| SUPERMAN BEYOND v.1.8 | |
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+16Midnight-Son LESSARD ioriy30 JARRO77 ernes tony spector dakidbanks Shining DeleFresh Blagoy brucewayne74 Doom thatbloke78 thatguy yolomate Angelus_Silverhead 20 posters |
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ernes
Posts : 315 Join date : 2014-10-10
| Subject: Re: SUPERMAN BEYOND v.1.8 November 12th 2018, 10:49 pm | |
| i like new stance, thanks | |
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JARRO77
Posts : 1883 Join date : 2012-06-01 Age : 32 Location : Italy
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ioriy30
Posts : 30 Join date : 2015-08-24 Age : 30 Location : Brazil
| Subject: Re: SUPERMAN BEYOND v.1.8 November 14th 2018, 7:47 pm | |
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Angelus_Silverhead
Posts : 1833 Join date : 2012-05-01 Age : 33 Location : Ukraine
| Subject: Re: SUPERMAN BEYOND v.1.8 November 16th 2018, 5:40 pm | |
| Correct! Superboy Prime on development, but he is still far away from release. I already made smart palatte colors, but no special modes (like Superman Beyond). However my plan could change in future. It depends of situation. First I want to finish Venom and Cyclops Phoenix. | |
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ioriy30
Posts : 30 Join date : 2015-08-24 Age : 30 Location : Brazil
| Subject: Re: SUPERMAN BEYOND v.1.8 November 16th 2018, 7:22 pm | |
| - Angelus_Silverhead wrote:
- Correct! Superboy Prime on development, but he is still far away from release. I already made smart palatte colors, but no special modes (like Superman Beyond). However my plan could change in future. It depends of situation. First I want to finish Venom and Cyclops Phoenix.
Thanks Man and good W.I.Ps!!!! | |
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Angelus_Silverhead
Posts : 1833 Join date : 2012-05-01 Age : 33 Location : Ukraine
| Subject: Re: SUPERMAN BEYOND v.1.8 November 28th 2018, 6:06 pm | |
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Last edited by Angelus_Silverhead on November 29th 2018, 1:26 am; edited 1 time in total | |
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yolomate
Posts : 7503 Join date : 2013-06-17 Age : 47
| Subject: Re: SUPERMAN BEYOND v.1.8 November 28th 2018, 9:12 pm | |
| you not used the other version of superboy prime?? | |
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thatguy
Posts : 1381 Join date : 2014-05-28 Age : 47 Location : Canada
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LESSARD
Posts : 2221 Join date : 2016-06-19 Age : 45 Location : In your wildest mugen Dreams
| Subject: Re: SUPERMAN BEYOND v.1.8 November 28th 2018, 11:18 pm | |
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Angelus_Silverhead
Posts : 1833 Join date : 2012-05-01 Age : 33 Location : Ukraine
| Subject: Re: SUPERMAN BEYOND v.1.8 November 29th 2018, 1:26 am | |
| Talking about Superboy Prime, I have used both versions and mix them. And... I forgot to put the link. As I said before, new version have no huge improvements, what I planned to add in future... but still it makes gameplay much better. D O W N L O A D - Code:
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http://www.mediafire.com/file/9y0my7mcpv1dq93/SupermanBeyond_1.8.rar/file | |
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Midnight-Son
Posts : 1153 Join date : 2012-10-18 Age : 32
| Subject: Re: SUPERMAN BEYOND v.1.8 November 29th 2018, 5:43 am | |
| Very nice work if alcurads batman was the most versatile option for batman using pals then i guess you can say that this is the most versatile version of superman you could use through pals anyway even though i hardly touch my mugen build anymore or even have dc charecters in them i may be willing to build one to try this out in the future, but i may format my computer 1st since microsft stopped recognizing my windows as genuine after the windows 10 update that i refused to get back when they were pushing for it a few years ago, maybe by then id get more involved here. congratulations btw. | |
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DukeNukem 2417
Posts : 417 Join date : 2013-04-10
| Subject: Re: SUPERMAN BEYOND v.1.8 November 30th 2018, 8:37 am | |
| I assume from the pictures that Cape Mode has been fixed, so I'll avoid asking about that...when I downloaded the version prior to this update, a few sounds were missing from stuff like hits; have those been added? | |
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Angelus_Silverhead
Posts : 1833 Join date : 2012-05-01 Age : 33 Location : Ukraine
| Subject: Re: SUPERMAN BEYOND v.1.8 November 30th 2018, 8:59 am | |
| - DukeNukem 2417 wrote:
- I assume from the pictures that Cape Mode has been fixed, so I'll avoid asking about that...when I downloaded the version prior to this update, a few sounds were missing from stuff like hits; have those been added?
Correct, alot of cape animations are fixed now. Most movements are synchronized. Actually it should work. Hmmm... Doesn't work now? | |
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DukeNukem 2417
Posts : 417 Join date : 2013-04-10
| Subject: Re: SUPERMAN BEYOND v.1.8 November 30th 2018, 9:05 am | |
| - Angelus_Silverhead wrote:
- DukeNukem 2417 wrote:
- I assume from the pictures that Cape Mode has been fixed, so I'll avoid asking about that...when I downloaded the version prior to this update, a few sounds were missing from stuff like hits; have those been added?
Correct, alot of cape animations are fixed now. Most movements are synchronized. Actually it should work. Hmmm... Doesn't work now? The last version I tried, palettes that should've had the cape didn't. I can't test right now to be sure, but like I said, I'm guessing that, from your pictures, it does in fact work now | |
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X
Posts : 382 Join date : 2014-04-10
| Subject: Re: SUPERMAN BEYOND v.1.8 November 30th 2018, 4:47 pm | |
| Wow it's a cool update and I like the new stance and smart pal. I would like to ask about Superboy prime as well since I'm really excited to see more of him but I don't mean to derail the topic. Thank you for sharing and hope to see even more updates to Superman Beyond. | |
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