| WARMACHINE RELEASE | |
|
+37carpa5 kyoman cormano brucewayne74 ernes JARRO77 007 ParaDo0x empawk duskvegeta Werewood Dynatron WADEPOOL karim NamelessOnlinePlayer World_Hero LESSARD Fede X WARMA DeleFresh BlueSpiderX SIRALEXBABY MatreroG ferreira Predator yolomate Renz Tosaka Doom bam77 skhsato123 animaraz Shining Blade Yunnin Angelus_Silverhead metamutant logansam 41 posters |
|
Author | Message |
---|
MatreroG
Posts : 1739 Join date : 2014-03-09
| Subject: Re: WARMACHINE RELEASE May 31st 2017, 12:36 pm | |
| Congrats Logansam, another solid released. | |
|
| |
SIRALEXBABY
Posts : 1233 Join date : 2013-01-09
| Subject: Re: WARMACHINE RELEASE May 31st 2017, 1:20 pm | |
| THANK YOU FOR THE RELEASE...GREAT JOB..BEEN WAITING FOR WARMACHINE,,GOD BLESS YOU.. | |
|
| |
BlueSpiderX
Posts : 1115 Join date : 2013-05-30 Age : 23 Location : the meme dimension
| Subject: Re: WARMACHINE RELEASE May 31st 2017, 2:29 pm | |
| Dreams came true. Awesome character ! | |
|
| |
DeleFresh
Posts : 278 Join date : 2012-05-28 Location : Toronto, Canada
| Subject: Re: WARMACHINE RELEASE May 31st 2017, 2:48 pm | |
| - skhsato123 wrote:
- gameplay awesome
but i think am i the only one having problem with sound ? I doubt your the only one - every once and a while a character is created who has a weird glitch with sounds that affects some people, but not all. Likely just like me your 108 and 109 sounds are corrupted (no fault of Logansam - War Machine is pretty cool - just needs some air moves if possible). You can replace those or repair them if you can (I just replaced them). Not sure if Logansam can do something about it - but its a pretty easy fix if you have Fighter Factory. Like I said, I like the character - still feels like an "Iron Man clone" - but War Machine has some distinct moves that I think are captured here well. And after all, in the comics, War Machine is an Iron Man clone after all. Excellent work here and it shows! | |
|
| |
skhsato123
Posts : 2968 Join date : 2013-04-04 Age : 39 Location : Egypt
| Subject: Re: WARMACHINE RELEASE May 31st 2017, 2:54 pm | |
| | |
|
| |
WARMA
Posts : 146 Join date : 2015-12-28 Location : Mexico
| |
| |
Fede X
Posts : 2436 Join date : 2014-06-26 Age : 42 Location : ARGENTINA PARA EL MUNDO
| Subject: Re: WARMACHINE RELEASE May 31st 2017, 4:59 pm | |
| Felicidades amigo Logansan, este es un lanzamiento muy deseado, y tu lo lograstes. es un increible personaje de MARVEL... Pero veo algunos fallos como: 1- Una de las intro (la que baja con el modulo esta mal posicionado los sprites) y por ello se ve muy mal ubicados 2- se siento aun muy como IRONMAN, deberias probar con suavizar un poco mas la stance (se ve muy forzado) 3- Hay un golpe que realiza con un latigo, deveria considerar cambiarlo por un golpe mas robusto 4- El golpe del rayo cegador es increible (muy bien pensado) pero se puede estar todo el dia bloqueando al oponente comtinuamente (considere corregirlo) 5- El personaje es sublime gracias por este gran personaje amigo!!!!!! Congratulations friend Logansan, this is a very wanted release, and you did it. Is an incredible character of MARVEL ... But I see some faults like: 1- One of the intro (the one that lows with the module is badly positioned the sprites) and therefore it looks very badly located 2- I feel even very like IRONMAN, you should try to soften a little more stance (looks very forced) 3- There is a blow that makes with a whip, should consider changing it by a more robust blow 4- The blow of the blinding ray is incredible (very well thought out) but you can stay all day blocking the opponent constantly (consider correcting it) 5- The character is sublime thanks for this great character friend !!!!!! | |
|
| |
LESSARD
Posts : 2221 Join date : 2016-06-19 Age : 45 Location : In your wildest mugen Dreams
| Subject: Re: WARMACHINE RELEASE May 31st 2017, 5:12 pm | |
| | |
|
| |
World_Hero
Posts : 49 Join date : 2012-05-28
| Subject: Re: WARMACHINE RELEASE May 31st 2017, 6:17 pm | |
| Just what we needed: A unique Warmachine! | |
|
| |
NamelessOnlinePlayer
Posts : 663 Join date : 2015-09-27 Age : 25 Location : Mexico City
| Subject: Re: WARMACHINE RELEASE May 31st 2017, 9:15 pm | |
| Glad there's finally a custom War Machine. Great Work. Although I think you left some Agent Venom voices in it, but other than that, it's cool. | |
|
| |
karim
Posts : 36 Join date : 2017-05-31 Age : 27
| Subject: Re: WARMACHINE RELEASE May 31st 2017, 9:19 pm | |
| Today is a happy day for mugen community Thanks for this char. | |
|
| |
WADEPOOL
Posts : 623 Join date : 2014-09-07 Age : 24 Location : Gotham City
| Subject: Re: WARMACHINE RELEASE May 31st 2017, 9:48 pm | |
| This is why your my favorite mugen author,logansam, you don't forget... | |
|
| |
Dynatron
Posts : 182 Join date : 2014-04-24 Age : 29
| Subject: Re: WARMACHINE RELEASE June 1st 2017, 1:33 am | |
| - close up machine gun whiffs - randomly says smart bomb during taunt - Proton Cannon does shit damage close up in corner - Has no lows - Has no overheads - Hurtbox does not align properly with character width - DP is equally safe on every variation
This is all I have so far, I only gave him a quick little once over. Expect more. | |
|
| |
Werewood
Posts : 5691 Join date : 2014-08-11
| Subject: Re: WARMACHINE RELEASE June 1st 2017, 6:52 am | |
| What a great gift to MMV's 5th Birthday Event..............sooooooooooo cool man! Thank you logansam again for your awesome MUGEN contribution! And I love your Warmachine's special version of "protoncannon" very much! Some minor MUGEN bugs I found : - here....:
- some hyper moves (i.e. "electric whip") give no guard damages, while some others (i.e. "Supermachine") seem to give too much - special move "dizzer", its "Grenade" MUGEN Helper fails to ChangeState to its ending state 2520 because Statedef 2520 is not there (for example, KFM jumped over the "Grenade", and the "Grenade" wasn't able to end itself, then the "Grenade" couldn't be used by Warmachine again): - in case giphy not working for you...:
- the super armor in most hyper moves, upon effect, makes the hyper start-up effects repeat: - in case giphy not working for you...:
- during the "super beam" hyper move Statedef 3008, its "hands" (anim = 7721) MUGEN Explod could have the bindtime = -1, if it was not there already: - in case giphy not working for you...:
- MUGEN animations Action 1050 & 1051 are missing in the MUGEN AIR file, for ChangeAnim on P2/P4 who don't have the custom frozen MUGEN animations Action 7990 & 7991 as a result of Warmachine's ChangeAnim2 during its iceball hit-confirm: - in case giphy not working for you...:
| |
|
| |
duskvegeta
Posts : 22 Join date : 2014-12-16
| Subject: Re: WARMACHINE RELEASE June 1st 2017, 12:09 pm | |
| Really awesome work!!! Congratulations!!
I found a bug: sometimes he just can not fly anymore. Depending on the character he is facing, he can not fly at all.. | |
|
| |
Sponsored content
| Subject: Re: WARMACHINE RELEASE | |
| |
|
| |
| WARMACHINE RELEASE | |
|