Based on some constructive criticism and a few errors I noticed in some sprites, I have updated the Ult version of the stage :
Raised boundhigh 50 pixels and sprite
Raised tensionhigh from 90 to 110 to help follow the characters better as they move upward and not cut off there head. (If this is working better for everyone then it's going to be my new standard for zoom)
Fixed hole showing on the 100 Fools store near the trash can on the 720P version.
Added Roadrunner running back and behind the opponents.
Added graphical touchups to the ground like more grass and a few rocks.
Side note : KFM will always jump higher than my stages in demonstration videos to give viewers more time to look at the top of the stages. So it's a poor judgement to look at him & compare how well your characters will look jumping on the stage. That's why I always put a description of the height of the superjump on my site before you download. Thanks and I welcome any constructive criticism, though I might not always agree, I still appreciate it.