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How do I add more team members on the team simulation into 4 Team Members?
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Mr.Welldone
Posts : 205 Join date : 2014-09-13 Age : 40 Location : Canada
Subject: How do I add more team members on the team simulation into 4 Team Members? November 3rd 2017, 7:14 pm
I really want to know how to add two more team members on the select screen. But, I want to add two more team members on the team simulation into 4 members in the battle, just like 4 on 4 team in the battle between Team Ryu VS Team Ken, it's for example.
And here's my statement:
; Definitions of system screens
; Notes about fonts: ; - up to 10 fonts can be specified in the [Files] section. ; - fonts indexed here do not refer to the ones in fight.def ; - fonts are search in directories in the following order: ; 1. system directory ; 2. mugen program directory (not recommended to keep custom fonts here) ; 3. data/ (not recommended to keep custom fonts here) ; 4. font/
;---------------------------- [Info] name = "Default" ;Name of motif author = "Elecbyte" ;Motif author name versiondate = 09,01,2009 ;Version date of motif (MM-DD-YYYY) (new in MUGEN 2009) mugenversion = 1.0 ;Version of M.U.G.E.N motif is compatible with (new in MUGEN 2009) localcoord = 320,240 ;Local coordinate space width and height (new in MUGEN 2009)
;---------------------------- ;Directories are checked in this order: ;1. current directory system.def is in ;2. data/ ;3. your MUGEN directory ;eg. If you write "spr = system.sff", and this system.def file ; is in ~/mugen/data/mymotif/, then Mugen will first look ; for ~/mugen/data/mymotif/system.sff. If it does not find ; it there, it looks for ~/mugen/data/system.sff (the default). ; Finally, if that is not found, it will look for ; ~/mugen/system.sff.
[Files] spr = system.sff ;Filename of sprite data snd = system.snd ;Filename of sound data logo.storyboard = ;Logo storyboard definition (optional) intro.storyboard = ;Intro storyboard definition (optional) select = select.def ;Character and stage selection list fight = fight.def ;Fight definition filename font1 = f-4x6.def ;System fonts font2 = f-6x9.def ;System fonts font3 = jg.fnt ;System fonts
;---------------------------- [Music] ;Put a filename for a MOD, MP3 or MIDI here, or just leave it ;blank if you do not want music. If an invalid filename is ;given, then no music will play. ;To play mymusic.mp3 from the sound/ directory, put: ; title.bgm = sound/mymusic.mp3 ;Music will continue to play between screens if the files names ;are the same, and both BGMs are specified to loop. ;Music to play at title screen. title.bgm = title.bgm.volume = 100 ;volume scaling factor in percent. 100 is default title.bgm.loop = 1 ;Set to 0 to prevent looping title.bgm.loopstart = title.bgm.loopend = ;Music to play at char select screen. select.bgm = select.bgm.volume = select.bgm.loop = 1 select.bgm.loopstart = select.bgm.loopend = ;Music to play at versus screen. vs.bgm = vs.bgm.volume = vs.bgm.loop = 0 vs.bgm.loopstart = vs.bgm.loopend = ;Music to play at victory screen. victory.bgm = victory.bgm.volume = victory.bgm.loop = 0 victory.bgm.loopstart = victory.bgm.loopend =
;------------------------------------------------------------------- ;Title screen definition [Title Info] fadein.time = 10 fadeout.time = 10 menu.pos = 159,158 menu.item.font = 3,0,0 menu.item.active.font = 3,5,0 menu.item.spacing = 0, 13 ; Names for each of the items in the menu. Names must be in quotes. ; Use "" to disable an item. If all are disabled, goes straight to demo mode ; (hold Esc to quit demos). menu.itemname.arcade = "ARCADE" menu.itemname.versus = "VS MODE" menu.itemname.teamarcade = "TEAM ARCADE" menu.itemname.teamversus = "TEAM VS" menu.itemname.teamcoop = "TEAM CO-OP" menu.itemname.survival = "SURVIVAL" menu.itemname.survivalcoop = "SURVIVAL CO-OP" menu.itemname.training = "TRAINING" menu.itemname.watch = "WATCH" menu.itemname.options = "OPTIONS" menu.itemname.exit = "EXIT" ; These parameters define the window in which the items are visible ; in. menu.window.margins.y = 12, 8 menu.window.visibleitems = 5 menu.boxcursor.visible = 1 ;Set to 0 to disable default cursor display menu.boxcursor.coords = -58,-10,57,2 ; These are the sounds for cursor movement cursor.move.snd = 100,0 cursor.done.snd = 100,1 cancel.snd = 100,2
;------------------------------------------------------------------- ;Demo mode definition [Demo Mode] enabled = 1 ;Set to 1 to enable demo mode, 0 to disable select.enabled = 0 ;Set to 1 to display select screen, 0 to disable vsscreen.enabled = 0 ;Set to 1 to display versus screen, 0 to disable title.waittime = 600 ;Time to wait at title before starting demo mode fight.endtime = 1500 ;Time to display the fight before returning to title fight.playbgm = 0 ;Set to 1 to enable in-fight BGM, 0 to disable fight.stopbgm = 1 ;Set to 1 to stop title BGM (only if playbgm = 0) fight.bars.display = 0 ;Set to 1 to display lifebar, 0 to disable intro.waitcycles = 1 ;Cycles to wait before intro cutscene is played again debuginfo = 0 ;Set to 0 to hide debugging info (debug mode only)
;------------------------------------------------------------------- ;Continue screen definition [Continue Screen] enabled = 1 ;Set to 1 to show continue screen, 0 to disable
;------------------------------------------------------------------- ;Game over screen definition [Game Over Screen] enabled = 0 ;Set to 1 to show game over screen, 0 to disable storyboard = ;Game over storyboard filename
;------------------------------------------------------------------- ;Victory screen definition ;This is the screen that is shown when you win a match in arcade mode. ;It will not be displayed on the last match of arcade mode. [Victory Screen] enabled = 1 time = 300 ;Time to show screen fadein.time = 8 fadeout.time = 15 ;Winner's portrait and name p1.offset = 100,20 p1.spr = 9000,2 p1.facing = 1 p1.scale = 1,1 p1.window = 0,0, 319,160 p1.name.offset = 20,180 p1.name.font = 3,0,1 ;Win quote text winquote.text = "Winner!" ;Default win quote text to show winquote.offset = 20,192 winquote.font = 2,0,1 winquote.window = 18,171, 301,228 winquote.textwrap = w ;Word wrap
[VictoryBG 1] type = normal spriteno = 100,0 start = 0,0 tile = 1,1 velocity = 0,1.5
[VictoryBG 2] type = normal spriteno = 100,1 start = 20,13 tile = 1,1 trans = sub window = 0,19, 319,160 velocity = -2, 0
[VictoryBG 3] type = normal spriteno = 100,1 start = 10,170 tile = 1,1 trans = sub window = 15,170, 304,229 velocity = 0, 0
;------------------------------------------------------------------- ;Win screen definition ;This is the screen that is shown when you win in arcade mode. ;It will not be displayed if the winning character has an ending. [Win Screen] enabled = 1 ;Set to 1 to show win screen, 0 to disable wintext.text = "Congratulations!" wintext.font = 2,0,0 wintext.offset = 159,70 wintext.displaytime = -1 wintext.layerno = 2 fadein.time = 32 pose.time = 300 fadeout.time = 64
;------------------------------------------------------------------- ;Game ending screen definition ;This screen shows up after the Win Screen. ;It will not be displayed if the winning character has an ending. [Default Ending] enabled = 0 ;Set to 1 to show default ending, 0 to disable storyboard = ;Default ending storyboard filename
;------------------------------------------------------------------- ;Ending credits screen definition ;This screen shows up after the Win Screen and Ending [End Credits] enabled = 0 ;Set to 1 to show credits, 0 to disable storyboard = ;Credits storyboard filename
;------------------------------------------------------------------- ;Survival mode results screen definition ;This is the screen that is shown when you win in survival mode. ;It will not be displayed if the winning character has an ending. [Survival Results Screen] enabled = 1 winstext.text = "Rounds survived: %i" ;Use %i for win counter winstext.font = 3,0,0 winstext.offset = 159,70 winstext.displaytime = -1 winstext.layerno = 2 fadein.time = 32 show.time = 300 fadeout.time = 64 roundstowin = 5 ;Number of rounds to get win pose (lose pose otherwise)
[OptionBG 1] type = normal spriteno = 100,0 start = 0,0 tile = 1,1 velocity = -1, -1
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I really want your help, and I need your step. How do I add more team members on the team simulation into 4 Team Members?
crosspotts1.0
Posts : 4988 Join date : 2013-04-15 Age : 32 Location : GLEN BURNIE maryland
Subject: Re: How do I add more team members on the team simulation into 4 Team Members? November 3rd 2017, 8:44 pm
u need the 4 vs 4 mugen pach look it up if u cant find it pm me and ill try to get it to you
Werewood
Posts : 5691 Join date : 2014-08-11
Subject: Re: How do I add more team members on the team simulation into 4 Team Members? November 4th 2017, 9:23 am
Sorry I am not familiar with MUGEN screenpacks/motifs/lifebars making yet.... .....hope someone else is able to help you out!
By the way, the 4vs4 MUGEN patch is really some cool thing in MUGEN!
Mr.Welldone
Posts : 205 Join date : 2014-09-13 Age : 40 Location : Canada
Subject: Re: How do I add more team members on the team simulation into 4 Team Members? November 4th 2017, 7:01 pm
Okay.
crosspotts1.0
Posts : 4988 Join date : 2013-04-15 Age : 32 Location : GLEN BURNIE maryland
Subject: Re: How do I add more team members on the team simulation into 4 Team Members? November 5th 2017, 1:17 am
Do u still need it
Mr.Welldone
Posts : 205 Join date : 2014-09-13 Age : 40 Location : Canada
Subject: Re: How do I add more team members on the team simulation into 4 Team Members? November 5th 2017, 5:12 pm
I think I got it. So, if I play one player vs computer, so, how can I make another team into the computer on player 2 side?
crosspotts1.0
Posts : 4988 Join date : 2013-04-15 Age : 32 Location : GLEN BURNIE maryland
Subject: Re: How do I add more team members on the team simulation into 4 Team Members? November 5th 2017, 7:29 pm
icant get mine to work im getting tis error message The program can't start because libresample.dll is missing from your computer. Try reinstalling the program to fix this problem."
or "The procedure entry point Mix_QuerySpecEx could not be located in the dynamic link library" how to fix this error?
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Subject: Re: How do I add more team members on the team simulation into 4 Team Members?
How do I add more team members on the team simulation into 4 Team Members?