Thanks again for the warm welcome guys. I have already started to swing by a lot more often.
I'm glad everyone is enjoying the release.
- volzzilla wrote:
- laspacho wrote:
- Thanks for the warm welcome guys. This looks like a fun site, I'll have to swing by here more often.
totally glad to see you here. and thanx for the comments. we try and put an emphasis on having fun with mugen. we could do better on technical know-how and feedback, but we're working on it, while at the same time keeping the fun atmosphere.
love the rmm chars. needleman looks way hot. congrats on the release. i'll give feedback later.
hope you noticed a promo link/image in the news block on the forum index
Thanks Volzzilla, I've been having fun roaming around site. I just noticed the promo link, thanks cool!
I hope someone contacts me about coding Needleman coding. For Needleman (And also for Quint) I actually coded the basics and added all the sprites to the RMM template. So Needleman and Quint are just missing coding for the specials, hypers, and power sets. Below I posted a status for every character so everyone can know exactly what needs to be coded.
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Here was some feedback from SolidZone 26 at the guild, so time is not wasted getting it reported again:
Here's some feedback after playing him for a few minutes:
- The sprites of the lightning are cut off (Not sure if this can be fix because it's a sprite issue).
- The explosions of the missiles seems to be smaller than the mines (Looks weird because the missiles are bigger than the mines).
- There's no stomp sound effect on the Ground Stomp.
- The explosions on the Toad Ball and Air Mine are inconsistent.
- If the opponent blocks Rain Flush in the air, the guard spark is on the bottom instead of where the opponent is blocking it.
- I may be wrong, but I think the commands for Rain Flush and Toad Tongue are reversed (Is the Rain Flush the one with the rain and the Toad Tongue is the one with the mines and missiles?).
- Not sure if it's intentional, but it's possible to double jump after super jumping.
That's all for now. I'll let you know if I find anything else. Great release.
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Here is a larger look at the select screen.
Here is the status of each character and what's needed if anyone might be able to help with coding.
All characters listed have the sprites completed.
Megaman -Done
Cutman -Needs coding on RMM Template
Metalman -Needs coding on RMM Template
Needleman -Needs coding, sprites already added to RMM template
Toadman -Done
Roll -Coded on RMM template, needs power sets
Iceman -Needs coding on RMM Template
Airman -Done
Magnetman -Needs coding on RMM Template
Skullman -Needs coding
Protoman -Needs coding on RMM Template -Have coder
Fireman -Done
Crashman -Needs coding on RMM Template
Topman -Coded on RMM template needs to be finished
Knightman -Needs coding on RMM Template - I fixed the eye positions on all his sprites
Rush -Needs coding on RMM Template
Elecman -Needs coding on RMM Template
Woodman -Needs coding, sprites already added to RMM template -In process of being coded
Snakeman -Partially coded, needs a few more specials and hypers coded -In process of being coded
Burstman - Done
Quint -Needs coding, sprites already added to RMM template
Bass -Needs coding on RMM Template
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Tenguman -Done
Duo -Coded on RMM template needs to be finished
Axl -Needs additional coding, sprites already added to RMM template -In process of being coded
Megaman X -Needs coding on RMM Template
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YellowDevil -Done
**Boss Char -Needs coding on RMM Template
Dr. Wily -Needs coding on RMM Template