| "USF4 - Blast Furnace" stage by Tradt-Production | |
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+3btony89 kokehackz Tradt-Production 7 posters |
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Tradt-Production
Posts : 235 Join date : 2014-11-15 Age : 32 Location : France
| Subject: "USF4 - Blast Furnace" stage by Tradt-Production February 18th 2016, 5:24 am | |
| Another USF4 stage. USF4 - Blast Furnace Origin : Ultra Street Fighter 4 ANIMATED : Yes (minor effects) SIZE : Large LAYERS : Yes SUPERJUMP : Yes PARALLAX : Yes RESOLUTION : HD MUSIC : Yes, 2 themes (Choose between SFxTK or USF4 version) Download USF4 stages are difficult and challenging to create That parallax ground was a pain to made. I know backgournd characters are missing, but... I am too lazy to made them >.> Who knows, may it will updated later. | |
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kokehackz
Posts : 513 Join date : 2013-11-17 Location : Málaga,Spain
| Subject: Re: "USF4 - Blast Furnace" stage by Tradt-Production February 18th 2016, 6:30 am | |
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btony89
Posts : 2134 Join date : 2015-06-04 Location : México
| Subject: Re: "USF4 - Blast Furnace" stage by Tradt-Production February 18th 2016, 9:15 am | |
| wonderful stage. | |
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Staubhold
Posts : 206 Join date : 2014-08-16 Age : 49 Location : Berlin, Germany
| Subject: Re: "USF4 - Blast Furnace" stage by Tradt-Production February 18th 2016, 11:04 am | |
| Nice one. One problem... Moving line in the steam (tested in MUGEN 1.0). - Spoiler:
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Tradt-Production
Posts : 235 Join date : 2014-11-15 Age : 32 Location : France
| Subject: Re: "USF4 - Blast Furnace" stage by Tradt-Production February 18th 2016, 11:23 am | |
| - Staubhold wrote:
- Nice one.
One problem...
Moving line in the steam (tested in MUGEN 1.0). I know... But I don't know how to fix it | |
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Staubhold
Posts : 206 Join date : 2014-08-16 Age : 49 Location : Berlin, Germany
| Subject: Re: "USF4 - Blast Furnace" stage by Tradt-Production February 18th 2016, 11:33 am | |
| Change the velocity of [BG Heat2] from .5, 0 to 1, 0...
What causes the line is the fact that the velocity of the heat is using decimals such as 0.5 for example. This is because mugen 1.0 doesn't know how to handle decimals correctly. | |
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Tradt-Production
Posts : 235 Join date : 2014-11-15 Age : 32 Location : France
| Subject: Re: "USF4 - Blast Furnace" stage by Tradt-Production February 18th 2016, 12:05 pm | |
| Still the same problem. Ther line are still there | |
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Staubhold
Posts : 206 Join date : 2014-08-16 Age : 49 Location : Berlin, Germany
| Subject: Re: "USF4 - Blast Furnace" stage by Tradt-Production February 18th 2016, 12:14 pm | |
| Oh, yeah. Strange... | |
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Doom
Posts : 10468 Join date : 2014-08-22
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galactus
Posts : 1308 Join date : 2012-05-30 Age : 40 Location : warrington (uk britain)
| Subject: Re: "USF4 - Blast Furnace" stage by Tradt-Production February 18th 2016, 2:59 pm | |
| Wow, Awesome stage, I like it a lot personally well done and many thanks very much appreciated | |
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Werewood
Posts : 5691 Join date : 2014-08-11
| Subject: Re: "USF4 - Blast Furnace" stage by Tradt-Production February 19th 2016, 10:19 am | |
| Wow, more nice USF4 MUGEN stages yes! Thank you so much again! About that vertical line...........when I tried to disable the animation transparency the line seems not so visible, so I guess this is an issue in the dust/smoke/fog sprite image -- the start and the end do not match perfectly. I don't know how to fix in MUGEN stage code too.......except for this untested ways: 1) edit the dust/smoke/fog sprite image to make its start and end match perfectly... or 2) extend the start and the end of dust/smoke/fog sprite image a bit more with the background transparency color (black 0,0,0 methinks) to try to make an illusion that the line gap becomes the background... By the way, let me try to put in some 2.5D SFV characters to try to match the 2.5D style of this cool USF4 MUGEN stage : - in case imgur not working for you...:
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Tradt-Production
Posts : 235 Join date : 2014-11-15 Age : 32 Location : France
| Subject: Re: "USF4 - Blast Furnace" stage by Tradt-Production February 22nd 2016, 5:49 am | |
| - borewood2013 wrote:
- By the way, let me try to put in some 2.5D SFV characters to try to match the 2.5D style of this cool USF4 MUGEN :
HOLY CR** Are you serious !?: 2.5 SFV chars for mugen O.O I fainted at the first view, so much awesomeness there. You was right, we are the impossible team, what made everything impossible possible in mugen. You're my 3D mugen hero | |
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| Subject: Re: "USF4 - Blast Furnace" stage by Tradt-Production | |
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| "USF4 - Blast Furnace" stage by Tradt-Production | |
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