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| High jump remove problem | |
| | Author | Message |
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scaricarestronzate
Posts : 23 Join date : 2016-11-28 Age : 34
| Subject: High jump remove problem January 12th 2018, 10:29 am | |
| Hi guys! I'm here with another weird question I'd like to know if there's a way to remove high jump (MvC styled) from characters without messing up everything or getting error messages thank you all for you attention and good weekend | |
| | | Werewood
Posts : 5691 Join date : 2014-08-11
| Subject: Re: High jump remove problem January 15th 2018, 3:03 pm | |
| With which MUGEN MvC character please, as a high/super jump feature can be made in many ways in MUGEN? Commonly if you see some words like "high jump" or "super jump" in your MUGEN MvC character's MUGEN Command file, *.cmd, then you may just disable the MUGEN State Controller "ChangeState" (or "SelfState" in some MUGEN cases)....let me use "SupermanBeyond_MUGEN_WIP_2017-01-15_update2" as a MUGEN example here: - in "SupermanBeyond_MUGEN_WIP_2017-01-15_update2" Template.cmd, Find these MUGEN lines of code: - Code:
-
[state -1, super_jump] type = changestate triggerall = !Var(59) triggerall = statetype = S || statetype = C trigger1 = command = "super_jump" trigger1 = ctrl trigger2 = command = "super_jump" || command = "holdup" trigger2 = MoveHit trigger2 = Stateno = 420 value = 700 Then change these to this: - Code:
-
[state -1, super_jump] type = null;changestate triggerall = !Var(59) triggerall = statetype = S || statetype = C trigger1 = command = "super_jump" trigger1 = ctrl trigger2 = command = "super_jump" || command = "holdup" trigger2 = MoveHit trigger2 = Stateno = 420 value = 700 After disabling the above "type = changestate", "SupermanBeyond_MUGEN_WIP_2017-01-15_update2" shall not be able to do its super jump any more (by the human MUGEN player). You can get "SupermanBeyond_MUGEN_WIP_2017-01-15_update2" from here : http://mugenmultiverse.fanbb.net/t9566-superman-beyond-beta-updated?highlight=superman+beyond | |
| | | scaricarestronzate
Posts : 23 Join date : 2016-11-28 Age : 34
| Subject: Re: High jump remove problem January 15th 2018, 4:24 pm | |
| - Werewood wrote:
- With which MUGEN MvC character please, as a high/super jump feature can be made in many ways in MUGEN?
Commonly if you see some words like "high jump" or "super jump" in your MUGEN MvC character's MUGEN Command file, *.cmd, then you may just disable the MUGEN State Controller "ChangeState" (or "SelfState" in some MUGEN cases)....let me use "SupermanBeyond_MUGEN_WIP_2017-01-15_update2" as a MUGEN example here:
- in "SupermanBeyond_MUGEN_WIP_2017-01-15_update2" Template.cmd, Find these MUGEN lines of code: - Code:
-
[state -1, super_jump] type = changestate triggerall = !Var(59) triggerall = statetype = S || statetype = C trigger1 = command = "super_jump" trigger1 = ctrl trigger2 = command = "super_jump" || command = "holdup" trigger2 = MoveHit trigger2 = Stateno = 420 value = 700 Then change these to this: - Code:
-
[state -1, super_jump] type = null;changestate triggerall = !Var(59) triggerall = statetype = S || statetype = C trigger1 = command = "super_jump" trigger1 = ctrl trigger2 = command = "super_jump" || command = "holdup" trigger2 = MoveHit trigger2 = Stateno = 420 value = 700 After disabling the above "type = changestate", "SupermanBeyond_MUGEN_WIP_2017-01-15_update2" shall not be able to do its super jump any more (by the human MUGEN player).
You can get "SupermanBeyond_MUGEN_WIP_2017-01-15_update2" from here : http://mugenmultiverse.fanbb.net/t9566-superman-beyond-beta-updated?highlight=superman+beyond Hi Werewood! thank you for the help you are always very kind Btw i'm not talking about a character in particular, 'cause i've many chars with this "problem". I'm gonna try it immediately Have a nice day! | |
| | | scaricarestronzate
Posts : 23 Join date : 2016-11-28 Age : 34
| Subject: Re: High jump remove problem January 17th 2018, 5:57 pm | |
| - scaricarestronzate wrote:
- Werewood wrote:
- With which MUGEN MvC character please, as a high/super jump feature can be made in many ways in MUGEN?
Commonly if you see some words like "high jump" or "super jump" in your MUGEN MvC character's MUGEN Command file, *.cmd, then you may just disable the MUGEN State Controller "ChangeState" (or "SelfState" in some MUGEN cases)....let me use "SupermanBeyond_MUGEN_WIP_2017-01-15_update2" as a MUGEN example here:
- in "SupermanBeyond_MUGEN_WIP_2017-01-15_update2" Template.cmd, Find these MUGEN lines of code: - Code:
-
[state -1, super_jump] type = changestate triggerall = !Var(59) triggerall = statetype = S || statetype = C trigger1 = command = "super_jump" trigger1 = ctrl trigger2 = command = "super_jump" || command = "holdup" trigger2 = MoveHit trigger2 = Stateno = 420 value = 700 Then change these to this: - Code:
-
[state -1, super_jump] type = null;changestate triggerall = !Var(59) triggerall = statetype = S || statetype = C trigger1 = command = "super_jump" trigger1 = ctrl trigger2 = command = "super_jump" || command = "holdup" trigger2 = MoveHit trigger2 = Stateno = 420 value = 700 After disabling the above "type = changestate", "SupermanBeyond_MUGEN_WIP_2017-01-15_update2" shall not be able to do its super jump any more (by the human MUGEN player).
You can get "SupermanBeyond_MUGEN_WIP_2017-01-15_update2" from here : http://mugenmultiverse.fanbb.net/t9566-superman-beyond-beta-updated?highlight=superman+beyond Hi Werewood! thank you for the help you are always very kind Btw i'm not talking about a character in particular, 'cause i've many chars with this "problem". I'm gonna try it immediately Have a nice day! Hi Werewood, I've tried it and it works perfectly, now is there a way to remove it from the AI too??? I've never liked this feature even in the original MvC game! Thank you bro | |
| | | Werewood
Posts : 5691 Join date : 2014-08-11
| Subject: Re: High jump remove problem January 19th 2018, 9:17 am | |
| For MUGEN A.I., it is almost the same, continue to use Superman Beyond as a MUGEN example : - in "SupermanBeyond_MUGEN_WIP_2017-01-15_update2" Template.cmd, Find these MUGEN lines of code: - Code:
-
;Super Jump [State -1, super_jump] type = ChangeState value = 700 triggerall = roundstate = 2 triggerall = Var(59) triggerall = statetype!=A triggerall = p2statetype != L trigger1 = MoveHit trigger1 = stateno = 420 trigger2 = numenemy > 0 trigger2 = (enemynear, Vel X >= 4) && ctrl Then change these to this: - Code:
-
;Super Jump [State -1, super_jump] type = Null;ChangeState value = 700 triggerall = roundstate = 2 triggerall = Var(59) triggerall = statetype!=A triggerall = p2statetype != L trigger1 = MoveHit trigger1 = stateno = 420 trigger2 = numenemy > 0 trigger2 = (enemynear, Vel X >= 4) && ctrl Normally MUGEN human commands MUGEN code lines look a bit similar to those of MUGEN A.I. commands, yet, MUGEN A.I. commands sometimes can have many more MUGEN code lines, because human MUGEN player is able to read his/her/its MUGEN opponent's movements, while A.I. MUGEN player is not able to do so without specifying a lot of "pre-defined predictably conditional logic" aka a bunch of MUGEN Triggers. Please note that different MUGEN creators/authors use different ways to make MUGEN human commands and MUGEN A.I. commands. In Superman Beyond case, a MUGEN variable Var(59) is used for a MUGEN A.I. switch flag. Usually Var(59) means "MUGEN A.I. activated = A.I. control only" and !Var(59) or Var(59) = 0 means "MUGEN A.I. not activated = human control only". Someone like me, uses MUGEN1.0/1.1 exclusive MUGEN A.I. Trigger, AILevel, rather than a MUGEN variable like Var(59). | |
| | | scaricarestronzate
Posts : 23 Join date : 2016-11-28 Age : 34
| Subject: Re: High jump remove problem January 20th 2018, 7:24 am | |
| Damn I'd like to be able to turn mugen like a cube de rubik like you do one day! thank you again! I hope not to annoy you all with my noob questions | |
| | | Werewood
Posts : 5691 Join date : 2014-08-11
| Subject: Re: High jump remove problem January 20th 2018, 9:20 am | |
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| | | swooosh83
Posts : 9 Join date : 2019-09-06
| Subject: Re: High jump remove problem May 10th 2020, 11:52 pm | |
| so to remove it from AI use, would you add ";" to the beginning of the line?
For example,
;triggerall = Var(59)
or
;triggerAll = !AILevel | |
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