| Batwoman update | |
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+14X-Boy volzzilla ldpp Werewood malevka1 btony89 Angelus_Silverhead Doom Reincidence ernes skhsato123 carpa5 yolomate odin123 18 posters |
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Werewood
Posts : 5691 Join date : 2014-08-11
| Subject: Re: Batwoman update May 23rd 2016, 11:26 am | |
| Batman + Batwoman = Perfect Match! | |
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ldpp
Posts : 252 Join date : 2013-04-09 Location : Republica Dominicana
| Subject: Re: Batwoman update May 23rd 2016, 1:28 pm | |
| great update | |
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volzzilla
Posts : 10259 Join date : 2012-05-02
| Subject: Re: Batwoman update May 23rd 2016, 11:58 pm | |
| thank you for doing that code update odin and good work on the sprites skhsato | |
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odin123
Posts : 90 Join date : 2015-10-30
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X-Boy
Posts : 37 Join date : 2015-05-27 Age : 39
| Subject: Re: Batwoman update May 25th 2016, 12:53 pm | |
| WWWOOOOWWW AWESOOOOOME!!! THANKS! | |
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Fede X
Posts : 2431 Join date : 2014-06-26 Age : 41 Location : ARGENTINA PARA EL MUNDO
| Subject: Re: Batwoman update May 27th 2016, 11:54 am | |
| guys this being excellent, this is what I like to do a simple project as it was now starting to become an alpha char. force guys, keep it up | |
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erickablond
Posts : 395 Join date : 2014-05-09
| Subject: Re: Batwoman update May 29th 2016, 6:43 pm | |
| The sprites are beautiful, the specials are good. The problem is how she moves, you need to adjust the time of animations, align the sprites and add the sprites damage as in the group 5030,5070 and etc. | |
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exit370
Posts : 95 Join date : 2013-04-14 Location : Chicago
| Subject: Re: Batwoman update June 16th 2016, 12:38 pm | |
| Goota go test her. She looks real interesting. Great work and thanks so much. | |
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Mega_Man
Posts : 148 Join date : 2016-01-23
| Subject: Re: Batwoman update June 25th 2016, 10:16 pm | |
| Ooh, Batwoman. One of my childhood favorite Batman characters.
Feedback: - Add collision to jump up
- At jump forward, move the collision boxes up.
- Add swing sounds to the normal and special attacks.
- Dash forward and back needs more velocity.
- Add combos. If you don't know how to, it's basically something like this:
Trigger2 = stateno = 200 && moveContact (for Stateno 210) Trigger3 = stateNo = 410 && moveContact
- Pressing fwd + Medium Punch will put her in an invalid state
- Change the hitsprites to 5000, 0. 5000, 10 and so on or else Batwoman would turn invisible when thrown or in a custom state. For some reason if you don't do that, your character will turn invisible in certain throws. Probably something hardcoded in MUGEN's coding.
- Add a blue hitbox to a partial part of the red hitboxes you've created.
- Decrease the range at the swing special and lower the rope.
And that's about it for the feedback. BTW can I host this on my forum? | |
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odin123
Posts : 90 Join date : 2015-10-30
| Subject: Re: Batwoman update June 25th 2016, 10:58 pm | |
| - Mega_Man wrote:
- Feedback:
- Add collision to jump up - At jump forward, move the collision boxes up. - Add swing sounds to the normal and special attacks. - Dash forward and back needs more velocity. - Add combos. If you don't know how to, it's basically something like this: Trigger2 = stateno = 200 && moveContact (for Stateno 210) Trigger3 = stateNo = 410 && moveContact - Pressing fwd + Medium Punch will put her in an invalid state - Change the hitsprites to 5000, 0. 5000, 10 and so on or else Batwoman would turn invisible when thrown or in a custom state. For some reason if you don't do that, your character will turn invisible in certain throws. Probably something hardcoded in MUGEN's coding. - Add a blue hitbox to a partial part of the red hitboxes you've created. - Decrease the range at the swing special and lower the rope. Thanks for feedback. About Invalid State (fwd+MediumPunch), 5000 stuff and Swing Special. Not my code, it's shksato's. But I'll try to fix that. - Mega_Man wrote:
And that's about it for the feedback. BTW can I host this on my forum? Yes, you can host it. Btw I'll do another update. Mostly sprite revamp, but some code fixing for sure. | |
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| Subject: Re: Batwoman update | |
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| Batwoman update | |
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