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Welcome!!! - Bienvenidos!!! - ( We hope you will get involved in the MMV Community which is dedicated to having fun with Mugen ) - Bienvenidos!!! - Welcome!!!
MUGEN note #1: - this MMV Blade Marvel is for use in MUGEN1.0 only
MUGEN note #2: - in MsvC any character is allowed to walk during the in-game intro, in this MUGEN version Blade is also allowed to do so, under these MUGEN conditions: 1) he must finish his MUGEN in-game intro animation first; 2) he is allowed to walk only, and he cannot do anything else * this small MUGEN feature is based on ⑨'s Melty Blood MUGEN way: http://nineball.webcrow.jp/etc.htm#3、開幕前の行動
MUGEN note #3: - in the config.txt text file, besides mouser's original setting options, you can also choose a couple of MUGEN things: 1) hyper portrait choice => choose between two (2) different hyper portraits 2) rifle behavior choice => choose between two (2) different rifle behaviors
MUGEN note #4: - The car sprite has been used in one (1) of the MUGEN win poses, rather than in a hyper move, because there is already a "Hyper Motorcycle Attack"
MUGEN note #5: - This mugenized Blade has very few Blade voices as it is so difficult to try to find more Blade's voices.........
MUGEN note #6: - This mugenized Blade has medium MUGEN A.I.
- F, F on ground, to run forward - B, B on ground, to hop backward - D, U on ground, to super jump - when blocking/guarding MUGEN Enemies' attacks, press any two (2) punches (MUGEN button "x+y"/"y+z"/"x+z") to do Advanced Guard (guard push) - when falling in the air and touching the ground, press any two (2) punches (MUGEN button "x+y"/"y+z"/"x+z") to do Recover Roll forward
- close to a MUGEN Enemy, hold forward/backward and press hard punch/kick (MUGEN button "z"/"c") to throw MUGEN Enemy
- Special Moves: 1) D, DF, F any punch (MUGEN button "x"/"y"/"z") on ground, to do Pistol Shoot * different punch presses for different aim angles 2) D, DB, B any punch (MUGEN button "x"/"y"/"z") on ground, to do a Rush Slash * light punch version does not knock down a MUGEN Victim * medium punch version knocks down a MUGEN Victim * hard punch version deals two (2) hits => the 2nd second hit knocks down a MUGEN Victim (plus it must be standing blocked/guarded high) 3) D, F, DF any punch (MUGEN button "x"/"y"/"z") on ground, to do Anti-air Slash * light punch version is fast but cannot cover much area * medium punch version can cover a bit more area by a short forward dash in advance * hard punch version deal two (2) hits and can cover a much more area by a longer forward dash in advance 4) D, F, DF any punch (MUGEN button "x"/"y"/"z") in air, to do Aerial Pistol Shoot * different punch presses for different aim angles 5) D, DF, F any kick (MUGEN button "a"/"b"/"c") on ground, to do Rifle Shoot * all button versions have the same start-up, during the start-up: => press light kick (MUGEN button "a") to aim low => press medium kick (MUGEN button "b") to aim high => press hard kick (MUGEN button "c") to aim diagonal upward !!!!!!!!! you can try to change the "rifle behavior choice" in the config.txt, to disable the start-up MUGEN feature 6) D, DF, F any kick (MUGEN button "a"/"b"/"c") on air, to do Aerial Multi-hit Kick * all kick presses versions are the same
- Hyper Moves (require and consume MUGEN Power 1000/3000): 1) D, DF, F any two (2) punches (MUGEN button "x+y"/"y+z"/"x+z") on ground, to do Hyper Pistol Shoot 2) D, DB, B any two (2) punches (MUGEN button "x+y"/"y+z"/"x+z") on ground, to do Hyper Gatling Gun Shoot 3) D, DF, F any two (2) punches (MUGEN button "x+y"/"y+z"/"x+z") on air, to do Hyper Aerial Pistol Shoot 4) D, DF, F any two (2) kicks (MUGEN button "a+b"/"b+c"/"a+c") on ground, to do Hyper Rush Combo 5) D, DB, B any two (2) kicks (MUGEN button "a+b"/"b+c"/"a+c") on ground, to do Hyper Motorcycle Attack * all other Hyper Moves do not make Blade invincible, only the Hyper Motorcycle Attack gives total invincibility to Blade
- Combo-abilities: => chain combos and air combos by mouser's MvsC MUGEN way => special moves cancellable to hyper moves
- volzzilla and Adminbot, for orgainzing the exciting MMV's 5th Birthday Event - Fede de 10, for creating a Blade Marvel for MUGEN - Shining for help with heads - volzzilla, for making a cool car sprite - mouser, for his awesome MvsC MUGEN stuff - ⑨, for some useful Melty Blood MUGEN way - borewood2013, for updating Fede de 10's Blade Marvel
Last edited by Adminbot on June 20th 2017, 10:26 am; edited 2 times in total (Reason for editing : edit)
WADEPOOL
Posts : 623 Join date : 2014-09-07 Age : 24 Location : Gotham City
Subject: Re: MMV Blade Marvel by Fede de 10 released for MMV's 5th Birthday June 20th 2017, 9:11 am
WOW!! Thanks!
yolomate
Posts : 7507 Join date : 2013-06-17 Age : 47
Subject: Re: MMV Blade Marvel by Fede de 10 released for MMV's 5th Birthday June 20th 2017, 9:19 am
yeah A Blade!! hahahahaha!!
LESSARD
Posts : 2221 Join date : 2016-06-19 Age : 45 Location : In your wildest mugen Dreams
Subject: Re: MMV Blade Marvel by Fede de 10 released for MMV's 5th Birthday June 20th 2017, 10:06 am
Finally Wesley Snipes ...aka Blade comming to mugen...Thanks and congratulations !!!
shanri
Posts : 422 Join date : 2015-05-29
Subject: Re: MMV Blade Marvel by Fede de 10 released for MMV's 5th Birthday June 20th 2017, 10:14 am
wow. it looks awesome. thanks
Werewood
Posts : 5691 Join date : 2014-08-11
Subject: Re: MMV Blade Marvel by Fede de 10 released for MMV's 5th Birthday June 20th 2017, 11:19 am
Oh forgot to include "- Shining for help with heads" in the "Thank you & Credit", thank Adminbot for its MUGEN reminder (and volzzilla's YouTube showcase video too).
So if anybody found any MUGEN issues/bugs then please report those to here, so that which can be taken care in the next MUGEN update thanks!
Last edited by borewood2013 on June 20th 2017, 12:46 pm; edited 2 times in total
Shining
Posts : 5034 Join date : 2013-03-26 Age : 44 Location : Italy
Subject: temp June 20th 2017, 12:12 pm
Doom
Posts : 10512 Join date : 2014-08-22
Subject: Re: MMV Blade Marvel by Fede de 10 released for MMV's 5th Birthday June 20th 2017, 1:15 pm
He is finally here !! One of the most anticipated characters ... and one of my favorite MARVEL ... Many, many thanks to all involved !!
queenikariam
Posts : 113 Join date : 2017-06-19
Subject: Re: MMV Blade Marvel by Fede de 10 released for MMV's 5th Birthday June 20th 2017, 1:44 pm
nice work!!!!!
yolomate
Posts : 7507 Join date : 2013-06-17 Age : 47
Subject: Re: MMV Blade Marvel by Fede de 10 released for MMV's 5th Birthday June 20th 2017, 1:50 pm
sad the style put that palettes...anyway great work! hello my dear Queen Ikariam!!
NamelessOnlinePlayer
Posts : 663 Join date : 2015-09-27 Age : 25 Location : Mexico City
Subject: Re: MMV Blade Marvel by Fede de 10 released for MMV's 5th Birthday June 20th 2017, 2:26 pm
Wow! Gameplay is cool, not going to deny that. Only wish he could have more voices. Thanks for this.
Saint Kill X
Posts : 8 Join date : 2017-06-14 Age : 35
Subject: Re: MMV Blade Marvel by Fede de 10 released for MMV's 5th Birthday June 20th 2017, 5:25 pm
thanx!! this is very interesting release
Fede X
Posts : 2440 Join date : 2014-06-26 Age : 42 Location : ARGENTINA PARA EL MUNDO
Subject: Re: MMV Blade Marvel by Fede de 10 released for MMV's 5th Birthday June 20th 2017, 9:02 pm
borewood2013 wrote:
MMV Blade Marvel by Fede de 10 released for MMV's 5th Birthday:
Blade: a half-vampire "daywalker" in MUGEN :
Blade Marvel: "There are worse things out tonight than vampires."
MUGEN note #1: - this MMV Blade Marvel is for use in MUGEN1.0 only
MUGEN note #2: - in MsvC any character is allowed to walk during the in-game intro, in this MUGEN version Blade is also allowed to do so, under these MUGEN conditions: 1) he must finish his MUGEN in-game intro animation first; 2) he is allowed to walk only, and he cannot do anything else * this small MUGEN feature is based on ⑨'s Melty Blood MUGEN way: http://nineball.webcrow.jp/etc.htm#3、開幕前の行動
MUGEN note #3: - in the config.txt text file, besides mouser's original setting options, you can also choose a couple of MUGEN things: 1) hyper portrait choice => choose between two (2) different hyper portraits 2) rifle behavior choice => choose between two (2) different rifle behaviors
MUGEN note #4: - The car sprite has been used in one (1) of the MUGEN win poses, rather than in a hyper move, because there is already a "Hyper Motorcycle Attack"
MUGEN note #5: - This mugenized Blade has very few Blade voices as it is so difficult to try to find more Blade's voices.........
MUGEN note #6: - This mugenized Blade has medium MUGEN A.I.
- F, F on ground, to run forward - B, B on ground, to hop backward - D, U on ground, to super jump - when blocking/guarding MUGEN Enemies' attacks, press any two (2) punches (MUGEN button "x+y"/"y+z"/"x+z") to do Advanced Guard (guard push) - when falling in the air and touching the ground, press any two (2) punches (MUGEN button "x+y"/"y+z"/"x+z") to do Recover Roll forward
- close to a MUGEN Enemy, hold forward/backward and press hard punch/kick (MUGEN button "z"/"c") to throw MUGEN Enemy
- Special Moves: 1) D, DF, F any punch (MUGEN button "x"/"y"/"z") on ground, to do Pistol Shoot * different punch presses for different aim angles 2) D, DB, B any punch (MUGEN button "x"/"y"/"z") on ground, to do a Rush Slash * light punch version does not knock down a MUGEN Victim * medium punch version knocks down a MUGEN Victim * hard punch version deals two (2) hits => the 2nd second hit knocks down a MUGEN Victim (plus it must be standing blocked/guarded high) 3) D, F, DF any punch (MUGEN button "x"/"y"/"z") on ground, to do Anti-air Slash * light punch version is fast but cannot cover much area * medium punch version can cover a bit more area by a short forward dash in advance * hard punch version deal two (2) hits and can cover a much more area by a longer forward dash in advance 4) D, F, DF any punch (MUGEN button "x"/"y"/"z") in air, to do Aerial Pistol Shoot * different punch presses for different aim angles 5) D, DF, F any kick (MUGEN button "a"/"b"/"c") on ground, to do Rifle Shoot * all button versions have the same start-up, during the start-up: => press light kick (MUGEN button "a") to aim low => press medium kick (MUGEN button "b") to aim high => press hard kick (MUGEN button "c") to aim diagonal upward !!!!!!!!! you can try to change the "rifle behavior choice" in the config.txt, to disable the start-up MUGEN feature 6) D, DF, F any kick (MUGEN button "a"/"b"/"c") on air, to do Aerial Multi-hit Kick * all kick presses versions are the same
- Hyper Moves (require and consume MUGEN Power 1000/3000): 1) D, DF, F any two (2) punches (MUGEN button "x+y"/"y+z"/"x+z") on ground, to do Hyper Pistol Shoot 2) D, DB, B any two (2) punches (MUGEN button "x+y"/"y+z"/"x+z") on ground, to do Hyper Gatling Gun Shoot 3) D, DF, F any two (2) punches (MUGEN button "x+y"/"y+z"/"x+z") on air, to do Hyper Aerial Pistol Shoot 4) D, DF, F any two (2) kicks (MUGEN button "a+b"/"b+c"/"a+c") on ground, to do Hyper Rush Combo 5) D, DB, B any two (2) kicks (MUGEN button "a+b"/"b+c"/"a+c") on ground, to do Hyper Motorcycle Attack * all other Hyper Moves do not make Blade invincible, only the Hyper Motorcycle Attack gives total invincibility to Blade
- Combo-abilities: => chain combos and air combos by mouser's MvsC MUGEN way => special moves cancellable to hyper moves
- volzzilla and Adminbot, for orgainzing the exciting MMV's 5th Birthday Event - Fede de 10, for creating a Blade Marvel for MUGEN - Shining for help with heads - volzzilla, for making a cool car sprite - mouser, for his awesome MvsC MUGEN stuff - ⑨, for some useful Melty Blood MUGEN way - borewood2013, for updating Fede de 10's Blade Marvel
Bueno amigos 1° antes que todo... Quiero agraecerle a Borewood por el gran trabajo de codificacion que hizo en Blade. No esta demas decir que es uno de los mejores y ojala tenga la oportunidad de trabajar con el en otros proyectos. 2° Agradecerle de forma especial a mi amigo LDPP por la codificacion del hyper Gun Machine 3° debo hacerme una auto evaluacion del char como lo ise con todos los demas -Lo Bueno Es excelente la jugabilidad del personaje, siendo este muy fluido Los hyper se desarrollan de forma sencilla La estructura del Char es muy ordenada y no hay desperdicio Los sprites los trabaje con mucha pasion y costo mucho trabajo pulirlos -Lo Malo Las voces son carentes (hay que conseguir mas) El Hyper de la moto necesita un Sprite intermedio desde que esta en dos ruedas a cuando queda en una E hyper Gun Machine deberia tener mas inpactos por ser esa clase de arma Algunos sprites necesitan algunos detalles de mas
4° Agradecerle a esta bella comunidad, por la paciencia que me tuvieron conmigo, Y siempre hago recordar que el mugen no debe ser $$$$, Es por ello que me hace feliz compartir sin interes alguno.
Well friends 1 ° before everything ... I want to thank Borewood for the great coding work he did in Blade. Not to mention that he is one of the best and hopefully he has the opportunity to work with him in other projects. 2 ° Special thanks to my friend LDPP for the codification of the hyper Gun Machine 3 ° I have to do a self evaluation of the char as ise with all the others -The good It is excellent the gameplay of the character, being this very fluid Hyper develops easily The structure of the Char is very orderly and there is no waste The sprites work with a lot of passion and cost a lot of work polishing them -The bad Voices are lacking (you have to get more) The Hyper of the motorcycle needs an intermediate Sprite since it is in two wheels to when it is in a E hyper Gun Machine should be more inpactos for being that kind of weapon Some sprites need some more detail
4 ° Thank this beautiful community, for the patience they had with me, And I always remind you that the mugen should not be $$$$, That is why it makes me happy to share without interest.
shags2dope
Posts : 450 Join date : 2013-07-11
Subject: Re: MMV Blade Marvel by Fede de 10 released for MMV's 5th Birthday June 20th 2017, 9:10 pm
Soo when you say more moves sprites needed what moves do you have planned?
Fede X
Posts : 2440 Join date : 2014-06-26 Age : 42 Location : ARGENTINA PARA EL MUNDO
Subject: Re: MMV Blade Marvel by Fede de 10 released for MMV's 5th Birthday June 20th 2017, 9:33 pm
shags2dope wrote:
Soo when you say more moves sprites needed what moves do you have planned?
The idea is to complete the char eg the kick is double head, (it is arranged simple) or create a new end and ovbly try to get voices (But ... as said Borewwood is a very complicated task)
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Subject: Re: MMV Blade Marvel by Fede de 10 released for MMV's 5th Birthday
MMV Blade Marvel by Fede de 10 released for MMV's 5th Birthday