posts : 141
Join date : 2018-09-17

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PostSubject: Re: Is IKEMEN the Mugen evolution?   Is IKEMEN the Mugen evolution? EmptyApril 23rd 2019, 7:56 am

It's good. But you'd better get IKEMEN Go Plus because other version of IKEMEN is no longer under developement.
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thatguy

thatguy


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PostSubject: Re: Is IKEMEN the Mugen evolution?   Is IKEMEN the Mugen evolution? EmptyApril 23rd 2019, 9:25 am

There are extra menus such as bonus games.

You can have multiple stages per character
You can have multiple back ground music per stage
You can have specific bosses for specific characters

These are only a few of the great features of Ikemen.

Well worth checking out for anyone yes
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volzzilla

volzzilla


Posts : 10259
Join date : 2012-05-02

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PostSubject: Re: Is IKEMEN the Mugen evolution?   Is IKEMEN the Mugen evolution? EmptyApril 24th 2019, 11:27 pm

does ikemen automatically make things that work with mugen work, or are tweaks needed?
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thatguy

thatguy


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PostSubject: Re: Is IKEMEN the Mugen evolution?   Is IKEMEN the Mugen evolution? EmptyApril 24th 2019, 11:46 pm

Most mugen characters, and stages work as is.

You do have to tweak a few things here and there just like any version of mugen.
It displays a specific error when it does error and tells you what line of code it died on.

It has almost all the bells and whistles people have wanted within mugen.
It takes a bit to setup the way you want, due to the vast variety of options yes

Here is just a tiny bit of what it can do (taken from the select.def):

;---------------------------------------------------------------------
[Characters]
;How to add characters
;---------------------
;Use the format:
;    charname, stagefilename1, stagefilename2, ...
;
;eg. For a player with filename "kfm",
;    and stage filename "stages/mybg.def"
;type (without the semicolon):
;    kfm, stages/mybg.def
;    IKEMEN feature: There can be more than 1 stage assigned to
;    character. In such case stage will be randomly chosen.
;
;If you want to load a different def file, you can enter it
;as a directory plus the def file. This example loads up
;chars/kfm/alt-kfm.def:
;    kfm/alt-kfm.def, stages/mybg.def
;
;If you put "random" as the stagefilename, then a random stage will
;be selected for that player. eg.
;IKEMEN feature: Not really needed since no stage = random anyway.
;    kfm, random
;
;Optional parameters may follow on the same line, separated
;by commas. Each parameter has the form:
;    paramname = paramvalue
;where paramname is the name of the parameter type, and
;paramvalue is the value to assign that parameter.
;The optional parameters are:
;
; - music
;   Set the paramvalue to the name of the music file to use
;   as the BGM for that character. This overrides the bgmusic
;   parameter in the stage's .def file, so you can re-use the
;   same stage for multiple characters, but have a different
;   BGM playing for each person.
;   IKEMEN feature: There can be more than 1 music parameter
;   set for stage. In such case track will be randomly chosen.
;
; - zoom
;   IKEMEN feature: Set the paramvalue to 0 to avoid stage zoom
;   even if it is enabled globally. Useful for characters that
;   don't work well with zoom (for example bonus characters)
;
; - boss
;   IKEMEN feature: Set the paramvalue to 1 to include this
;   character in "Boss Rush" mode.
;
; - bonus
;   IKEMEN feature: Set the paramvalue to 1 to include this
;   character in "Bonus Games" mode. Bonus characters also
;   won't show up as Simul team if faced in arcade mode.
;
; - ai
;   IKEMEN feature: Set the paramvalue between 0 and 8 to force
;   AI Level regardless of difficulty and AI ramping settings.
;
; - winscreen
;   IKEMEN feature: Set the paramvalue to 0 to avoid displaying
;   win screen after beating this character.
;
; - includestage
;   Set the paramvalue to 0 to avoid including this stage
;   in the stage select list (in VS, training modes, etc)
;
; - exclude
;   IKEMEN feature: Set the paramvalue to 1 to avoid including this
;   character in 'rows' and 'columns' screenpack selection grid.
;   (similar result as hiding unselectable AI only characters in mugen
;   without need to create tons of unnecessary select.def slots to do so)
;   Excluded characters are not added to randomselect pool.
;
; - hidden
;   IKEMEN feature: Set the paramvalue to hide a character in a certain
;   way:
;   1: cursor can move to this cell, face and face background
;      are not rendered (same result as hiding selectable characters
;      in mugen by placing them outside visible grid, but without need
;      to create lots of unnecessary select.def slots to do so),
;   2: cell can't be selected, art is not rendered (slot is ignored until
;      character is unlocked).
;   3: cell behaves like randomselect slot until character is unlocked.
;
; - order
;   Set the paramvalue to the ordering priority to give the
;   character in arcade mode (1 by default). A smaller value
;   means you will fight the character sooner. You will never
;   fight an order 2 character before an order 1 character,
;   and never an order 3 character before an order 2 one.
;   For example, you might want to set your boss character
;   to have order=3. The default order value is 1 if you omit
;   this param. See *.maxmatches under [Options] for how to
;   limit the number of matches per order priority.
;   IKEMEN feature: Max 30 orders limitation is lifted.
;
; - 1, 2, (...)
;   IKEMEN feature: paramname points to the match number in
;   arcade mode. paramvalue overwrites character that you would
;   face following normal 'order'. paramvalue should match exactly
;   the charname text typed after "Insert your characters below"
;   line, so it can be either full DEF path or just folder name.
;   This functionality introduces simple solution for implementing
;   story like arcade mode similar to the one in Street Fighter
;   Alpha 3 where characters always face their rivals along the way.
;   If you're playing in Team mode than paramvalue character becomes
;   opposite team leader, other characters follow normal order.
;
;   Some examples:
;        kfm, stages/mybg.def, includestage=0
;        kfm, stages/mybg.def, music=sound/song.mp3
;        kfm, stages/mybg.def, music=sound/song.mp3, includestage=0
;        kfm, stages/mybg.def, order=3, 3=kfm, 6=SuaveDude
;        kfm, stages/mybg.def, stages/mybg.def, music=sound/song.mp3, music=sound/song2.mp3, hidden=2
;
;You can also add a randomize icon to the select screen. To do
;this, put the word "randomselect" on a line of its own, with no
;extra parameters.
;
;Insert your characters below.
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volzzilla

volzzilla


Posts : 10259
Join date : 2012-05-02

Is IKEMEN the Mugen evolution? Empty
PostSubject: Re: Is IKEMEN the Mugen evolution?   Is IKEMEN the Mugen evolution? EmptyApril 25th 2019, 8:01 pm

so its like 1.1 where most things will work, but some may need tweaks? that include screenpacks originally built for 1.0?
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thatguy

thatguy


Posts : 1381
Join date : 2014-05-28
Age : 47
Location : Canada

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PostSubject: Re: Is IKEMEN the Mugen evolution?   Is IKEMEN the Mugen evolution? EmptyApril 25th 2019, 8:34 pm

volzzilla wrote:
so its like 1.1 where most things will work, but some may need tweaks? that include screenpacks originally built for 1.0?

Yes exactly that for characters, and stages. yes

Screenpacks are a little different, and I'm not the right person to ask...

Oldgamer knows about the screenpacks, is around here, and always willing to lend a hand.

There is also a great tutorial by Electro here:

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Mistah Jorge

Mistah Jorge


Posts : 2356
Join date : 2013-07-04
Age : 26
Location : Portugal

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PostSubject: Re: Is IKEMEN the Mugen evolution?   Is IKEMEN the Mugen evolution? EmptyApril 27th 2019, 12:29 pm

Okay, that's what i felt like mugen missed the most... i might migrate to the latest IKEMEN if i feel like it yes
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volzzilla

volzzilla


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PostSubject: Re: Is IKEMEN the Mugen evolution?   Is IKEMEN the Mugen evolution? EmptyApril 28th 2019, 10:29 am

ikemen has online play capability, correct?
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Doom

Doom


Posts : 10512
Join date : 2014-08-22

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PostSubject: Re: Is IKEMEN the Mugen evolution?   Is IKEMEN the Mugen evolution? EmptyApril 28th 2019, 12:07 pm

volzzilla wrote:
ikemen has online play capability, correct?

I have played LAN ... Razz
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Mazemerald




Posts : 3999
Join date : 2012-12-10
Age : 28

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PostSubject: Re: Is IKEMEN the Mugen evolution?   Is IKEMEN the Mugen evolution? EmptyMay 3rd 2019, 12:38 am

i was breaking my head during one month to understand how to use Ikemen go/plus.

because the animated portraits and more features i got distracted and stopping my projects to learn about it.

but without success and completely frustrated with usage difficulty.

now i will have more time to see other things.

.....Is IKEMEN the Mugen evolution? 2399657483 Is IKEMEN the Mugen evolution? 2399657483 Is IKEMEN the Mugen evolution? 2399657483 :omg:i'm frustrated....

this is the reason because the rest of members don't created so expectatives like me.
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thatguy

thatguy


Posts : 1381
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Location : Canada

Is IKEMEN the Mugen evolution? Empty
PostSubject: Re: Is IKEMEN the Mugen evolution?   Is IKEMEN the Mugen evolution? EmptyMay 3rd 2019, 1:10 am

Mazemerald wrote:
i was breaking my head during one month to understand how to use Ikemen go/plus.

because the animated portraits and more features i got distracted and stopping my projects to learn about it.

but without success and completely frustrated with usage difficulty.

now i will have more time to see other things.

.....Is IKEMEN the Mugen evolution? 2399657483 Is IKEMEN the Mugen evolution? 2399657483 Is IKEMEN the Mugen evolution? 2399657483 :omg:i'm frustrated....

this is the reason because the rest of members don't created so expectatives like me.


Ikemen is a fantastic step forward 20 years later (the original release of mugen in 1999).

I'm not sure where you are stuck or what you are frustrated on...
What I can do is tell you is a bit about Ikemen and how to start with it.

-------------------------
  Ikemen Plus 0.3
-------------------------
http://mugenguild.com/forum/topics/ikemen-plus-181972.0.html

First the ONLY version I have used is Ikemen Plus 0.3

It is the most stable version.
It automatically parses these items to convert them to work in Ikemen
- characters
- screenpack logo
- screenpack intro
- screenpack gameover
- screenpack credits
- character intro
- character ending


--------------------
 Ikemen Go Plus
--------------------

http://mugenguild.com/forum/topics/ikemen-go-plus-184152.0.html

This is in progress at this time.
It is a custom build that the automatic parser is not added at this time.
The creator(s) are still working on adding new features, improving old features, and fixing bugs.
The creator(s) take suggestions to improve the system.
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volzzilla

volzzilla


Posts : 10259
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PostSubject: Re: Is IKEMEN the Mugen evolution?   Is IKEMEN the Mugen evolution? EmptyMay 5th 2019, 8:57 am

wish we had an ikemen expert that was active here at mmv Sad
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