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Devil Jin & Jimpachi/Evil Jimpachi (Tekken5/Tekken 5 DR)
50%
[ 3 ]
Jin/Devil Jin & Azazel (Tekken 6/Tekken 6 FR)
17%
[ 1 ]
Kazumi & Devil (Tekken 7)
16%
[ 1 ]
Total Votes : 6
Poll closed
Author
Message
chuchoryu
Posts : 4633 Join date : 2012-10-04 Age : 35 Location : Mèxico
Subject: Re: Tekken chuchoryu proyect April 28th 2014, 3:13 pm
21 wrote:
Abobo Face wrote:
Lows 9.0 wrote:
Baek - Edit from Kim CVS for 21
This was nicer than the other one.
anyway thanks Lows
Dont fell sad my friend, 2 models are great for for this project, you can use the model he add, fo revamp yor model like this one mi amigo. Thanks you2 for this hard work I want for all complete sprites for make this Baek is a really good character
Now some extra video!!
More to come...
Bull Demon
Posts : 946 Join date : 2014-04-06 Age : 27 Location : India
Subject: Re: Tekken chuchoryu proyect April 29th 2014, 6:00 pm
wow . This beak sprite looks cool
gmspectre
Posts : 10 Join date : 2012-06-21
Subject: Re: Tekken chuchoryu proyect May 2nd 2014, 1:19 pm
So I've been following this project for a while now. I got permission a while back to use the Chuchoryu sprites for a project of mine (which I'm still trying to figure out what to do, I just know I want an excuse to make Tekken characters for UFGE) I actually made a Kazuya using his sprites a while back which came off well. Anyways, he recently used some of my old Anna Williams and Jack-2 sprites for some characters. I liked how he redid Jack-2 using my sprites (from Dandy J of Waku Waku 7) and Guile's legs. The only problem I had was that I felt the sprites were too small so I decided to use the Rotsprite program to resize them 110%, create come more sprites from my sprite sheet, fix it up a bit and...
Spoiler:
Open source for anyone to use. And I decided to do something I wanted to do in the first place when I made the character....
Spoiler:
There is some color separation on the head/arms/neck for more advanced palletes (Jack-2 alt pallete, Gun Jack). Here is the order of the sprites. All names based on Tekken 6/Tag 2 unless otherwise noted...
Spoiler:
Standing/Heads Turn around/ducking Walking Jumping Running (although I'm going to use those for the Atomic Shoulder Tackle instead) Hop back/Blocking Victory poses Punches (for the Machinegun Knuckle, repeat the 4th punch and end with the 2nd punch) Kicks Duck Punches (the 3rd punch can also be used for the Debugger) Duck Kicks Jump Punches Jump Kicks (I wanted to use the Hop back for the Roundhouse to match SFxT) Body Slam (Tekken 2/3/Tag 1 throw) Volcano (the first frame and the Strong punch can be used for the Lift Up Megaton Hit) Body Press (frames can also be used for Sliding Attack) Piston Gun Megaton Earthquake Rocket Uppercut Giant Foot Stomp Gigaton Punch windup (used with 2nd punch for attack) Cossack Kicks Hit Reactions Spare attacks from the SFF/Double Hammer attempt
My plans for my versions of Jack and P-Jack are to make Jack like Jack-X in Tekken and P Jack have some alternate versions and moves that weren't in SFxT. Again, these are open source, so feel free to do whatever you want with them .
animaraz
Posts : 1803 Join date : 2012-05-20 Age : 48 Location : León, Gto.
Subject: Re: Tekken chuchoryu proyect May 2nd 2014, 1:30 pm
gmspectre is fantastic to see you here. We hope to hear from you more often. gmspectre es fantastico verte aquí. Esperamos tener noticias de ti más seguido.
galactus
Posts : 1308 Join date : 2012-05-30 Age : 41 Location : warrington (uk britain)
Subject: Re: Tekken chuchoryu proyect May 2nd 2014, 2:27 pm
Wow, great Jack & P-Jack sprites gmspectre they both look Awesome , well done on both
and I second what animaraz said
chuchoryu
Posts : 4633 Join date : 2012-10-04 Age : 35 Location : Mèxico
Subject: Re: Tekken chuchoryu proyect May 2nd 2014, 2:48 pm
gmspectre wrote:
So I've been following this project for a while now. I got permission a while back to use the Chuchoryu sprites for a project of mine (which I'm still trying to figure out what to do, I just know I want an excuse to make Tekken characters for UFGE) I actually made a Kazuya using his sprites a while back which came off well. Anyways, he recently used some of my old Anna Williams and Jack-2 sprites for some characters. I liked how he redid Jack-2 using my sprites (from Dandy J of Waku Waku 7) and Guile's legs. The only problem I had was that I felt the sprites were too small so I decided to use the Rotsprite program to resize them 110%, create come more sprites from my sprite sheet, fix it up a bit and...
Spoiler:
Open source for anyone to use. And I decided to do something I wanted to do in the first place when I made the character....
Spoiler:
There is some color separation on the head/arms/neck for more advanced palletes (Jack-2 alt pallete, Gun Jack). Here is the order of the sprites. All names based on Tekken 6/Tag 2 unless otherwise noted...
Spoiler:
Standing/Heads Turn around/ducking Walking Jumping Running (although I'm going to use those for the Atomic Shoulder Tackle instead) Hop back/Blocking Victory poses Punches (for the Machinegun Knuckle, repeat the 4th punch and end with the 2nd punch) Kicks Duck Punches (the 3rd punch can also be used for the Debugger) Duck Kicks Jump Punches Jump Kicks (I wanted to use the Hop back for the Roundhouse to match SFxT) Body Slam (Tekken 2/3/Tag 1 throw) Volcano (the first frame and the Strong punch can be used for the Lift Up Megaton Hit) Body Press (frames can also be used for Sliding Attack) Piston Gun Megaton Earthquake Rocket Uppercut Giant Foot Stomp Gigaton Punch windup (used with 2nd punch for attack) Cossack Kicks Hit Reactions Spare attacks from the SFF/Double Hammer attempt
My plans for my versions of Jack and P-Jack are to make Jack like Jack-X in Tekken and P Jack have some alternate versions and moves that weren't in SFxT. Again, these are open source, so feel free to do whatever you want with them .
Awesome! THanks for this extra materials, and really amazing sprites if you like you can help for make more extra characters sprites i code mi amigo
chuchoryu
Posts : 4633 Join date : 2012-10-04 Age : 35 Location : Mèxico
Subject: Re: Tekken chuchoryu proyect May 2nd 2014, 7:10 pm
Mishima Zaibatsu News!!
More to come...
Nexus Gaming
Posts : 935 Join date : 2012-10-26
Subject: Re: Tekken chuchoryu proyect May 2nd 2014, 7:11 pm
21
Posts : 617 Join date : 2014-01-25 Location : USA, California
Subject: Re: Tekken chuchoryu proyect May 2nd 2014, 8:36 pm
oh... mah... gawd...
animaraz
Posts : 1803 Join date : 2012-05-20 Age : 48 Location : León, Gto.
Subject: Re: Tekken chuchoryu proyect May 2nd 2014, 10:31 pm
Te superas men, si fueras un sayajin ya serias un Super Sayajin Nivel 5
Tsuyoi
Posts : 847 Join date : 2013-07-09 Age : 29 Location : Brazil
Subject: Re: Tekken chuchoryu proyect May 2nd 2014, 10:36 pm
Awesome chuchoryu and Lucas!!! Great work
Have you plans to make Eddy Gordo someday or just Christie?
21
Posts : 617 Join date : 2014-01-25 Location : USA, California
Subject: Re: Tekken chuchoryu proyect May 2nd 2014, 10:44 pm
think about it, hes chuchoryu he's making everybody nowadays
chuchoryu
Posts : 4633 Join date : 2012-10-04 Age : 35 Location : Mèxico
Subject: Re: Tekken chuchoryu proyect May 3rd 2014, 12:31 am
animaraz wrote:
Te superas men, si fueras un sayajin ya serias un Super Sayajin Nivel 5
Algo asi...y quizas mas como One Billion Superman que puede crear universos, pero yo en mugen
chuchoryu
Posts : 4633 Join date : 2012-10-04 Age : 35 Location : Mèxico
Subject: Re: Tekken chuchoryu proyect May 3rd 2014, 12:37 am
Tsuyoi wrote:
Awesome chuchoryu and Lucas!!! Great work
Have you plans to make Eddy Gordo someday or just Christie?
I add video for Christie, Bob is in proggres
Zed
Posts : 84 Join date : 2013-08-01
Subject: Re: Tekken chuchoryu proyect May 3rd 2014, 8:06 am
Actually, i didnt like your jack model c.ryu. Why? Because: 1. Jack didnt have that long legs 2. His left arm(stance) seems mispositioned so, i roughly edit your jack here:
yea, he looks shorter now, but you can resize him to what you want..
Last edited by Zed on May 3rd 2014, 10:26 am; edited 1 time in total