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 Batwoman update

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X-Boy
volzzilla
ldpp
Werewood
malevka1
btony89
Angelus_Silverhead
Doom
Reincidence
ernes
skhsato123
carpa5
yolomate
odin123
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Werewood

Werewood


Posts : 5691
Join date : 2014-08-11

Batwoman update - Page 2 Empty
PostSubject: Re: Batwoman update   Batwoman update - Page 2 EmptyMay 23rd 2016, 11:26 am

Batman + Batwoman = Perfect Match! Batwoman update - Page 2 670481599
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https://onedrive.live.com/?cid=7DB65F02B0BBD12E
ldpp

ldpp


Posts : 252
Join date : 2013-04-09
Location : Republica Dominicana

Batwoman update - Page 2 Empty
PostSubject: Re: Batwoman update   Batwoman update - Page 2 EmptyMay 23rd 2016, 1:28 pm

great update Batwoman update - Page 2 670481599
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volzzilla

volzzilla


Posts : 10259
Join date : 2012-05-02

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PostSubject: Re: Batwoman update   Batwoman update - Page 2 EmptyMay 23rd 2016, 11:58 pm

thank you for doing that code update odin Very Happy and good work on the sprites skhsato Smile
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odin123




Posts : 90
Join date : 2015-10-30

Batwoman update - Page 2 Empty
PostSubject: Re: Batwoman update   Batwoman update - Page 2 EmptyMay 24th 2016, 6:33 am

volzzilla wrote:
thank you for doing that code update odin Very Happy and good work on the sprites skhsato Smile

Thanks volzzilla. Thank you all guys.
Most sprites are from skhsato, but I'm spriter too. I did the hang glider, new stand and color separation Wink
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X-Boy

X-Boy


Posts : 37
Join date : 2015-05-27
Age : 39

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PostSubject: Re: Batwoman update   Batwoman update - Page 2 EmptyMay 25th 2016, 12:53 pm

WWWOOOOWWW AWESOOOOOME!!! Batwoman update - Page 2 2800933067 THANKS!
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Fede X

Fede X


Posts : 2431
Join date : 2014-06-26
Age : 41
Location : ARGENTINA PARA EL MUNDO

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PostSubject: Re: Batwoman update   Batwoman update - Page 2 EmptyMay 27th 2016, 11:54 am

guys this being excellent, this is what I like to do a simple project as it was now starting to become an alpha char. force guys, keep it up
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erickablond

erickablond


Posts : 395
Join date : 2014-05-09

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PostSubject: Re: Batwoman update   Batwoman update - Page 2 EmptyMay 29th 2016, 6:43 pm

The sprites are beautiful, the specials are good. The problem is how she moves, you need to adjust the time of animations, align the sprites and add the sprites damage as in the group 5030,5070 and etc.
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exit370

exit370


Posts : 95
Join date : 2013-04-14
Location : Chicago

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PostSubject: Re: Batwoman update   Batwoman update - Page 2 EmptyJune 16th 2016, 12:38 pm

Goota go test her. She looks real interesting. Great work and thanks so much.
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Mega_Man

Mega_Man


Posts : 148
Join date : 2016-01-23

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PostSubject: Re: Batwoman update   Batwoman update - Page 2 EmptyJune 25th 2016, 10:16 pm

Ooh, Batwoman. One of my childhood favorite Batman characters.


Feedback:
- Add collision to jump up

- At jump forward, move the collision boxes up.

- Add swing sounds to the normal and special attacks.

- Dash forward and back needs more velocity.

- Add combos. If you don't know how to, it's basically something like this:

Trigger2 = stateno = 200 && moveContact (for Stateno 210)
Trigger3 = stateNo = 410 && moveContact

- Pressing fwd + Medium Punch will put her in an invalid state

- Change the hitsprites to 5000, 0. 5000, 10 and so on or else Batwoman would turn invisible when thrown or in a custom state. For some reason if you don't do that, your character will turn invisible in certain throws. Probably something hardcoded in MUGEN's coding.

- Add a blue hitbox to a partial part of the red hitboxes you've created.


- Decrease the range at the swing special and lower the rope.

And that's about it for the feedback. BTW can I host this on  my forum?
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odin123




Posts : 90
Join date : 2015-10-30

Batwoman update - Page 2 Empty
PostSubject: Re: Batwoman update   Batwoman update - Page 2 EmptyJune 25th 2016, 10:58 pm

Mega_Man wrote:
Feedback:
- Add collision to jump up
- At jump forward, move the collision boxes up.
- Add swing sounds to the normal and special attacks.
- Dash forward and back needs more velocity.
- Add combos. If you don't know how to, it's basically something like this:
Trigger2 = stateno = 200 && moveContact (for Stateno 210)
Trigger3 = stateNo = 410 && moveContact
- Pressing fwd + Medium Punch will put her in an invalid state
- Change the hitsprites to 5000, 0. 5000, 10 and so on or else Batwoman would turn invisible when thrown or in a custom state. For some reason if you don't do that, your character will turn invisible in certain throws. Probably something hardcoded in MUGEN's coding.
- Add a blue hitbox to a partial part of the red hitboxes you've created.

- Decrease the range at the swing special and lower the rope.

Thanks for feedback.
About Invalid State (fwd+MediumPunch), 5000 stuff and Swing Special. Not my code, it's shksato's. But I'll try to fix that.

Mega_Man wrote:

And that's about it for the feedback. BTW can I host this on  my forum?

Yes, you can host it.
Btw I'll do another update. Mostly sprite revamp, but some code fixing for sure.
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