| Edi E. Released by Fede X | |
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+6volzzilla LESSARD cormano crosspotts1.0 Shining Fede X 10 posters |
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Fede X
Posts : 2431 Join date : 2014-06-26 Age : 41 Location : ARGENTINA PARA EL MUNDO
| Subject: Re: Edi E. Released by Fede X May 5th 2023, 8:19 pm | |
| - JARRO77 wrote:
- Yeaaaa bro looks very cool!!
I can only imagine how was hard try to make this char
To me is really a BIG START
You did really a cool work here
I remember this char from Final Fight and i was really curious about how can be as mugen character
Now we have a playable version of him for Mugen
You MUST be proud of you bro really
Can't wait for the update Thanks for your words bro, they never counted for little, I had done so much, honestly it was a daunting task to make the sprites with so little. Soon I will improve the char with new sprites taking care of more details, but for now I plan to rest from Edi E. | |
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Fede X
Posts : 2431 Join date : 2014-06-26 Age : 41 Location : ARGENTINA PARA EL MUNDO
| Subject: Re: Edi E. Released by Fede X May 6th 2023, 6:31 am | |
| - crosspotts1.0 wrote:
- Right now I can only watch videos to view the characters till I get back home And I really want to see what's been improved and added not being able to get on my PC sucks
This is an alpha beta and a lot looks good the shooting looks odd maybe I can make him out reach his arm later and the hyper where he grabs and runs I think it's supposed to be a slam at the end but the P2 doesn't look like he's taking much impact maybe giving him a falling get hit state animation and a smacking the ground get hit state to really add impact in the move You are right friend crosspotts, I would like to fix that error (but it is a bit beyond my understanding in codes) Maybe later I can fix it. | |
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Fede X
Posts : 2431 Join date : 2014-06-26 Age : 41 Location : ARGENTINA PARA EL MUNDO
| Subject: Re: Edi E. Released by Fede X May 8th 2023, 5:59 am | |
| - crosspotts1.0 wrote:
- Right now I can only watch videos to view the characters till I get back home And I really want to see what's been improved and added not being able to get on my PC sucks
This is an alpha beta and a lot looks good the shooting looks odd maybe I can make him out reach his arm later and the hyper where he grabs and runs I think it's supposed to be a slam at the end but the P2 doesn't look like he's taking much impact maybe giving him a falling get hit state animation and a smacking the ground get hit state to really add impact in the move bro. I'm working like this I think: The original code (Electro) is armed according to the standard that he uses as a base (that is, triggers are prepared for a certain animation, for example 650,... The grip of the hyper Brutality Police works with the constant and the trigger of that animation of the Player 2) If player 2 has by default that the animation 650 is another animation, for example running... in the gameplay when you execute the command, what you see will happen or if it does not have that animation, the char player 2 will disappear or cause an error. How could it be fixed (it's very complicated... I should change the code to a general animation that is presented in all the chars) THAT'S WHY IT'S GOOD THAT ALL THE CODES MATCH IN THE CHARS AS ELECBYTE RECOMMENDS.....(something we give little importance to) | |
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Fede X
Posts : 2431 Join date : 2014-06-26 Age : 41 Location : ARGENTINA PARA EL MUNDO
| Subject: Re: Edi E. Released by Fede X May 8th 2023, 6:09 am | |
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LESSARD
Posts : 2220 Join date : 2016-06-19 Age : 44 Location : In your wildest mugen Dreams
| Subject: Re: Edi E. Released by Fede X May 8th 2023, 10:31 am | |
| Fede X, Let me see what can I do to help you with this error. | |
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Fede X
Posts : 2431 Join date : 2014-06-26 Age : 41 Location : ARGENTINA PARA EL MUNDO
| Subject: Re: Edi E. Released by Fede X May 8th 2023, 10:34 am | |
| - LESSARD wrote:
- Fede X, Let me see what can I do to help you with this error.
Ok broo, en un rato te envio una version de Edi mas actualizada, y fijate sobre ese char | |
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crosspotts1.0
Posts : 4856 Join date : 2013-04-15 Age : 31 Location : GLEN BURNIE maryland
| Subject: Re: Edi E. Released by Fede X May 8th 2023, 1:04 pm | |
| Yeah I see hope lessard can fix | |
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Shining
Posts : 4819 Join date : 2013-03-26 Age : 44 Location : Italy
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brucewayne74
Posts : 998 Join date : 2012-11-29
| Subject: Re: Edi E. Released by Fede X June 14th 2023, 1:42 pm | |
| Ah ah,with some changes he could be a good Bud spencer | |
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Mr.Ketchup
Posts : 858 Join date : 2012-06-01
| Subject: Re: Edi E. Released by Fede X June 14th 2023, 1:50 pm | |
| - brucewayne74 wrote:
- Ah ah,with some changes he could be a good Bud spencer
Maybe he was the inspiration for Edi. E? Could be. | |
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yolomate
Posts : 7415 Join date : 2013-06-17 Age : 47
| Subject: Re: Edi E. Released by Fede X June 14th 2023, 2:56 pm | |
| - Mr.Ketchup wrote:
- brucewayne74 wrote:
- Ah ah,with some changes he could be a good Bud spencer
Maybe he was the inspiration for Edi. E? Could be. yep!! the creator Akira Yasuda used Bud like inspiration!! | |
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Fede X
Posts : 2431 Join date : 2014-06-26 Age : 41 Location : ARGENTINA PARA EL MUNDO
| Subject: Re: Edi E. Released by Fede X June 15th 2023, 4:13 pm | |
| - Mr.Ketchup wrote:
- brucewayne74 wrote:
- Ah ah,with some changes he could be a good Bud spencer
Maybe he was the inspiration for Edi. E? Could be. Now that you say it, it's very similar. especially with this palette that Yomolate made | |
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| Edi E. Released by Fede X | |
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