The clones maybe you have a explod in the state with an unexisting animation. And the "fake" jump is because in the states you have in the end
[State 230, 5]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1
The Value says "0" zero is for Stand state, change the value to 50
[State 230, 5]
type = ChangeState
trigger1 = AnimTime = 0
value = 50
ctrl = 1