| DOOMSDAY V2 | |
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+17rodrigue Shadman ldpp BlueFalcon cravd carpa5 Adminbot yolomate Erroratu Shining JARRO77 gartanham galactus animaraz Anarky Red Hood Colosse 21 posters |
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Adminbot
Posts : 2592 Join date : 2012-04-22
| Subject: Re: DOOMSDAY V2 August 25th 2013, 9:48 pm | |
| posting with the adminbot due to not ready for mugen break to end, but needed to log in for a few admin things...V
congrats to gartanham on his first character release. and thank you to colosse for the coding help
if i missed whatever, apologies as been a long time since did any playing or giving feedback
- most complete doomsday out there (though still needs work) - loved how you incoporated lord sinestro move concepts - sprites look good for the most part - new stance needed. little jerky, have stray pixels on back thigh in final frame, and some weird animation regarding the spikes on his arms and hands. for example, the spikes move on his shoulder, but on the fist and elbow, the arm moves but the spikes do not - alignment on stance seems kind of low? - no throw or rush back animation - why does his shadow flicker? - need to include a movelist on the readme and plz include a credit note to mccready for his edited strong guy sprites - delete all the old unrelated thor template files - 25x25 dimensions for a default small port - need to have a 120x140 port for the default main port - i didnt look, but double check your clsn boxes - need to remake, replace or get rid of many of the palettes due to they are not very good in how they mess with the sprites - a few stray pixels on the edges of the pulling out the cape winpose - alignment trouble on the walk back - most crouching basic attacks have alignment trouble - standardize the special and hyper move commandsets. for example special #1 should be d,df,f+x or d,df,f+y, or d,df,f+z. for a hyper, d,df,f+xy, or d,df,f+yz, or d,df,f+xz. not giving specifics, those are examples to follow - no attack sound on crouching MP - air LK seems more like an air special than a basic. not to mention could lead to trouble for air comboing. maybe all new air LK needed - crouching HK seems better suited to be a charging special - pushback in a corner needed on: standing HK, crouching MK, crouching MP, standing LK - more pushback in a corner needed on: crouching LK - less pushback in a corner needed on: standing MP, standing HP - double check the pushback in a corner for other basics as i may have forgotten one - standing LP seems better suited to be a special. maybe take 1 of the punches from that combo to make into a regular LP - standardize the damage numbers on the hypers. for example, that one shouldnt be an instant kill - maybe make d,db,b+a the throw? - on the d,db,b+c special, align his landing better and smooth out the animation speed for stomping p2 into the ground - detailing on the standing HK needs improvement - d,df,f+c special seems more like a basic kick to me - if took my advice to move basics, move crouching HK to a special, current d,df,f+c to standing HK, and current standing HK to crouching HK
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galactus
Posts : 1308 Join date : 2012-05-30 Age : 40 Location : warrington (uk britain)
| Subject: Re: DOOMSDAY V2 August 26th 2013, 7:57 am | |
| Just tried him out it and I think he's a lot better now personally well done to all involved ......my only complaint is that his ground shadow flashes on and off quite a lot, it stands out a bit especially on stages with brightly coloured floors and looks a bit odd...aside from that though I think he's Great, its definitley an improvement on the last release......I love his new stance and some of his new moves as well by the way and thanks again for improving / releasing him very much appreciated | |
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carpa5
Posts : 1381 Join date : 2012-06-04
| Subject: Re: DOOMSDAY V2 August 26th 2013, 8:42 am | |
| he is awesome great work boys and thanks your edit of this char is amazing | |
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cravd
Posts : 962 Join date : 2012-05-30 Location : Mexico
| Subject: Re: DOOMSDAY V2 August 26th 2013, 11:32 am | |
| really getting better again, but missing work to go still better every update
de veras mejorando cada vez mas,aunque falta trabajo por recorrer sigue siendo mejor cada actualizacion. | |
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yolomate
Posts : 7421 Join date : 2013-06-17 Age : 47
| Subject: in another site! August 26th 2013, 6:47 pm | |
| in another site gime the solution of winmugen version and work!!! is easy thing: the words of juelz aka wolfi in infinity mugen team if that is the case delete the negative.act from the def file. and re-number the other acts and that should be fine. great!!!!!!!!! hahahahhahhahahha | |
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BlueFalcon
Posts : 10 Join date : 2012-06-12
| Subject: Re: DOOMSDAY V2 August 26th 2013, 9:02 pm | |
| for some reason; I can't get it to work on winmugen it keeps kicking me out saying there is an error and winmugen must close. is there something I need to change to get it to work? Thanks. | |
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ldpp
Posts : 252 Join date : 2013-04-09 Location : Republica Dominicana
| Subject: Re: DOOMSDAY V2 August 26th 2013, 10:07 pm | |
| Awesome | |
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Shadman
Posts : 350 Join date : 2013-03-01 Age : 33
| Subject: Re: DOOMSDAY V2 August 26th 2013, 11:03 pm | |
| - BlueFalcon wrote:
- for some reason; I can't get it to work on winmugen it keeps kicking me out saying there is an error and winmugen must close. is there something I need to change to get it to work? Thanks.
See the post above yours. | |
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yolomate
Posts : 7421 Join date : 2013-06-17 Age : 47
| Subject: Re: DOOMSDAY V2 August 27th 2013, 1:12 pm | |
| THANK YOU Shadman - Shadman wrote:
- BlueFalcon wrote:
- for some reason; I can't get it to work on winmugen it keeps kicking me out saying there is an error and winmugen must close. is there something I need to change to get it to work? Thanks.
See the post above yours. | |
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rodrigue
Posts : 174 Join date : 2013-08-20
| Subject: Re: DOOMSDAY V2 August 30th 2013, 4:20 am | |
| suggestion, smart pal to do this: | |
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BlueFalcon
Posts : 10 Join date : 2012-06-12
| Subject: Re: DOOMSDAY V2 August 30th 2013, 8:07 pm | |
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yolomate
Posts : 7421 Join date : 2013-06-17 Age : 47
| Subject: Re: DOOMSDAY V2 September 1st 2013, 1:44 pm | |
| hey I found the solution in another froum, BlueFalcon!! hahahahhaha:XD: | |
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Beto
Posts : 547 Join date : 2012-11-28
| Subject: Re: DOOMSDAY V2 September 2nd 2013, 7:33 am | |
| Hey you guys have vastly improved it, I think the next step is to improve the sprites, that intro with the Justice League deserves special attention, you know that was one of the greatest moments of comic. | |
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Ganbare-Lucifer
Posts : 340 Join date : 2013-01-15 Age : 26 Location : Loud House.avi
| Subject: Re: DOOMSDAY V2 September 7th 2013, 1:28 pm | |
| Portraits? | |
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ferreira
Posts : 166 Join date : 2012-11-06 Age : 35 Location : MEXICO CDMX
| Subject: Re: DOOMSDAY V2 July 13th 2015, 9:23 pm | |
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