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Subject: Re: Pac-man and Pac-land Stage UPDATE 06-16-15 June 5th 2015, 9:39 am
brucewayne74 wrote:
borewood2013 wrote:
brucewayne74 wrote:
UPDATED
- fix portrait - no more infinity croch Z ....I hope.... - change triple waves into multiple waves - added borewood in the credits, sorry for forgetting this before
Oh what did I help you with your cool pac-man? By the way, nice update~
Thanks,if you Read warp file i wrote that i use for this move your bravoman coding, i tryed to create one myself,but I wasn t able,i m not so great coder,i am happy your warp code improve my char,as you said,warp for pacman is a classic
Oh that mirror warp thingy............that part's MUGEN (open source) code was done by FlowaGirl actually. I just customized it a bit for my Bravoman..........
>> i m not so great coder Hey please don't say that! To me you are cool at coding your MUGEN stuff! I observe that you are able to create any moves that work in your way that shows your very interesting MUGEN idea(s) and your very unique MUGEN style. Other bugs and issues are just minor and can be dealt with from time to time by your updates.
brucewayne74
Posts : 1000 Join date : 2012-11-29
Subject: Re: Pac-man and Pac-land Stage UPDATE 06-16-15 June 6th 2015, 12:34 am
borewood2013 wrote:
brucewayne74 wrote:
borewood2013 wrote:
brucewayne74 wrote:
UPDATED
- fix portrait - no more infinity croch Z ....I hope.... - change triple waves into multiple waves - added borewood in the credits, sorry for forgetting this before
Oh what did I help you with your cool pac-man? By the way, nice update~
Thanks,if you Read warp file i wrote that i use for this move your bravoman coding, i tryed to create one myself,but I wasn t able,i m not so great coder,i am happy your warp code improve my char,as you said,warp for pacman is a classic
Oh that mirror warp thingy............that part's MUGEN (open source) code was done by FlowaGirl actually. I just customized it a bit for my Bravoman..........
>> i m not so great coder Hey please don't say that! To me you are cool at coding your MUGEN stuff! I observe that you are able to create any moves that work in your way that shows your very interesting MUGEN idea(s) and your very unique MUGEN style. Other bugs and issues are just minor and can be dealt with from time to time by your updates.
Thanks .i try to make good chars with codes i know,but I hope to make more chars i love un see in mugen
Fron84
Posts : 57 Join date : 2014-05-18 Location : Argentina
Subject: Re: Pac-man and Pac-land Stage UPDATE 06-16-15 June 6th 2015, 1:17 am
just one thing to say = WOW
brucewayne74
Posts : 1000 Join date : 2012-11-29
Subject: Re: Pac-man and Pac-land Stage UPDATE 06-16-15 June 16th 2015, 2:01 am
PAC-MAN and PACLAND stage updated
Staubhold
Posts : 206 Join date : 2014-08-16 Age : 49 Location : Berlin, Germany
Subject: Re: Pac-man and Pac-land Stage UPDATE 06-16-15 June 18th 2015, 3:49 am
Oh, nice update! New sounds are very nice, but add more p.e. Mokujin hyper the manifestation & vanish of the big Mokujinbot. Maybe use some of the sounds Mokujin makes in Tekken.
Hope you can address the other issues.
brucewayne74
Posts : 1000 Join date : 2012-11-29
Subject: Re: Pac-man and Pac-land Stage UPDATE 06-16-15 June 18th 2015, 4:27 am
Staubhold wrote:
Oh, nice update! New sounds are very nice, but add more p.e. Mokujin hyper the manifestation & vanish of the big Mokujinbot. Maybe use some of the sounds Mokujin makes in Tekken.
Hope you can address the other issues.
p
thanks, I know he need more sounds, i have all tekken pacman sounds, but I don t know how i could use them to make it better, but I will try
Staubhold
Posts : 206 Join date : 2014-08-16 Age : 49 Location : Berlin, Germany
Subject: Re: Pac-man and Pac-land Stage UPDATE 06-16-15 June 18th 2015, 2:02 pm
Well, if you can´t find any fitting sounds (I looked into Street Fighter X Tekken Pac-Man voices and they are not so good for this situation) use a small part of the SF x T Pac-Man theme.
...and how about this track for one of his win animations?
Don´t forget to put a AssertSpecial with flag = nomusic to your hypers, so the stage bgm stops for the time.
Oh... add a sound to Pac-Mans taunt too... or use another animation for the taunt, cause you already use that animation for one of his intros.
Keep up the good work brucewayne74!
brucewayne74
Posts : 1000 Join date : 2012-11-29
Subject: Re: Pac-man and Pac-land Stage UPDATE 06-16-15 June 18th 2015, 11:49 pm
Staubhold wrote:
Well, if you can´t find any fitting sounds (I looked into Street Fighter X Tekken Pac-Man voices and they are not so good for this situation) use a small part of the SF x T Pac-Man theme.
...and how about this track for one of his win animations?
Don´t forget to put a AssertSpecial with flag = nomusic to your hypers, so the stage bgm stops for the time.
Oh... add a sound to Pac-Mans taunt too... or use another animation for the taunt, cause you already use that animation for one of his intros.
Keep up the good work brucewayne74!
brucewayne74
Posts : 1000 Join date : 2012-11-29
Subject: Re: Pac-man and Pac-land Stage UPDATE 06-16-15 June 18th 2015, 11:50 pm
Staubhold wrote:
Well, if you can´t find any fitting sounds (I looked into Street Fighter X Tekken Pac-Man voices and they are not so good for this situation) use a small part of the SF x T Pac-Man theme.
...and how about this track for one of his win animations?
Don´t forget to put a AssertSpecial with flag = nomusic to your hypers, so the stage bgm stops for the time.
Oh... add a sound to Pac-Mans taunt too... or use another animation for the taunt, cause you already use that animation for one of his intros.
Keep up the good work brucewayne74!
Ok,i will try,thanks
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Subject: Re: Pac-man and Pac-land Stage UPDATE 06-16-15