| Steel new stance.... | |
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yolomate
Posts : 7510 Join date : 2013-06-17 Age : 47
| Subject: Steel new stance.... Mon 22 Oct - 21:37 | |
| ok no is perfect but.... | |
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crosspotts1.0
Posts : 4993 Join date : 2013-04-15 Age : 32 Location : GLEN BURNIE maryland
| Subject: Re: Steel new stance.... Mon 22 Oct - 23:21 | |
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alnyrd
Posts : 598 Join date : 2014-03-22
| Subject: Re: Steel new stance.... Tue 23 Oct - 1:01 | |
| I like Steel. His char is decent. And I'm looking forward to new stance for him also. In my view, this doesn't look like a fighting scene, I see it more like taunting pose.. Irons (Steel's alter ego) is mere human, with technology. He is not like superman who is invulnerable to pretty much everything. So, I think Irons would need a 'ready-to-swing-his-giant-hammer' stance. | |
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LESSARD
Posts : 2221 Join date : 2016-06-19 Age : 45 Location : In your wildest mugen Dreams
| Subject: Re: Steel new stance.... Tue 23 Oct - 10:35 | |
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yolomate
Posts : 7510 Join date : 2013-06-17 Age : 47
| Subject: Re: Steel new stance.... Tue 23 Oct - 12:48 | |
| 10000000000000000 thank you all! and yep need more stance ready to fight but I have no idea how to make it.... @alnyrd | |
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Eduardo Merenda
Posts : 74 Join date : 2014-09-09 Age : 30 Location : Sao Paulo, Brazil
| Subject: Re: Steel new stance.... Tue 23 Oct - 18:47 | |
| Yes, I agree with what @alnyrd said. The design is well done, but the pose combines more for a win pose or a taunt rather than a stance. One recommendation I give is to take a look at Loganir & Black Dragon Thor, to compare and correct everything you feel is necessary (in this case, I would change the left arm (viewer's view) and the moviment of the cape): | |
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yolomate
Posts : 7510 Join date : 2013-06-17 Age : 47
| Subject: Re: Steel new stance.... Tue 23 Oct - 19:21 | |
| - Eduardo Merenda wrote:
- Yes, I agree with what @alnyrd said.
The design is well done, but the pose combines more for a win pose or a taunt rather than a stance.
One recommendation I give is to take a look at Loganir & Black Dragon Thor, to compare and correct everything you feel is necessary (in this case, I would change the left arm (viewer's view) and the moviment of the cape):
you give a sugerency of new program...because gimp for me no working fine..other??I created some hand in past fine but with chars 1.0 got some problem(I created all moves and before put...and bottom changes to black...no idea why) @Eduardo Merenda | |
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Eduardo Merenda
Posts : 74 Join date : 2014-09-09 Age : 30 Location : Sao Paulo, Brazil
| Subject: Re: Steel new stance.... Tue 23 Oct - 20:12 | |
| Maybe it's some kind of pallete problem?
That problem could be resolved with the good ol' Fighter Factory, but I can't say for sure if the creation of palletes of the FF can resolve this. I just used it one or two times, and I had some problems with it.
But anyways, good luck! | |
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alnyrd
Posts : 598 Join date : 2014-03-22
| Subject: Re: Steel new stance.... Tue 23 Oct - 21:39 | |
| @yolomate: I just did a quick edit. maybe something like this? | |
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yolomate
Posts : 7510 Join date : 2013-06-17 Age : 47
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alnyrd
Posts : 598 Join date : 2014-03-22
| Subject: Re: Steel new stance.... Wed 24 Oct - 10:01 | |
| - yolomate wrote:
- now I created this for you:
thanks, @yolomateI already made my own animated sprite now. (three so far). it's addicting | |
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yolomate
Posts : 7510 Join date : 2013-06-17 Age : 47
| Subject: Re: Steel new stance.... Wed 24 Oct - 12:41 | |
| no problem I try fixed the legs but yesterday I so tired!! @alnyrd | |
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yolomate
Posts : 7510 Join date : 2013-06-17 Age : 47
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| Steel new stance.... | |
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