| Zvtors cyclops w scp question | |
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venom300
Posts : 100 Join date : 2012-06-02
| Subject: Re: Zvtors cyclops w scp question August 12th 2018, 1:55 pm | |
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thatguy
Posts : 1381 Join date : 2014-05-28 Age : 47 Location : Canada
| Subject: Re: Zvtors cyclops w scp question August 12th 2018, 1:56 pm | |
| No I doubt it would be your PC.
Ok, hold on a minute I will test directly in mugen 1.1 right now, and see what I see. | |
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thatguy
Posts : 1381 Join date : 2014-05-28 Age : 47 Location : Canada
| Subject: Re: Zvtors cyclops w scp question August 12th 2018, 2:18 pm | |
| @Venom300 OK I figured out what was happening and fixed it. There are 6 sprites that do not have the smart palette applied to them that come up randomly. I have fixed their animations and now it no longer glitches out. Weird that I didn't see it until I used 1.1, but whatever it is fixed now. Please re-download him and test him. Let me know if you have any further troubles with him. New Download, tested on mugen 1.1 and working: - Code:
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https://mega.nz/#!9BMXUCyQ!lOjqVRqWikZNcaughXCYboU5x75Asz6lQ5e0q4NXETQ | |
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venom300
Posts : 100 Join date : 2012-06-02
| Subject: Re: Zvtors cyclops w scp question August 12th 2018, 4:22 pm | |
| Thank you so much for ya help and ya patients. Lastly can you point me in the direction of some pallets for kamakazee colosus wit csp. Y'all are the best | |
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thatguy
Posts : 1381 Join date : 2014-05-28 Age : 47 Location : Canada
| Subject: Re: Zvtors cyclops w scp question August 12th 2018, 5:27 pm | |
| I'm not sure if any are released specifically for that version, but go to this part of the forum for palette releases. Yolomate, tony spector, zombiebrock, WARMA and Yunnin have threads there with hundreds of palettes. https://mugenmultiverse.forumotion.com/f47-other-mugen-downloadsIf you can't find any, ask one of them on a more recent thread and they will most likely create some for you. Cheers | |
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yolomate
Posts : 7503 Join date : 2013-06-17 Age : 47
| Subject: Re: Zvtors cyclops w scp question August 12th 2018, 6:46 pm | |
| thank you@thatguy I created new palettes for this new member | |
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thatguy
Posts : 1381 Join date : 2014-05-28 Age : 47 Location : Canada
| Subject: Re: Zvtors cyclops w scp question August 12th 2018, 7:10 pm | |
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RobiWanKen0bi
Posts : 411 Join date : 2012-10-05
| Subject: Re: Zvtors cyclops w scp question August 13th 2018, 5:33 am | |
| I hope it's not a big deal if I don't start a new thread, but I'm having the same problem with Cable in mugen 1.1b. So how exactly can you fix the palette in Fighter Factory? It's been quite some time since I've done that myself and now I forgot. Also AvX Captain America has the same problem, but without the palette swap. The original file has the same issue, FYI. | |
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thatguy
Posts : 1381 Join date : 2014-05-28 Age : 47 Location : Canada
| Subject: Re: Zvtors cyclops w scp question August 13th 2018, 7:18 pm | |
| @RobiWanKen0bi there is a great tutorial on page 2 of this link with screenshots from Lessard. I use his way of fixing palettes. Please reply here if you have any troubles. https://mugenmultiverse.forumotion.com/t11234p15-adam-warlock-remade-my-contribution-for-egyptian-christmas-evePasted here for ease: - LESSARD wrote:
- yolomate wrote:
- I like it but same problem: I don't put news palettes in char....sad but it's true!!
This is a common problem in my brother shksato123´s chars. Mostly caused when the *sff its being builded, this is not hard to fix (just a little tedious).
In FF3 each palette have a number index. In the imagen below upon the color palette at the rigth side you can see two little boxes called GROUP and INDEX. i.e. is the pallete GROUP 1, INDEX 1 You can read below the bar 1/28. This means palete 1 of 28. GROUP1/ INDEX1 PALETTE 1/28 GROUP1/ INDEX2 PALETTE 2/28 GROUP1/ INDEX8 PALETTE 8/28
28 its the number of palettes for the full *sff of Eddy (this include histsparks palettes, dustFX palettes, powercharge, palettes, and of course the characters palettes.) In this case the palettes 1 to 12 are only for the char.
If we move the bar to the rigth you can see how the color change depending the order of the paletes you give to the char.
if we move the bar a little more you can reach the palette 13/28 read the GROUP and INDEX change GROUP 9000 and INDEX 0. (that palette belongs to the palette of the big portrait Index 9000,0, but the sprite its the 9000,1). GROUP9000/ INDEX0 PALETTE 13/28 GROUP9000/ INDEX0 PALETTE 13/28
if we move a little more you can read 14/28 the GROUP and INDEX change GROUP 910 and INDEX 0. (that palette belongs to the sprites i choose for the the parry sparkFX Index 910,0, the sprite group its the 910. GROUP910/ INDEX0 PALETTE 14/28 GROUP910/ INDEX0 PALETTE 14/28
I hope to be clear at this point.
Now when you open Adam Warlock You can see first of all shows 164 palettes in the *sff below the bar. if we move the bar you can se a lot of palettes, who looks the same (in colors) but has a different GROUP&INDEX.
GROUP1/ INDEX1 PALETTE 1/164 GROUP0/ INDEX0 PALETTE 6/164 GROUP184/ INDEX0 PALETTE 41/164 GROUP5012/ INDEX1 PALETTE 46/164
The way to fix this is:
Go back to the GRUP 1 INDEX 1 PALETTE 1/16 Now Click on the icon with the small diskette. (BE SURE OF SELECT THE 1,1)GROUP&INDEX.
Then appears this box, YOU MUST HIGHLIGTH "GROUP" AND CLICK OK.
Now go FWD in the sprite bar(UP left side) and advance until you see the GROUP&INDEX bar shows and "incorrect" group&index(remember must be GROUP1, INDEX1), and repeat the steps.
IMPORTANT: Remember only "apply" the GROUP1,INDEX1 ONLY THO THE CHARACTER SPRITES, NOT TO THE EXPLODS AND HISTSPARKS. ONLY TO THE CHARACTERS SPRITES. When finish only save the *SFF Save As:
And thats all.
I hope this can be useful.
LESSARD | |
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| Subject: Re: Zvtors cyclops w scp question | |
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| Zvtors cyclops w scp question | |
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