| Scream by T.O.P.S released | |
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+22denyes11 Makurayami Snakebyte YoungSamurai5 kyoman Angelus_Silverhead Gatx94 volzzilla animaraz galactus Nicotinefist dev zombiebrock gartanham WileE LoKoLoKo BigPimp Arkady T.O.P.S Blagoy Alan Joestar Adminbot 26 posters |
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T.O.P.S
Posts : 348 Join date : 2012-04-29
| Subject: Re: Scream by T.O.P.S released June 8th 2012, 5:58 pm | |
| must have tested thos hypers on an opponet with lower then normal defence on an average cheracter with 100 defence none of her hypers do more the 45% | |
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YoungSamurai5
Posts : 946 Join date : 2012-05-01 Age : 30
| Subject: Re: Scream by T.O.P.S released June 9th 2012, 12:48 am | |
| personally maku i would like to see some more dc but hey im just a dc fan lol. oh and as for the collision boxe thing its more of a personal preference. i try not to even bring it up due to past issues about them (which need not to be discussed) | |
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T.O.P.S
Posts : 348 Join date : 2012-04-29
| Subject: Re: Scream by T.O.P.S released June 9th 2012, 2:52 am | |
| well really it should not be about personal preferance when it comes to collision boxes you need to have enough to cover the cheracter properly but at the same time they can't be to big to where your filling large gaps where the cheracters body is not really there. as a general rule of thoumb for most cheracters in most poses I would say between 4 to 7 collsion boxes should do it but for certain specific poses you might be able to get away with a little less or you might have to use a little more. however if your going over 10 this to much and your just doing it wrong unless it's something like a crazzy bending tendril attack where it has many curves but then again that's not tecnicaly the body of the cheracter and we're getting into moves now. | |
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Makurayami
Posts : 4 Join date : 2012-06-08
| Subject: Re: Scream by T.O.P.S released June 11th 2012, 3:34 pm | |
| On attacks involving tendrils and the like, yes more collisions are necessary, but really no more then 4-5 at the VERY most are all that's needed. Honestly, as close to 2-3 as you can get seems to be the best way to do it. Overcomplicated collision boxes always lead to issues later on. | |
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YoungSamurai5
Posts : 946 Join date : 2012-05-01 Age : 30
| Subject: Re: Scream by T.O.P.S released June 11th 2012, 3:38 pm | |
| like i said before lol this is why i dont say anything about collision boxes because there are different preferences lol | |
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T.O.P.S
Posts : 348 Join date : 2012-04-29
| Subject: Re: Scream by T.O.P.S released June 11th 2012, 3:44 pm | |
| 2 to 3 collsion boxes would not properly cover most characters in most poses, more then liky with this small number you would have to make the colision boxes to big and this would cause wide areas where the cheracter could be hit when his body is not truly there. most of my cheracters have 4 to 7 colision boxes depending on pose and I have never had any problems with this number nor have I heard of anyone having problems with it. now I have read of people haveing a little lag when cheracter have over 10 boxes perframe on most frames but this is also totaly dependent on your computer aswell. there was a cheracter I had where the creator went way over board with collision boxes something like an average 20 boxes per frame and my computer still ran the cheracter perfectly well. so once again depends on your computer. but 4 to 7 should be perfectly fine for most people and it will give the propercoverage of the cheracter. of cource if it's a certain pose where you can get by with just 3 and it's not filling in large areas where the cheracter is not there, then by all means just use 3 for that pose. | |
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YoungSamurai5
Posts : 946 Join date : 2012-05-01 Age : 30
| Subject: Re: Scream by T.O.P.S released June 11th 2012, 3:48 pm | |
| see and there is where personal preference what i said before comes in lol | |
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YoungSamurai5
Posts : 946 Join date : 2012-05-01 Age : 30
| Subject: Re: Scream by T.O.P.S released June 11th 2012, 4:12 pm | |
| im not getting into this convo about collision boxes because i really do not care | |
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T.O.P.S
Posts : 348 Join date : 2012-04-29
| Subject: Re: Scream by T.O.P.S released June 11th 2012, 5:16 pm | |
| I have not seen anything stated any where why 2-3 is better (officialy) and like I said most cheracters in most poses it would be worse and have improper coverage. if lag doesn't happen unless it's beyond 10 and depending on your computer could be much much higher then 10 then I see no reason not to properly cover your cheracter. unless you know of something els other then lag that can happen that I do not.
as far releaseing cheracters go I just do it for the fun of it haha. maybe some feed back I listen to and update my cheracter other feedback not. I'm not in this to try to please every living soul out there that plays mugen and I know trying to that is a worthless endever since opinions very greatly. I just do it for the fun of creation and to show of my talent as a spriter and coder.
just out curiosity are you orginaly from the mugen guild? | |
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Makurayami
Posts : 4 Join date : 2012-06-08
| Subject: Re: Scream by T.O.P.S released June 12th 2012, 10:28 am | |
| I guess I'm from Guild, it's the forum I spend most time on, but that's due to the quality being higher there. And as far as your "official source" on clsn boxes - that would be Elecbyte who has released recommendations and tutorials concerning clsn boxes. But since you have admitted you don't really listen to feedback, what's the point of continuing this conversation? | |
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Adminbot
Posts : 2592 Join date : 2012-04-22
| Subject: Re: Scream by T.O.P.S released June 12th 2012, 11:17 am | |
| - Makurayami wrote:
- But since you have admitted you don't really listen to feedback, what's the point of continuing this conversation?
Lets not go there please. The only thing he said he'd not listen to really regarding feedback was changing how he does clsn boxes and he does it his way due to his preference (which there are many different opinions on how to do them and he is allowed to have his own) on how they work. There were plenty of other times in this topic where he has been open to feedback. | |
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Arkady
Posts : 1408 Join date : 2012-05-01 Age : 43 Location : Australia
| Subject: Re: Scream by T.O.P.S released June 12th 2012, 1:27 pm | |
| we all listen to feedback, and welcome it, recently though I've noticed that feedback is turning into " i want to state my position regarding said topic" (then we we see the topics lead to arguments coz whoever continues stating the fact = continues to keep on stating) if anyone knows this better= it's definitely me, i agree on the cln boxes, they don't need to go overboard, 2-3 is usually what i use, all depends on whats being done, a long stretched out kick might have more depending on the angle, but all animations will need them to properly function versus other characters, (i hope that's what we are talking about here) but generally as long as the character has one on every animation they won't walk/move through the opposing P2 More to the fact most of the creators here do appreciate every post, especially regarding improvements, and please don't take it personally, if that would not be the creators wishes to follow said advise, it might be due to creative differences, or whatever,
we here at Multiverse have a lot of creators who are still learning (well I'm am anyways) and the greatest feedback i appreciate is usually are ones that define issues clearly, so as creator who might miss things can rapidly amend them for your playing pleasure, (i only wish there were more posts that could keep emotion out of their feedback, good or bad feedback is always useful, but repetitive statements can be very deteriorating | |
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The author of this message was banned from the forum - See the message |
T.O.P.S
Posts : 348 Join date : 2012-04-29
| Subject: Re: Scream by T.O.P.S released June 12th 2012, 1:59 pm | |
| - Makurayami wrote:
- I guess I'm from Guild, it's the forum I spend most time on, but that's due to the quality being higher there. And as far as your "official source" on clsn boxes - that would be Elecbyte who has released recommendations and tutorials concerning clsn boxes. But since you have admitted you don't really listen to feedback, what's the point of continuing this conversation?
lol figures.......... anyways this has gone way off topic and should be getting back to scream now on either good feed back or things that need work but the clsn box thing is ending now or els I'm locking this topic till further notice. I listen to all feed back weather positive or negative as my whole team does but weather we go through impleting every little change that is recomended is totaly up to the individuel creator. please for future referance here be more mindful of your position as a fan or tester of the cheracter your not here to dictate what we do or don't do and complain if we don't do it. your here to offer feed back. some of it will be implented some not that's how it goes. once again clsn box discussion is ended as of now! | |
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denyes11
Posts : 2 Join date : 2013-03-30 Age : 34 Location : Houston
| Subject: Re: Scream by T.O.P.S released April 3rd 2013, 8:00 pm | |
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tank402
Posts : 704 Join date : 2013-01-09 Age : 108 Location : leftside ofyourmomsbed,your house
| Subject: Re: Scream by T.O.P.S released April 3rd 2013, 8:30 pm | |
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