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 [CODE TEXT TEMPLATE] Title Animation Cursor Text Code by OldGamer and Destroyal

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OldGamer

OldGamer


Posts : 741
Join date : 2012-08-17
Location : Ohio

[CODE TEXT TEMPLATE] Title Animation Cursor Text Code by OldGamer and Destroyal Empty
PostSubject: [CODE TEXT TEMPLATE] Title Animation Cursor Text Code by OldGamer and Destroyal   [CODE TEXT TEMPLATE] Title Animation Cursor Text Code by OldGamer and Destroyal EmptySeptember 21st 2023, 2:26 pm

OldGamer and Destroyal Had created a Code that allow you to make your own Animated cursor on the Ikemen go Title Screen. this text code template will help you make your Title screen having a original animated cursor. all you have to do is Copy all the text code that Old Gamer made for everyone and paste it in the System.def on the [Title info] after that you need to make a sprite animation cursor for your title screen and make a Begin Action Animation code and give a Action Number. and apply it in the System.def, just like your adding a Animation for it, and just tweak the offset and change the Anim Number
let everyone know this is for those who has a lot experiences in Ikemen go coding.
Code:

;Title screen definition
[Title Info]
fadein.time = 10
fadeout.time = 10
menu.pos = 25,224
menu.item.font = 1,0,1, 127,127,127
menu.item.active.font = 1,0,1, 255,126,64
menu.item.spacing = 0, 28

connecting.offset = 160, 165                        
connecting.font = 1,0,0                              
connecting.scale = 1.0, 1.0                          
connecting.host.text = "Waiting for player 2... (%s)"
connecting.join.text = "Now connecting to %s... (%s)"
;connecting.overlay.window = 0, 0, 320, 240          
connecting.overlay.col = 0, 0, 0                    
connecting.overlay.alpha = 0, 128                    
textinput.offset = 25, 165                            
textinput.font = 1,0,1, 191,191,191                  
textinput.scale = 1.0, 1.0                          
textinput.name.text = "Enter Host display name, e.g. John.\nExisting entries can be removed with DELETE button." ;Ikemen feature
textinput.address.text = "Enter Host IP address, e.g. 127.0.0.1\nCopied text can be pasted with INSERT button."  ;Ikemen feature
;textinput.overlay.window = 0, 0, 320, 240             ;Ikemen feature
textinput.overlay.col = 0, 0, 0                       ;Ikemen feature
textinput.overlay.alpha = 0, 128                      ;Ikemen feature

; These parameters define the window in which the items are visible
; in.
menu.window.margins.y = 120, 12
menu.window.visibleitems = 8
menu.boxcursor.visible = 0     ;Set to 0 to disable default cursor display
menu.boxcursor.coords = -58,-10,57,2
; These are the sounds for cursor movement
cursor.move.snd = 100,0
cursor.done.snd = 100,1
cancel.snd = 100,2

;Ikemen feature: Flexible submenu grouping.
;Full documentation of this feature is available on Ikemen GO features wiki

; Submenu: Arcade
menu.itemname.menuarcade = "ARCADE"                          ;Ikemen feature
menu.itemname.menuarcade.arcade = "SINGLE MODE"
menu.itemname.menuarcade.teamarcade = "TEAM ARCADE"
menu.itemname.menuarcade.teamcoop = "TEAM COOP"
menu.itemname.menuarcade.back = "BACK"
                      ;Ikemen feature
;MAIN ARCADE MODE ;---------------------------------------- ANIMATION CODE CURSOR
menu.bg.active.menuarcade.anim = 2
menu.bg.active.menuarcade.offset = 295,-224
menu.bg.active.menuarcade.facing = 1
menu.bg.active.menuarcade.scale = 1.0, 1.0

;SUB SINGLE MODE ;---------------------------------------- ANIMATION CODE CURSOR
menu.bg.active.menuarcade.arcade.anim = 2
menu.bg.active.menuarcade.arcade.offset = 295,-224
menu.bg.active.menuarcade.arcade.facing = 1
menu.bg.active.menuarcade.arcade.scale = 1.0, 1.0

;SUB TEAM ARCADE MODE ;---------------------------------------- ANIMATION CODE CURSOR
menu.bg.active.menuarcade.teamarcade.anim = 2
menu.bg.active.menuarcade.teamarcade.offset = 295,-196
menu.bg.active.menuarcade.teamarcade.facing = 1
menu.bg.active.menuarcade.teamarcade.scale = 1.0, 1.0

;SUB TEAM ARCADE MODE ;---------------------------------------- ANIMATION CODE CURSOR
menu.bg.active.menuarcade.teamcoop.anim = 2
menu.bg.active.menuarcade.teamcoop.offset = 295,-168
menu.bg.active.menuarcade.teamcoop.facing = 1
menu.bg.active.menuarcade.teamcoop.scale = 1.0, 1.0

;SUB EXIT MODE ;---------------------------------------- ANIMATION CODE CURSOR
menu.bg.active.menuarcade.back.anim = 2
menu.bg.active.menuarcade.back.offset = 295,-140
menu.bg.active.menuarcade.back.facing = 1
menu.bg.active.menuarcade.back.scale = 1.0, 1.0

; Submenu: Versus
menu.itemname.menuversus = "VS MODE"
menu.itemname.menuversus.versus = "PLAYER VS PLAYER"
menu.itemname.menuversus.teamversus = "TEAM VERSUS"
menu.itemname.menuversus.versuscoop = "VERSUS COOP"        
menu.itemname.menuversus.freebattle = "QUICK MATCH"          
menu.itemname.menuversus.back = "BACK"    
                  
;MAIN VERSUS ;---------------------------------------- ANIMATION CODE CURSOR
menu.bg.active.menuversus.anim = 2
menu.bg.active.menuversus.offset = 295,-196
menu.bg.active.menuversus.facing = 1
menu.bg.active.menuversus.scale = 1.0, 1.0

;SUB VERSUS MODE;---------------------------------------- ANIMATION CODE CURSOR
menu.bg.active.menuversus.versus.anim = 2
menu.bg.active.menuversus.versus.offset = 295,-224
menu.bg.active.menuversus.versus.facing = 1
menu.bg.active.menuversus.versus.scale = 1.0, 1.0

;SUB TEAM VERSUS MODE;---------------------------------------- ANIMATION CODE CURSOR
menu.bg.active.menuversus.teamversus.anim = 2
menu.bg.active.menuversus.teamversus.offset = 295,-196
menu.bg.active.menuversus.teamversus.facing = 1
menu.bg.active.menuversus.teamversus.scale = 1.0, 1.0

;SUB TEAM VERSUS COOP MODE;---------------------------------------- ANIMATION CODE CURSOR
menu.bg.active.menuversus.versuscoop.anim = 2
menu.bg.active.menuversus.versuscoop.offset = 295,-168
menu.bg.active.menuversus.versuscoop.facing = 1
menu.bg.active.menuversus.versuscoop.scale = 1.0, 1.0

;SUB QUICK MATCH MODE;---------------------------------------- ANIMATION CODE CURSOR
menu.bg.active.menuversus.freebattle.anim = 2
menu.bg.active.menuversus.freebattle.offset = 295,-140
menu.bg.active.menuversus.freebattle.facing = 1
menu.bg.active.menuversus.freebattle.scale = 1.0, 1.0

;SUB EXIT MODE;---------------------------------------- ANIMATION CODE CURSOR
menu.bg.active.menuversus.back.anim = 2
menu.bg.active.menuversus.back.offset = 295,-112
menu.bg.active.menuversus.back.facing = 1
menu.bg.active.menuversus.back.scale = 1.0, 1.0


; Submenu: Story Mode
menu.itemname.storymode = "STORY MODE"                       ;Ikemen feature
; story arcs menu items are automatically added before storymode.back
menu.itemname.storymode.back = "BACK"                        ;Ikemen feature

; Submenu: Network
menu.itemname.menunetwork = "NETWORK"                        ;Ikemen feature
menu.itemname.menunetwork.serverhost = "HOST GAME"           ;Ikemen feature
menu.itemname.menunetwork.serverjoin = "JOIN GAME"           ;Ikemen feature
menu.itemname.menunetwork.back = "BACK"  

;MAIN NETWORK ;---------------------------------------- ANIMATION CODE CURSOR
menu.bg.active.menunetwork.anim = 2
menu.bg.active.menunetwork.offset = 295,-168
menu.bg.active.menunetwork.facing = 1
menu.bg.active.menunetwork.scale = 1.0, 1.0

;SUB HOST GAME MODE;---------------------------------------- ANIMATION CODE CURSOR
menu.bg.active.menunetwork.serverhost.anim = 2
menu.bg.active.menunetwork.serverhost.offset = 295,-224
menu.bg.active.menunetwork.serverhost.facing = 1
menu.bg.active.menunetwork.serverhost.scale = 1.0, 1.0

;SUB JOIN GAME MODE;---------------------------------------- ANIMATION CODE CURSOR
menu.bg.active.menunetwork.serverjoin.anim = 2
menu.bg.active.menunetwork.serverjoin.offset = 295,-196
menu.bg.active.menunetwork.serverjoin.facing = 1
menu.bg.active.menunetwork.serverjoin.scale = 1.0, 1.0                    

;SUB BACK MODE;---------------------------------------- ANIMATION CODE CURSOR
menu.bg.active.menunetwork.back.anim = 2
menu.bg.active.menunetwork.back.offset = 295,-168
menu.bg.active.menunetwork.back.facing = 1
menu.bg.active.menunetwork.back.scale = 1.0, 1.0  

; known IP addresses show up before serverjoin.back item
menu.itemname.menunetwork.serverjoin.joinadd = "NEW ADDRESS" ;Ikemen feature
menu.itemname.menunetwork.serverjoin.back = "BACK"           ;Ikemen feature

;SUB NEW ADDRESS MODE;---------------------------------------- ANIMATION CODE CURSOR
menu.bg.active.menunetwork.serverjoin.joinadd.anim = 2
menu.bg.active.menunetwork.serverjoin.joinadd.offset = 295,-224
menu.bg.active.menunetwork.serverjoin.joinadd.facing = 1
menu.bg.active.menunetwork.serverjoin.joinadd.scale = 1.0, 1.0

;SUB BACK MODE;---------------------------------------- ANIMATION CODE CURSOR
menu.bg.active.menunetwork.serverjoin.back.anim = 2
menu.bg.active.menunetwork.serverjoin.back.offset = 295,-168
menu.bg.active.menunetwork.serverjoin.back.facing = 1
menu.bg.active.menunetwork.serverjoin.back.scale = 1.0, 1.0  

; This group is hidden and should not be moved to other menus.
; It's opened automatically, after synchronization with online player.
menu.itemname.server.netplayversus = "PLAYER VS PLAYER"             ;Ikemen feature
menu.itemname.server.netplayteamcoop = "ARCADE COOP"        ;Ikemen feature
menu.itemname.server.netplaysurvivalcoop = "SURVIVAL COOP"  ;Ikemen feature
menu.itemname.server.back = "EXIT"                           ;Ikemen feature

;SUB PLAYER VS PLAYER;---------------------------------------- ANIMATION CODE CURSOR
menu.bg.active.server.netplayversus.anim = 2
menu.bg.active.server.netplayversus.offset = 295,-224
menu.bg.active.server.netplayversus.facing = 1
menu.bg.active.server.netplayversus.scale = 1.0, 1.0

;SUB ARCADE COOP MODE;---------------------------------------- ANIMATION CODE CURSOR
menu.bg.active.server.netplayteamcoop.anim = 2
menu.bg.active.server.netplayteamcoop.offset = 295,-196
menu.bg.active.server.netplayteamcoop.facing = 1
menu.bg.active.server.netplayteamcoop.scale = 1.0, 1.0  

;SUB SURVIVAL COOP MODE;---------------------------------------- ANIMATION CODE CURSOR
menu.bg.active.server.netplaysurvivalcoop.anim = 2
menu.bg.active.server.netplaysurvivalcoop.offset = 295,-168
menu.bg.active.server.netplaysurvivalcoop.facing = 1
menu.bg.active.server.netplaysurvivalcoop.scale = 1.0, 1.0                    

;SUB BACK MODE;---------------------------------------- ANIMATION CODE CURSOR
menu.bg.active.server.back.anim = 2
menu.bg.active.server.back.offset = 295,-140
menu.bg.active.server.back.facing = 1
menu.bg.active.server.back.scale = 1.0, 1.0

; Submenu: Practice;---------------------------------------- ANIMATION CODE CURSOR
menu.itemname.menupractice = "PRACTICE"                      ;Ikemen feature
menu.itemname.menupractice.training = "TRAINING"             ;Ikemen feature
;menu.itemname.menupractice.trials = "TRIALS"                 ;Ikemen feature (not implemented yet)
menu.itemname.menupractice.back = "BACK"                     ;Ikemen feature
menu.bg.active.menupractice.anim = 2
menu.bg.active.menupractice.offset = 295,-140
menu.bg.active.menupractice.facing = 1
menu.bg.active.menupractice.scale = 1.0, 1.0

; Submenu: Mission
menu.itemname.menumission = "MISSION"                        ;Ikemen feature
menu.itemname.menumission.survival = "SURVIVAL"
menu.itemname.menumission.survivalcoop = "SURVIVAL CO-OP"
menu.itemname.menumission.timeattack = "TIME ATTACK"         ;Ikemen feature
menu.itemname.menumission.bonusgames = "BONUS GAMES"         ;Ikemen feature
menu.itemname.menumission.back = "BACK"  
                    
;MAIN MISSION MODE;---------------------------------------- ANIMATION CODE CURSOR
menu.bg.active.menumission.anim = 2
menu.bg.active.menumission.offset = 295,-112
menu.bg.active.menumission.facing = 1
menu.bg.active.menumission.scale = 1.0, 1.0

;SUB SURVIVAL MODE;---------------------------------------- ANIMATION CODE CURSOR
menu.bg.active.menumission.survival.anim = 2
menu.bg.active.menumission.survival.offset = 295,-224
menu.bg.active.menumission.survival.facing = 1
menu.bg.active.menumission.survival.scale = 1.0, 1.0

;SUB SURVIVAL COOP MODE;---------------------------------------- ANIMATION CODE CURSOR
menu.bg.active.menumission.survivalcoop.anim = 2
menu.bg.active.menumission.survivalcoop.offset = 295,-196
menu.bg.active.menumission.survivalcoop.facing = 1
menu.bg.active.menumission.survivalcoop.scale = 1.0, 1.0

;SUB TIME ATTACT MODE;---------------------------------------- ANIMATION CODE CURSOR
menu.bg.active.menumission.timeattack.anim = 2
menu.bg.active.menumission.timeattack.offset = 295,-168
menu.bg.active.menumission.timeattack.facing = 1
menu.bg.active.menumission.timeattack.scale = 1.0, 1.0

;SUB BOUNS GAMES MODE;---------------------------------------- ANIMATION CODE CURSOR
menu.bg.active.menumission.bonusgames.anim = 2
menu.bg.active.menumission.bonusgames.offset = 295,-140
menu.bg.active.menumission.bonusgames.facing = 1
menu.bg.active.menumission.bonusgames.scale = 1.0, 1.0

;SUB EXIT MODE;---------------------------------------- ANIMATION CODE CURSOR
menu.bg.active.menumission.back.anim = 2
menu.bg.active.menumission.back.offset = 295,-112
menu.bg.active.menumission.back.facing = 1
menu.bg.active.menumission.back.scale = 1.0, 1.0

; Submenu: Mission => Bonus Games
; bonus characters menu items are automatically added before bonusgames.back
menu.itemname.menumission.bonusgames.back = "BACK"           ;Ikemen feature

; Submenu: Watch Mode
menu.itemname.menuwatch = "WATCH MODE"                       ;Ikemen feature
menu.itemname.menuwatch.watch = "CPU MATCH"
menu.itemname.menuwatch.randomtest = "RANDOMTEST"            ;Ikemen feature
menu.itemname.menuwatch.replay = "REPLAY"                    ;Ikemen feature
menu.itemname.menuwatch.back = "BACK"
                        
;MAIN WATCH MODE;---------------------------------------- ANIMATION CODE CURSOR
menu.bg.active.menuwatch.anim = 2
menu.bg.active.menuwatch.offset = 295,-84
menu.bg.active.menuwatch.facing = 1
menu.bg.active.menuwatch.scale = 1.0, 1.0

;SUB CPU MATCH MODE;---------------------------------------- ANIMATION CODE CURSOR
menu.bg.active.menuwatch.watch.anim = 2
menu.bg.active.menuwatch.watch.offset = 295,-224
menu.bg.active.menuwatch.watch.facing = 1
menu.bg.active.menuwatch.watch.scale = 1.0, 1.0

;SUB RANDOMTEST MODE;---------------------------------------- ANIMATION CODE CURSOR
menu.bg.active.menuwatch.randomtest.anim = 2
menu.bg.active.menuwatch.randomtest.offset = 295,-196
menu.bg.active.menuwatch.randomtest.facing = 1
menu.bg.active.menuwatch.randomtest.scale = 1.0, 1.0

;SUB REPLAY MODE;---------------------------------------- ANIMATION CODE CURSOR
menu.bg.active.menuwatch.replay.anim = 2
menu.bg.active.menuwatch.replay.offset = 295,-168
menu.bg.active.menuwatch.replay.facing = 1
menu.bg.active.menuwatch.replay.scale = 1.0, 1.0

;SUB EXIT MODE;---------------------------------------- ANIMATION CODE CURSOR
menu.bg.active.menuwatch.back.anim = 2
menu.bg.active.menuwatch.back.offset = 295,-140
menu.bg.active.menuwatch.back.facing = 1
menu.bg.active.menuwatch.back.scale = 1.0, 1.0

; Options;---------------------------------------- ANIMATION CODE CURSOR
menu.itemname.options = "OPTIONS"
menu.bg.active.options.anim = 2
menu.bg.active.options.offset = 295,-56
menu.bg.active.options.facing = 1
menu.bg.active.options.scale = 1.0, 1.0

; Exit Game;---------------------------------------- ANIMATION CODE CURSOR
menu.itemname.exit = "EXIT"
menu.bg.active.exit.anim = 2
menu.bg.active.exit.offset = 295,-28
menu.bg.active.exit.facing = 1
menu.bg.active.exit.scale = 1.0, 1.0

;this animation code is connected with all the setting above
[Begin Action 2] ;-------------------------------------animation cursor code for the setting above
2,0, 0,0, 4
2,1, 0,0, 4
2,2, 0,0, 4
2,3, 0,0, 4
2,4, 0,0, 4
2,3, 0,0, 4
2,2, 0,0, 4
2,1, 0,0, 4

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Shining

Shining


Posts : 4805
Join date : 2013-03-26
Age : 44
Location : Italy

[CODE TEXT TEMPLATE] Title Animation Cursor Text Code by OldGamer and Destroyal Empty
PostSubject: Re: [CODE TEXT TEMPLATE] Title Animation Cursor Text Code by OldGamer and Destroyal   [CODE TEXT TEMPLATE] Title Animation Cursor Text Code by OldGamer and Destroyal EmptySeptember 21st 2023, 2:29 pm

Ikemen has got great potential and you are showing a lot of this potential ...really thanks
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[CODE TEXT TEMPLATE] Title Animation Cursor Text Code by OldGamer and Destroyal
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