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Subject: Re: Classic VS : Balrog March 28th 2020, 10:12 am
Everything looks great.
ELECTRO wrote:
@Doom I might leave the people on the boat. They would be risking there lives in the hurricane to see the epic battle.
Going back to this, I think that first idea of just leaving the guy with the trechcoat is better. It's a suitable detail that differentiate it even more from the original versions.
Doom
Posts : 10512 Join date : 2014-08-22
Subject: Re: Classic VS : Balrog March 28th 2020, 2:28 pm
4/3/2020
ELECTRO
Posts : 739 Join date : 2013-08-09 Age : 45 Location : United States
Subject: Re: Classic VS : Balrog April 10th 2020, 8:57 am
Final preview of Johnny Maximum. He will be released on 4/17/2020.
Subject: Re: Classic VS : Balrog April 10th 2020, 11:27 am
ELECTRO wrote:
Final preview of Johnny Maximum. He will be released on 4/17/2020.
Love it! Johnny Maximum looks awesome - plus I didn't even know Zangief had that off the fence Randy Savage Elbow drop! Looks great - does it only work for that stage?
Looking forward to this release!
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Fede X
Posts : 2436 Join date : 2014-06-26 Age : 42 Location : ARGENTINA PARA EL MUNDO
Subject: Re: Classic VS : Balrog April 10th 2020, 12:10 pm
DeleFresh wrote:
ELECTRO wrote:
Final preview of Johnny Maximum. He will be released on 4/17/2020.
Love it! Â Johnny Maximum looks awesome - plus I didn't even know Zangief had that off the fence Randy Savage Elbow drop! Â Looks great - does it only work for that stage?
Looking forward to this release!
wooow friend you are the best, this project looks amazing, I congratulate you on your progress
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ELECTRO
Posts : 739 Join date : 2013-08-09 Age : 45 Location : United States
Subject: Re: Classic VS : Balrog April 10th 2020, 3:01 pm
@DeleFresh That hyper will only jump off the fence on his stage. If you use it on other stages he jumps off the ground. I'm working on an update for Zangief & will try to make the move compatible with other stages.
@fede de 10 Thanks I appreciate that.
MatreroG
Posts : 1739 Join date : 2014-03-09
Subject: Re: Classic VS : Balrog April 10th 2020, 6:00 pm
The Ultimate Chars have hyper moves that are so much fun. That scoring kick is great
ELECTRO
Posts : 739 Join date : 2013-08-09 Age : 45 Location : United States
Subject: Re: Classic VS : Balrog June 8th 2020, 5:13 pm
I thought Tung Fu Rue would make a good addition to the game. Still have a few more moves to give him, but other than that he is almost finished. Here is a preview of what I have so far.
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Mr.Ketchup
Posts : 869 Join date : 2012-06-01
Subject: Re: Classic VS : Balrog June 9th 2020, 3:51 pm
Tung does fit, and I love the way you make him.
Mazemerald
Posts : 3999 Join date : 2012-12-10 Age : 28
Subject: Re: Classic VS : Balrog June 9th 2020, 5:46 pm
it's awesome how you make the stage with all this amplitude.
it's how you are fighting on the street freely.
Shining
Posts : 5028 Join date : 2013-03-26 Age : 44 Location : Italy
Subject: Re: Classic VS : Balrog June 10th 2020, 1:07 am
Tung fu rue... One of my favorite chars... I will wait your version
ELECTRO
Posts : 739 Join date : 2013-08-09 Age : 45 Location : United States
Subject: Re: Classic VS : Balrog June 24th 2020, 5:25 pm
Adding Tung's climax move from KOF 14. The move is coded so I know it will take a total of 17 sprites to complete & so far I've completed about 12 of them. Since it's taking me longer than planned to finish, I decided it would be good idea to show a few sprites & let people know the status of the character.