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 Albert Wesker From Resident evil Released

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crosspotts1.0
HastuneSakura
JARRO77
bam77
Tsuyoi
Werewood
gartanham
ParaDo0x
WADEPOOL
brucewayne74
Fede X
Doom
CAMARAO
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JARRO77

JARRO77


Posts : 1860
Join date : 2012-06-01
Age : 32
Location : Italy

Albert Wesker From Resident evil Released - Page 2 Empty
PostSubject: Re: Albert Wesker From Resident evil Released   Albert Wesker From Resident evil Released - Page 2 EmptyOctober 3rd 2017, 11:58 am

Really a KILLER RELEASE!!!!!!! This is one of the most Anticipated Mugen Chars and you did it great!! Thanks Flavio hope to see more by you Twisted Evil Twisted Evil
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Werewood

Werewood


Posts : 5691
Join date : 2014-08-11

Albert Wesker From Resident evil Released - Page 2 Empty
PostSubject: Re: Albert Wesker From Resident evil Released   Albert Wesker From Resident evil Released - Page 2 EmptyOctober 5th 2017, 9:01 am

FlavioCamarao wrote:
borewood2013 wrote:
Finally, the main bad guy in RE is now in MUGEN! Twisted Evil

I love every details you have put in this of your cool Wesker Albert Wesker From Resident evil Released - Page 2 Animat31:
+ the "Wesker STARS ALPHA Team" intro is so touching....bringing back so much RE1 memory! tears of joy
+ the "Change clothes" win poses....oh the typewriter.....I guess every RE player cannot live without this the most important item, even for Wesker to "save" his victory records in MUGEN! Albert Wesker From Resident evil Released - Page 2 Animat32
+ the "Majini Soldier" with parasite pop-up......it really freaks me out because I am afraid of them in RE4! scared
+ the "Phantom Cut"....a very powerful special move, if the 1st first hit misses the enemy then there is backup 2nd second hit standing by! Albert Wesker From Resident evil Released - Page 2 670481599
+ the "Uroboros" RE5 ultra move, upon its ending, Jill comes out and gives clothes to Wesker.....even when she is brainwashed, she is so care-taking, a very helper Helper! Albert Wesker From Resident evil Released - Page 2 Animat33

Alright, some minor things here geek :
- some MUGEN Required Sprites are missing:  5011,0 & 5012,0 & 5061,10 => they are very needed for P2/P4's MUGEN Custom State(s)....
- the crouching hard punch (Statedef 410), you made it look like a MvsC launcher, but after its hit confirmation Wesker cannot do a super-jump cancel?
- the "Tiger Uppercut Long" special move (Statedef 1501).....you seemed to forget to give some values to the HitDef's guardflag = so it makes the move totally unblockable/unguardable by P2/P4...
- the guard-counter-attack (Statedef 840), while you let it happen only when Power >= 100, but you can keep doing it once Power >= 100 because in the state there is no Power decrease, so one can counter P2/P4 as many times as he/she/it wants whenever Power >= 100...
- for all "Call xyz" MUGEN Helpers, some can walk/die in the air after being hit, may be it is good to add a PosSet y = 0.0 when Pos Y < 0.0 to all hit-able MUGEN Helpers which have type = S...
- the "Super Punch" hyper move (Statedef 3500).....when Wesker is close to thin P2/P4 like KFM, this move tends to miss.....perhaps you might want to use a PosAdd to keep a minimum distance between Wesker and any close thin P2/P4 like this Arrow :
Code:
[State 3500, PosAdd]
type = PosAdd
triggerall = Time = [-1,0]
trigger1 = P2BodyDist X <= 0.0
x = -35.0
ignorehitpause = 1
* you cannot use the Width player = 35,## because your animation Action 3500/13500 has no blue collision boxes...

Overall, this is the best Wesker for MUGEN, and you have managed to add many essential RE references to him, so a big MUGEN success! clap

I already corrected some things that you asked me

The only thing I could not do was fix the tiger uppercut! Albert Wesker From Resident evil Released - Page 2 629558521
What values are missing?
can you tell me?

Under your Statedef 1501:
Code:
[State 1341, hit_ground]
type = HitDef
triggerall = p2statetype != A
triggerall = hitcount = 0 && movecontact = 0 && MoveReversed = 0
trigger1 = time > 0
attr = A, SA
damage = 60,10
animtype = heavy
hitflag = MAF
guardflag =
sparkxy = 0,-70
getpower = 0
sparkno = s7010+random%8                      ;Spark anim no (Def: set above)
hitsound = s1,4
guard.sparkno = S7001              ;Sound to play on hit
guardsound = s0,ifelse(random<500,6,7)
pausetime = 0, 0
ground.hittime = 0
ground.type = high
ground.slidetime = 0
ground.velocity = 0
air.velocity = 0,0
air.fall = 1
fall.recover = 0
air.juggle = 10
down.velocity = 0,0
down.hittime = 0
air.fall = 1
fall = 1
p2facing = 1
affectteam = B
ID = 1340

[State 1341, hit_air]
type = HitDef
triggerall = p2statetype = A
triggerall = hitcount = 0 && movecontact = 0 && MoveReversed = 0
trigger1 = time > 0
attr = A, SA
damage = 140,10
animtype = heavy
hitflag = MAF
guardflag =
sparkno = s10004
guard.sparkno = -1
sparkxy = 0,-130
hitsound = s0,10
getpower = 0
guardsound = -1
pausetime = 0, 0
ground.hittime = 0
ground.type = high
ground.slidetime = 0
ground.velocity = 0
air.velocity = 0,0
air.fall = 1
fall.recover = 0
air.juggle = 10
down.velocity = 0,0
down.hittime = 0
air.fall = 1
fall = 1
p2facing = 1
affectteam = B
ID = 1341

There are two (2) "guardflag =", you may want to change those to "guardflag = MA" to make this "UP Down PUCHN" special move blockable/guardable by P2/P4. Wink
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CAMARAO

CAMARAO


Posts : 702
Join date : 2012-07-07
Age : 34
Location : Portugal

Albert Wesker From Resident evil Released - Page 2 Empty
PostSubject: Re: Albert Wesker From Resident evil Released   Albert Wesker From Resident evil Released - Page 2 EmptyOctober 8th 2017, 8:39 am

borewood2013 wrote:
FlavioCamarao wrote:
borewood2013 wrote:
Finally, the main bad guy in RE is now in MUGEN! Twisted Evil

I love every details you have put in this of your cool Wesker Albert Wesker From Resident evil Released - Page 2 Animat31:
+ the "Wesker STARS ALPHA Team" intro is so touching....bringing back so much RE1 memory! tears of joy
+ the "Change clothes" win poses....oh the typewriter.....I guess every RE player cannot live without this the most important item, even for Wesker to "save" his victory records in MUGEN! Albert Wesker From Resident evil Released - Page 2 Animat32
+ the "Majini Soldier" with parasite pop-up......it really freaks me out because I am afraid of them in RE4! scared
+ the "Phantom Cut"....a very powerful special move, if the 1st first hit misses the enemy then there is backup 2nd second hit standing by! Albert Wesker From Resident evil Released - Page 2 670481599
+ the "Uroboros" RE5 ultra move, upon its ending, Jill comes out and gives clothes to Wesker.....even when she is brainwashed, she is so care-taking, a very helper Helper! Albert Wesker From Resident evil Released - Page 2 Animat33

Alright, some minor things here geek :
- some MUGEN Required Sprites are missing:  5011,0 & 5012,0 & 5061,10 => they are very needed for P2/P4's MUGEN Custom State(s)....
- the crouching hard punch (Statedef 410), you made it look like a MvsC launcher, but after its hit confirmation Wesker cannot do a super-jump cancel?
- the "Tiger Uppercut Long" special move (Statedef 1501).....you seemed to forget to give some values to the HitDef's guardflag = so it makes the move totally unblockable/unguardable by P2/P4...
- the guard-counter-attack (Statedef 840), while you let it happen only when Power >= 100, but you can keep doing it once Power >= 100 because in the state there is no Power decrease, so one can counter P2/P4 as many times as he/she/it wants whenever Power >= 100...
- for all "Call xyz" MUGEN Helpers, some can walk/die in the air after being hit, may be it is good to add a PosSet y = 0.0 when Pos Y < 0.0 to all hit-able MUGEN Helpers which have type = S...
- the "Super Punch" hyper move (Statedef 3500).....when Wesker is close to thin P2/P4 like KFM, this move tends to miss.....perhaps you might want to use a PosAdd to keep a minimum distance between Wesker and any close thin P2/P4 like this Arrow :
Code:
[State 3500, PosAdd]
type = PosAdd
triggerall = Time = [-1,0]
trigger1 = P2BodyDist X <= 0.0
x = -35.0
ignorehitpause = 1
* you cannot use the Width player = 35,## because your animation Action 3500/13500 has no blue collision boxes...

Overall, this is the best Wesker for MUGEN, and you have managed to add many essential RE references to him, so a big MUGEN success! clap

I already corrected some things that you asked me

The only thing I could not do was fix the tiger uppercut! Albert Wesker From Resident evil Released - Page 2 629558521
What values are missing?
can you tell me?

Under your Statedef 1501:
Code:
[State 1341, hit_ground]
type = HitDef
triggerall = p2statetype != A
triggerall = hitcount = 0 && movecontact = 0 && MoveReversed = 0
trigger1 = time > 0
attr = A, SA
damage = 60,10
animtype = heavy
hitflag = MAF
guardflag =
sparkxy = 0,-70
getpower = 0
sparkno = s7010+random%8                      ;Spark anim no (Def: set above)
hitsound = s1,4
guard.sparkno = S7001              ;Sound to play on hit
guardsound = s0,ifelse(random<500,6,7)
pausetime = 0, 0
ground.hittime = 0
ground.type = high
ground.slidetime = 0
ground.velocity = 0
air.velocity = 0,0
air.fall = 1
fall.recover = 0
air.juggle = 10
down.velocity = 0,0
down.hittime = 0
air.fall = 1
fall = 1
p2facing = 1
affectteam = B
ID = 1340

[State 1341, hit_air]
type = HitDef
triggerall = p2statetype = A
triggerall = hitcount = 0 && movecontact = 0 && MoveReversed = 0
trigger1 = time > 0
attr = A, SA
damage = 140,10
animtype = heavy
hitflag = MAF
guardflag =
sparkno = s10004
guard.sparkno = -1
sparkxy = 0,-130
hitsound = s0,10
getpower = 0
guardsound = -1
pausetime = 0, 0
ground.hittime = 0
ground.type = high
ground.slidetime = 0
ground.velocity = 0
air.velocity = 0,0
air.fall = 1
fall.recover = 0
air.juggle = 10
down.velocity = 0,0
down.hittime = 0
air.fall = 1
fall = 1
p2facing = 1
affectteam = B
ID = 1341

There are two (2) "guardflag =", you may want to change those to "guardflag = MA" to make this "UP Down PUCHN" special move blockable/guardable by P2/P4. Wink


DONE!!! Very Happy
is already fix it

now I'll see if I can make a stronger AI
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http://flyper1989.weebly.com/
HastuneSakura

HastuneSakura


Posts : 106
Join date : 2017-10-07

Albert Wesker From Resident evil Released - Page 2 Empty
PostSubject: Re: Albert Wesker From Resident evil Released   Albert Wesker From Resident evil Released - Page 2 EmptyOctober 8th 2017, 8:57 am

Nice sprite mate! I love it. i'l test the Mugen later on and tell you what you think. Keep it up!
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Werewood

Werewood


Posts : 5691
Join date : 2014-08-11

Albert Wesker From Resident evil Released - Page 2 Empty
PostSubject: Re: Albert Wesker From Resident evil Released   Albert Wesker From Resident evil Released - Page 2 EmptyOctober 8th 2017, 5:39 pm

Yo FlavioCamarao please check your PM for some MUGEN A.I. thingy.........Albert Wesker From Resident evil Released - Page 2 Animat42
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https://onedrive.live.com/?cid=7DB65F02B0BBD12E
HastuneSakura

HastuneSakura


Posts : 106
Join date : 2017-10-07

Albert Wesker From Resident evil Released - Page 2 Empty
PostSubject: Re: Albert Wesker From Resident evil Released   Albert Wesker From Resident evil Released - Page 2 EmptyOctober 10th 2017, 1:59 am

Hey Great Job on your character! I just played as him then he has great assists and great attacks. I liked how you sprited his monsters too
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CAMARAO

CAMARAO


Posts : 702
Join date : 2012-07-07
Age : 34
Location : Portugal

Albert Wesker From Resident evil Released - Page 2 Empty
PostSubject: Re: Albert Wesker From Resident evil Released   Albert Wesker From Resident evil Released - Page 2 EmptyOctober 10th 2017, 7:55 am

HastuneSakura wrote:
Hey Great Job on your character! I just played as him then he has great assists and great attacks. I liked how you sprited his monsters too

Thanks

I have done a better update of wesker.
Today i release the download
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http://flyper1989.weebly.com/
HastuneSakura

HastuneSakura


Posts : 106
Join date : 2017-10-07

Albert Wesker From Resident evil Released - Page 2 Empty
PostSubject: Re: Albert Wesker From Resident evil Released   Albert Wesker From Resident evil Released - Page 2 EmptyOctober 10th 2017, 7:55 am

Oh cool
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Doom

Doom


Posts : 10494
Join date : 2014-08-22

Albert Wesker From Resident evil Released - Page 2 Empty
PostSubject: Re: Albert Wesker From Resident evil Released   Albert Wesker From Resident evil Released - Page 2 EmptyOctober 10th 2017, 8:13 am

Excellent Flavio !! cheers
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https://doom783.wixsite.com/doomismia
CAMARAO

CAMARAO


Posts : 702
Join date : 2012-07-07
Age : 34
Location : Portugal

Albert Wesker From Resident evil Released - Page 2 Empty
PostSubject: Re: Albert Wesker From Resident evil Released   Albert Wesker From Resident evil Released - Page 2 EmptyOctober 12th 2017, 12:44 pm

Albert Wesker From Resident evil Released - Page 2 Sem_ty10

Wesker update

Ai more stronger
some details fixed


Download
Download

Enjoy Smile
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http://flyper1989.weebly.com/
Doom

Doom


Posts : 10494
Join date : 2014-08-22

Albert Wesker From Resident evil Released - Page 2 Empty
PostSubject: Re: Albert Wesker From Resident evil Released   Albert Wesker From Resident evil Released - Page 2 EmptyOctober 12th 2017, 12:50 pm

Thanks for the update, Flavio ... Smile
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https://doom783.wixsite.com/doomismia
Tsuyoi

Tsuyoi


Posts : 847
Join date : 2013-07-09
Age : 28
Location : Brazil

Albert Wesker From Resident evil Released - Page 2 Empty
PostSubject: Re: Albert Wesker From Resident evil Released   Albert Wesker From Resident evil Released - Page 2 EmptyOctober 12th 2017, 9:43 pm

Wow, thanks for the updates Flavio Albert Wesker From Resident evil Released - Page 2 670481599
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crosspotts1.0

crosspotts1.0


Posts : 4856
Join date : 2013-04-15
Age : 31
Location : GLEN BURNIE maryland

Albert Wesker From Resident evil Released - Page 2 Empty
PostSubject: Re: Albert Wesker From Resident evil Released   Albert Wesker From Resident evil Released - Page 2 EmptyOctober 12th 2017, 11:40 pm

We need all RE character 's in mugen
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CAMARAO

CAMARAO


Posts : 702
Join date : 2012-07-07
Age : 34
Location : Portugal

Albert Wesker From Resident evil Released - Page 2 Empty
PostSubject: Re: Albert Wesker From Resident evil Released   Albert Wesker From Resident evil Released - Page 2 EmptyOctober 13th 2017, 3:20 am

crosspotts1.0 wrote:
We need all RE character 's in mugen

What chars you like more in resident evil?
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http://flyper1989.weebly.com/
ParaDo0x

ParaDo0x


Posts : 260
Join date : 2012-06-11
Age : 30
Location : Russia

Albert Wesker From Resident evil Released - Page 2 Empty
PostSubject: Re: Albert Wesker From Resident evil Released   Albert Wesker From Resident evil Released - Page 2 EmptyOctober 13th 2017, 11:12 am

FlavioCamarao wrote:
crosspotts1.0 wrote:
We need all RE character 's in mugen

What chars you like more in resident evil?
Good Leon from re6 or Chris may be?)
Thank you for update, love this char!
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Albert Wesker From Resident evil Released - Page 2 Empty
PostSubject: Re: Albert Wesker From Resident evil Released   Albert Wesker From Resident evil Released - Page 2 Empty

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