| WHAT ARE THE BENEFITS OF RESOLUTION = 420,240 ?? | |
|
|
Author | Message |
---|
Mazemerald
Posts : 3999 Join date : 2012-12-10 Age : 28
| Subject: WHAT ARE THE BENEFITS OF RESOLUTION = 420,240 ?? June 7th 2017, 10:43 pm | |
| What are the benefits of resolution = 420,240 ??This resolution was created after a time researching about the resolution sizes used on the platforms psp1000,mame,capcom cps123,neogeo and 32 bits system. my curiosity took me to find out the reason the chars doesn´t were stretched by the expanded screen in fake widescreen,like that the fabulous localcood 420,240 becomes it reality without frustrations. 1 - the your low-res chars and stages won´t look more pixelated. 2 - you will gain a expanded area to fight without use the zoom of stage setup. 3 - the conversion of chars and stages are very simple with the localcoord = 420,240 4 - your chars and stages won´t suffer distortion of size or image quality. 5 - the filter is not a blur or bilinear,it´s the same process used at PSP1000,MAME ARCADE and CPS123 board or neogeo system. 6 - you can to use images in png without convert to 256 colors for bmp. 7 - the aspect will valorize your sprites with a shining and smoothed looking for sprites. 8 - the creation process is faster and no complication for beginners. 9 - this resolution imitates a fake widescreen,like that you will have all the pc screen fulfilled. (no black bars) 10 - your stages will have a total panorama. it being possible to see more parts of stage. 11 - it´s the end of suffering with pixelated sprites and twisted screen. 12 - if you used stuff with low quality,it won´t look so evident with the filter.
Last edited by Mazemerald on June 8th 2017, 7:37 pm; edited 1 time in total | |
|
| |
Mazemerald
Posts : 3999 Join date : 2012-12-10 Age : 28
| Subject: Re: WHAT ARE THE BENEFITS OF RESOLUTION = 420,240 ?? June 8th 2017, 5:16 pm | |
| with this resolution you can to see the shine and smoothed border at pixel sprites in magneto and dr.doom,a low-res sprite needs this config to look pretty and pleasant to the sight. | |
|
| |
Werewood
Posts : 5691 Join date : 2014-08-11
| Subject: Re: WHAT ARE THE BENEFITS OF RESOLUTION = 420,240 ?? June 8th 2017, 5:24 pm | |
| Very cool MUGEN presentation! And what about those non-Capcom character sprites that have natively big image dimensions (i.e. 800x600 or 1028x786) please? I want to know how............. | |
|
| |
MatreroG
Posts : 1739 Join date : 2014-03-09
| Subject: Re: WHAT ARE THE BENEFITS OF RESOLUTION = 420,240 ?? June 8th 2017, 7:21 pm | |
| This is very illuminating. I will keep it in mind for my future stages. Thanks Mazemerald | |
|
| |
Dark Rider
Posts : 664 Join date : 2012-07-13 Age : 44 Location : Philippines
| Subject: Re: WHAT ARE THE BENEFITS OF RESOLUTION = 420,240 ?? June 8th 2017, 7:24 pm | |
| Was there any Screenpack that I can Download with this kind of resolution ? | |
|
| |
Mazemerald
Posts : 3999 Join date : 2012-12-10 Age : 28
| Subject: Re: WHAT ARE THE BENEFITS OF RESOLUTION = 420,240 ?? June 8th 2017, 7:43 pm | |
| - Dark Rider wrote:
- Was there any Screenpack that I can Download with this kind of resolution ?
I am working on a new screenpack with this resolution,but you get to find a older version of 2 sp here in mugenmultiverse. http://mugenmultiverse.fanbb.net/t9964-capcom-vs-snk-3-2017-cps2-style-screenpack or http://mugenmultiverse.fanbb.net/t9263-marvel-vs-capcom-infinite-420240-sp-releasing-2016 | |
|
| |
Mazemerald
Posts : 3999 Join date : 2012-12-10 Age : 28
| Subject: Re: WHAT ARE THE BENEFITS OF RESOLUTION = 420,240 ?? June 8th 2017, 7:43 pm | |
| | |
|
| |
Mazemerald
Posts : 3999 Join date : 2012-12-10 Age : 28
| Subject: Re: WHAT ARE THE BENEFITS OF RESOLUTION = 420,240 ?? June 8th 2017, 7:48 pm | |
| - MatreroG wrote:
- This is very illuminating. I will keep it in mind for my future stages.
Thanks Mazemerald in common low-res stages you just need to add the localcoord at the [stage] line. like that: [StageInfo] zoffset = 223 = height where the fighters will appear for to fight... localcoord = 420,240 = here is the magic. autoturn = 1 resetBG = 1 after that you must to decrease or increase the coordinates until the border looks right. boundleft = -100 boundright = 100 | |
|
| |
Fede X
Posts : 2440 Join date : 2014-06-26 Age : 42 Location : ARGENTINA PARA EL MUNDO
| Subject: Re: WHAT ARE THE BENEFITS OF RESOLUTION = 420,240 ?? June 9th 2017, 9:33 am | |
| Esto es increible. Gran investigacion amigo, muy muy enriquesedor.. ¿pero en los chars tambien se debe cambiar localcoord? | |
|
| |
LESSARD
Posts : 2221 Join date : 2016-06-19 Age : 45 Location : In your wildest mugen Dreams
| Subject: Re: WHAT ARE THE BENEFITS OF RESOLUTION = 420,240 ?? June 9th 2017, 10:20 am | |
| - fede de 10 wrote:
- Esto es increible. Gran investigacion amigo, muy muy enriquesedor..
¿pero en los chars tambien se debe cambiar localcoord? Yes, you must add the localcoord = 420,240 in the *def of the char, its that the reason why UNKNOWN SOLDIER looks small in common mugen screenpacks; because its original configurated for match in the Mazemerald New style screenpacks. | |
|
| |
Mazemerald
Posts : 3999 Join date : 2012-12-10 Age : 28
| Subject: Re: WHAT ARE THE BENEFITS OF RESOLUTION = 420,240 ?? June 24th 2017, 9:29 pm | |
| - fede de 10 wrote:
- Esto es increible. Gran investigacion amigo, muy muy enriquesedor..
¿pero en los chars tambien se debe cambiar localcoord? sí! los chars también llevan el localcoord = 420,240,así los sprites no sean extendidos. cualquier duda es solo preguntarme que te digo amigo... | |
|
| |
Sponsored content
| Subject: Re: WHAT ARE THE BENEFITS OF RESOLUTION = 420,240 ?? | |
| |
|
| |
| WHAT ARE THE BENEFITS OF RESOLUTION = 420,240 ?? | |
|