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skillfrank
Posts : 192 Join date : 2012-05-17
Subject: Re: Blacknest night project June 5th 2013, 12:51 am
I may have some stuff for u if u could get kyle color well defined cause hal looks clean and kyle looks kinda washed out. not a diss and if u romove the stuff that belongs from other creators. i could give u fresh amazing new constructs.
fantasy pirate crew (i have the full animation)
Anarky
Posts : 342 Join date : 2013-01-06 Location : Portugal
Subject: Re: Blacknest night project June 5th 2013, 8:34 am
Hi guys for start, i want to thank for the tips , we will avaliate each sugestion, i must say that kyle ryder will suffer many adjustments , we will fix his walk sprites, his color will go better and he will have more constructions , he was the first lantern created by my team , later i will fix many of sprites and improve the detail of every character like hal jordan, thanks for the support and i ask you that you continue to say what you have in mind about this project, any sugestion or idea, anything just say
PS: Sorry for my bad english
Fightfan
Posts : 462 Join date : 2012-07-18
Subject: Re: Blacknest night project June 6th 2013, 1:04 pm
Who is this 'team' you speak of and how did you meet them?
Ax
Posts : 3158 Join date : 2012-06-02
Subject: Re: Blacknest night project June 6th 2013, 1:48 pm
Excellent progress, a lot was done and the moves are fresh.
I would just recommend the spriter step up his game and try more advance spriting and animating techniques.
For a first wip it's fine to start off like this but if this is a full game project then a little more work is needed.
The character's colors need fixing and need some better RGBs.
Ax wrote:
Great, here are some other links that may help you out.
Spoiler:
Ax wrote:
Quick tip that may help the editing process...
Shades are the colors that go from lightest to darkest /// or /// darkest to lightest in reverse order. You can have a few or many, but they are all different but yet the same are a part of the same group of colors when arranged together.
https://i.imgur.com/a3k25c0.png
It is important to keep the color shades, even black and white shades, in the proper order. Keeping the colors in order creates the illusion that something is farther or closer, but mixing up that order confuses the eye and makes anything look odd?
Notice how having only one color out of order can obscure the whole image.
Sometimes you can get away with it but at other times it needs to be fixed. Generally though always try to get them right.
Spiderman and Cyclops are among the hardest to shade. You may need to try more than once to get it right.
Spoiler:
Ax wrote:
here's a video that might help
https://www.youtube.com/watch?v=2twx-rqhA5U
3 color shades were used in that video, you seem to have 3-4 I think of gray colors.
MvC sprites usually have like 5-6 colors I think? Some editors put in more sometimes in mugen.
Try and add 1 more gray color, 1 more blue, and 1 more red, and 1 more skin tone.
Posts : 1790 Join date : 2012-05-20 Age : 48 Location : León, Gto.
Subject: Re: Blacknest night project June 6th 2013, 2:03 pm
Kyle utiliza muchas chicas bellas en sus contrucciones (enfermeras, salvavidas, policias, etc) Para los ataques de Kyle yo te sugiero utilices chicas tambien.
Kyle uses many beautiful girls in their constructions (nurses, lifeguards, police, etc.) To Kyle attacks I suggest you use girls too.
Kyle usa muitas meninas bonitas em suas construções (enfermeiros, salva-vidas, polícia, etc) para ataques Kyle Eu sugiro que você use as meninas também.
cravd
Posts : 962 Join date : 2012-05-30 Location : Mexico
Subject: Re: Blacknest night project June 6th 2013, 5:59 pm
yes animaraz yes more girls in http://scrollboss.illmosis.net
Anarky
Posts : 342 Join date : 2013-01-06 Location : Portugal
Subject: Re: Blacknest night project June 9th 2013, 6:54 pm
Hi guys,which type of sprite of atrocitus do you prefer ? 1:
2:
Ax
Posts : 3158 Join date : 2012-06-02
Subject: Re: Blacknest night project June 9th 2013, 8:01 pm
Spartan wrote:
Hi guys,which type of sprite of atrocitus do you prefer ? 1:
2:
Hard choice? The first one looks best, but the second one has better colors. Maybe combine them in some way? Add the colors fromt he 2nd one into the 1st one?
animaraz
Posts : 1790 Join date : 2012-05-20 Age : 48 Location : León, Gto.
Subject: Re: Blacknest night project June 9th 2013, 9:58 pm
Ax say rigth. The face of 2 its good, but the hands of the 1 are better.
mugenaddict34
Posts : 127 Join date : 2013-03-24
Subject: Re: Blacknest night project June 10th 2013, 10:28 am
I agree too. Shading work on second option is far better than the previous one. I say go on and mix the two
Anarky
Posts : 342 Join date : 2013-01-06 Location : Portugal
Subject: Re: Blacknest night project June 12th 2013, 4:20 am
Thanks guys for the opnion, for now atrocitus will stay like it was and maybe in the future i will make a mix of two of them , today i will post one more a video of a new character , we are designing the sprites so dont worry because is still an early version , today im going to show you larfreeze the leader of orange corps
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skillfrank
Posts : 192 Join date : 2012-05-17
Subject: Re: Blacknest night project June 12th 2013, 12:52 pm
kyle doesnt use trains and that guitar its weird kyle doin that
Ax
Posts : 3158 Join date : 2012-06-02
Subject: Re: Blacknest night project June 12th 2013, 2:40 pm
Spartan wrote:
Thanks guys for the opnion, for now atrocitus will stay like it was and maybe in the future i will make a mix of two of them , today i will post one more a video of a new character , we are designing the sprites so dont worry because is still an early version , today im going to show you larfreeze the leader of orange corps
That was pretty cool! That guitar thing was awesome! There is a lot of creativity in this project.
Fightfan
Posts : 462 Join date : 2012-07-18
Subject: Re: Blacknest night project June 12th 2013, 7:04 pm
I'm still wondering who is making the sprites exactly?
YoungSamurai5
Posts : 946 Join date : 2012-05-01 Age : 30
Subject: Re: Blacknest night project June 13th 2013, 1:33 am