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scaricarestronzate

scaricarestronzate


Posts : 23
Join date : 2016-11-28
Age : 34

High jump remove problem Empty
PostSubject: High jump remove problem   High jump remove problem EmptyJanuary 12th 2018, 10:29 am

Hi guys! Smile I'm here with another weird question Very Happy I'd like to know if there's a way to remove high jump (MvC styled) from characters without messing up everything or getting error messages riiiggghhht
thank you all for you attention and good weekend Very Happy
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Werewood

Werewood


Posts : 5691
Join date : 2014-08-11

High jump remove problem Empty
PostSubject: Re: High jump remove problem   High jump remove problem EmptyJanuary 15th 2018, 3:03 pm

With which MUGEN MvC character please, as a high/super jump feature can be made in many ways in MUGEN? Question
Commonly if you see some words like "high jump" or "super jump" in your MUGEN MvC character's MUGEN Command file, *.cmd, then you may just disable the MUGEN State Controller "ChangeState" (or "SelfState" in some MUGEN cases)....let me use "SupermanBeyond_MUGEN_WIP_2017-01-15_update2" as a MUGEN example here:

- in "SupermanBeyond_MUGEN_WIP_2017-01-15_update2" Template.cmd,
Find these MUGEN lines of code:
Code:
[state -1, super_jump]
type = changestate
triggerall = !Var(59)
triggerall = statetype = S || statetype = C
trigger1 = command = "super_jump"
trigger1 = ctrl
trigger2 = command = "super_jump" || command = "holdup"
trigger2 = MoveHit
trigger2 = Stateno = 420
value = 700
Then change these to this:
Code:
[state -1, super_jump]
type = null;changestate
triggerall = !Var(59)
triggerall = statetype = S || statetype = C
trigger1 = command = "super_jump"
trigger1 = ctrl
trigger2 = command = "super_jump" || command = "holdup"
trigger2 = MoveHit
trigger2 = Stateno = 420
value = 700

After disabling the above "type = changestate", "SupermanBeyond_MUGEN_WIP_2017-01-15_update2" shall not be able to do its super jump any more (by the human MUGEN player). geek

You can get "SupermanBeyond_MUGEN_WIP_2017-01-15_update2" from here Arrow : http://mugenmultiverse.fanbb.net/t9566-superman-beyond-beta-updated?highlight=superman+beyond
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scaricarestronzate

scaricarestronzate


Posts : 23
Join date : 2016-11-28
Age : 34

High jump remove problem Empty
PostSubject: Re: High jump remove problem   High jump remove problem EmptyJanuary 15th 2018, 4:24 pm

Werewood wrote:
With which MUGEN MvC character please, as a high/super jump feature can be made in many ways in MUGEN? Question
Commonly if you see some words like "high jump" or "super jump" in your MUGEN MvC character's MUGEN Command file, *.cmd, then you may just disable the MUGEN State Controller "ChangeState" (or "SelfState" in some MUGEN cases)....let me use "SupermanBeyond_MUGEN_WIP_2017-01-15_update2" as a MUGEN example here:

- in "SupermanBeyond_MUGEN_WIP_2017-01-15_update2" Template.cmd,
Find these MUGEN lines of code:
Code:
[state -1, super_jump]
type = changestate
triggerall = !Var(59)
triggerall = statetype = S || statetype = C
trigger1 = command = "super_jump"
trigger1 = ctrl
trigger2 = command = "super_jump" || command = "holdup"
trigger2 = MoveHit
trigger2 = Stateno = 420
value = 700
Then change these to this:
Code:
[state -1, super_jump]
type = null;changestate
triggerall = !Var(59)
triggerall = statetype = S || statetype = C
trigger1 = command = "super_jump"
trigger1 = ctrl
trigger2 = command = "super_jump" || command = "holdup"
trigger2 = MoveHit
trigger2 = Stateno = 420
value = 700

After disabling the above "type = changestate", "SupermanBeyond_MUGEN_WIP_2017-01-15_update2" shall not be able to do its super jump any more (by the human MUGEN player). geek

You can get "SupermanBeyond_MUGEN_WIP_2017-01-15_update2" from here Arrow : http://mugenmultiverse.fanbb.net/t9566-superman-beyond-beta-updated?highlight=superman+beyond

Hi Werewood! Very Happy
thank you for the help you are always very kind High jump remove problem 670481599 Btw i'm not talking about a character in particular, 'cause i've many chars with this "problem".
I'm gonna try it immediately Very Happy
Have a nice day!
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scaricarestronzate

scaricarestronzate


Posts : 23
Join date : 2016-11-28
Age : 34

High jump remove problem Empty
PostSubject: Re: High jump remove problem   High jump remove problem EmptyJanuary 17th 2018, 5:57 pm

scaricarestronzate wrote:
Werewood wrote:
With which MUGEN MvC character please, as a high/super jump feature can be made in many ways in MUGEN? Question
Commonly if you see some words like "high jump" or "super jump" in your MUGEN MvC character's MUGEN Command file, *.cmd, then you may just disable the MUGEN State Controller "ChangeState" (or "SelfState" in some MUGEN cases)....let me use "SupermanBeyond_MUGEN_WIP_2017-01-15_update2" as a MUGEN example here:

- in "SupermanBeyond_MUGEN_WIP_2017-01-15_update2" Template.cmd,
Find these MUGEN lines of code:
Code:
[state -1, super_jump]
type = changestate
triggerall = !Var(59)
triggerall = statetype = S || statetype = C
trigger1 = command = "super_jump"
trigger1 = ctrl
trigger2 = command = "super_jump" || command = "holdup"
trigger2 = MoveHit
trigger2 = Stateno = 420
value = 700
Then change these to this:
Code:
[state -1, super_jump]
type = null;changestate
triggerall = !Var(59)
triggerall = statetype = S || statetype = C
trigger1 = command = "super_jump"
trigger1 = ctrl
trigger2 = command = "super_jump" || command = "holdup"
trigger2 = MoveHit
trigger2 = Stateno = 420
value = 700

After disabling the above "type = changestate", "SupermanBeyond_MUGEN_WIP_2017-01-15_update2" shall not be able to do its super jump any more (by the human MUGEN player). geek

You can get "SupermanBeyond_MUGEN_WIP_2017-01-15_update2" from here Arrow : http://mugenmultiverse.fanbb.net/t9566-superman-beyond-beta-updated?highlight=superman+beyond

Hi Werewood! Very Happy
thank you for the help you are always very kind High jump remove problem 670481599  Btw i'm not talking about a character in particular, 'cause i've many chars with this "problem".
I'm gonna try it immediately Very Happy
Have a nice day!

Hi Werewood, I've tried it and it works perfectly, now is there a way to remove it from the AI too??? Smile I've never liked this feature even in the original MvC game! Thank you bro High jump remove problem 670481599
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Werewood

Werewood


Posts : 5691
Join date : 2014-08-11

High jump remove problem Empty
PostSubject: Re: High jump remove problem   High jump remove problem EmptyJanuary 19th 2018, 9:17 am

For MUGEN A.I., it is almost the same, continue to use Superman Beyond as a MUGEN example Arrow :

- in "SupermanBeyond_MUGEN_WIP_2017-01-15_update2" Template.cmd,
Find these MUGEN lines of code:
Code:
;Super Jump
[State -1, super_jump]
type = ChangeState
value = 700
triggerall = roundstate = 2
triggerall = Var(59)
triggerall = statetype!=A
triggerall = p2statetype != L
trigger1 = MoveHit
trigger1 = stateno = 420
trigger2 = numenemy > 0
trigger2 = (enemynear, Vel X >= 4) && ctrl
Then change these to this:
Code:
;Super Jump
[State -1, super_jump]
type = Null;ChangeState
value = 700
triggerall = roundstate = 2
triggerall = Var(59)
triggerall = statetype!=A
triggerall = p2statetype != L
trigger1 = MoveHit
trigger1 = stateno = 420
trigger2 = numenemy > 0
trigger2 = (enemynear, Vel X >= 4) && ctrl

Normally MUGEN human commands MUGEN code lines look a bit similar to those of MUGEN A.I. commands, yet, MUGEN A.I. commands sometimes can have many more MUGEN code lines, because human MUGEN player is able to read his/her/its MUGEN opponent's movements, while A.I. MUGEN player is not able to do so without specifying a lot of "pre-defined predictably conditional logic" aka a bunch of MUGEN Triggers.

Please note that different MUGEN creators/authors use different ways to make MUGEN human commands and MUGEN A.I. commands.  In Superman Beyond case, a MUGEN variable Var(59) is used for a MUGEN A.I. switch flag.  Usually Var(59) means "MUGEN A.I. activated = A.I. control only" and !Var(59) or Var(59) = 0 means "MUGEN A.I. not activated = human control only".  Someone like me, uses MUGEN1.0/1.1 exclusive MUGEN A.I. Trigger, AILevel, rather than a MUGEN variable like Var(59).
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scaricarestronzate

scaricarestronzate


Posts : 23
Join date : 2016-11-28
Age : 34

High jump remove problem Empty
PostSubject: Re: High jump remove problem   High jump remove problem EmptyJanuary 20th 2018, 7:24 am

Damn I'd like to be able to turn mugen like a cube de rubik like you do one day! lol! thank you again! I hope not to annoy you all with my noob questions scared
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Werewood

Werewood


Posts : 5691
Join date : 2014-08-11

High jump remove problem Empty
PostSubject: Re: High jump remove problem   High jump remove problem EmptyJanuary 20th 2018, 9:20 am

scaricarestronzate wrote:
Damn I'd like to be able to turn mugen like a cube de rubik like you do one day! lol! thank you again! I hope not to annoy you all with my noob questions scared

Not only me, but also many MMV'ers are willing to and eager to help each other out! High jump remove problem 2649099129

I believe you are able to use your MUGEN inside-out any time soon, as you keep your MUGEN passion as high as Mount Fuji! Like a Star @ heaven
High jump remove problem Hqdefa15
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swooosh83




Posts : 9
Join date : 2019-09-06

High jump remove problem Empty
PostSubject: Re: High jump remove problem   High jump remove problem EmptyMay 10th 2020, 11:52 pm

so to remove it from AI use, would you add ";" to the beginning of the line?

For example,

;triggerall = Var(59)

or

;triggerAll = !AILevel
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