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well after finishing the prowler sprites I'm going to continue with the whizzer and I'm going to leave the last one to morbius because I want to make some modifications
Posts : 4856 Join date : 2013-04-15 Age : 31 Location : GLEN BURNIE maryland
Subject: Re: the whizzer April 19th 2021, 9:26 pm
Awesome job I can't wait for all of them I used the other wizzer to make living laser so just have to recode some things lol then we will have him I also have to add some new attacks
carpa5
Posts : 1381 Join date : 2012-06-04
Subject: Re: the whizzer April 19th 2021, 9:49 pm
crosspotts1.0 wrote:
Awesome job I can't wait for all of them I used the other wizzer to make living laser so just have to recode some things lol then we will have him I also have to add some new attacks
perfect thanks bro
Shining
Posts : 4833 Join date : 2013-03-26 Age : 44 Location : Italy
Subject: Re: the whizzer April 20th 2021, 12:24 am
Another version of him You love a lot the whizzer
Mr.Ketchup
Posts : 858 Join date : 2012-06-01
Subject: Re: the whizzer April 20th 2021, 7:16 am
Awesome that you want to create the classic look of him too!
crosspotts1.0
Posts : 4856 Join date : 2013-04-15 Age : 31 Location : GLEN BURNIE maryland
Subject: Re: the whizzer April 20th 2021, 7:29 am
It's not a another version it's the first they are different people
Fede X
Posts : 2431 Join date : 2014-06-26 Age : 41 Location : ARGENTINA PARA EL MUNDO
En esta edicion de The Wizzler II, se le han hcho algunos arreglos generales que hacen la jugabilidad un poco mas aceptable. se han arreglado lo siguiente: * Se ha ordenado su carpeta de comandos y sus paletas (haciendolo mas ordenado a la vista). * Se le ha agregado el sistema de hyper stylo CVS infinite (con lo cual es mas agradble al momento de hacer uyn hyper). * Se le ha regulado el nivel de poder y golpe ( desde el archivo .Cns, ordenando todos sus niveles). * Se le han agregado algunos sprites y se han recoloreado otros. * Nuevas imagenes 9000.1 , 9000,2 y 9000.35 ( este ultimo para el funcionamiento de mi roster ) Clash of World "Fury of Dormamu". * Como asi tambien hay que agregarle por parte de Yomolate la paleta mas suave de colores, el cual lo hace mas aceptable visualmente. * Como asi tambien se arreglaron algunas hit box
En la proxima actualizacion voy a cambiar la stance ( la cual ya esta desarrollada pero tengo problemas en la indexacion y adaptacion a las paletas del personaje.
In this edition of The Wizzler II, some general fixes have been made to it that make the gameplay a bit more palatable. the following have been fixed: * It has ordered its command folder and its palettes (making it more orderly in sight). * The CVS infinite hyper stylo system has been added (which makes it more pleasant when making a hyper). * The level of power and hit has been regulated (from the .Cns file, ordering all its levels). * Some sprites have been added and others have been recolored. * New images 9000.1, 9000.2 and 9000.35 (the latter for the operation of my roster) Clash of World "Fury of Dormamu". * As well, it is also necessary to add by Yomolate the softer palette of colors, which makes it more visually acceptable. * As well as some hit boxes were fixed
In the next update I will change the stance (which is already developed but I have problems in indexing and adapting to the character palettes.
En esta edicion de The Wizzler II, se le han hcho algunos arreglos generales que hacen la jugabilidad un poco mas aceptable. se han arreglado lo siguiente: * Se ha ordenado su carpeta de comandos y sus paletas (haciendolo mas ordenado a la vista). * Se le ha agregado el sistema de hyper stylo CVS infinite (con lo cual es mas agradble al momento de hacer uyn hyper). * Se le ha regulado el nivel de poder y golpe ( desde el archivo .Cns, ordenando todos sus niveles). * Se le han agregado algunos sprites y se han recoloreado otros. * Nuevas imagenes 9000.1 , 9000,2 y 9000.35 ( este ultimo para el funcionamiento de mi roster ) Clash of World "Fury of Dormamu". * Como asi tambien hay que agregarle por parte de Yomolate la paleta mas suave de colores, el cual lo hace mas aceptable visualmente. * Como asi tambien se arreglaron algunas hit box
En la proxima actualizacion voy a cambiar la stance ( la cual ya esta desarrollada pero tengo problemas en la indexacion y adaptacion a las paletas del personaje.
In this edition of The Wizzler II, some general fixes have been made to it that make the gameplay a bit more palatable. the following have been fixed: * It has ordered its command folder and its palettes (making it more orderly in sight). * The CVS infinite hyper stylo system has been added (which makes it more pleasant when making a hyper). * The level of power and hit has been regulated (from the .Cns file, ordering all its levels). * Some sprites have been added and others have been recolored. * New images 9000.1, 9000.2 and 9000.35 (the latter for the operation of my roster) Clash of World "Fury of Dormamu". * As well, it is also necessary to add by Yomolate the softer palette of colors, which makes it more visually acceptable. * As well as some hit boxes were fixed
In the next update I will change the stance (which is already developed but I have problems in indexing and adapting to the character palettes.
En esta edicion de The Wizzler II, se le han hcho algunos arreglos generales que hacen la jugabilidad un poco mas aceptable. se han arreglado lo siguiente: * Se ha ordenado su carpeta de comandos y sus paletas (haciendolo mas ordenado a la vista). * Se le ha agregado el sistema de hyper stylo CVS infinite (con lo cual es mas agradble al momento de hacer uyn hyper). * Se le ha regulado el nivel de poder y golpe ( desde el archivo .Cns, ordenando todos sus niveles). * Se le han agregado algunos sprites y se han recoloreado otros. * Nuevas imagenes 9000.1 , 9000,2 y 9000.35 ( este ultimo para el funcionamiento de mi roster ) Clash of World "Fury of Dormamu". * Como asi tambien hay que agregarle por parte de Yomolate la paleta mas suave de colores, el cual lo hace mas aceptable visualmente. * Como asi tambien se arreglaron algunas hit box
En la proxima actualizacion voy a cambiar la stance ( la cual ya esta desarrollada pero tengo problemas en la indexacion y adaptacion a las paletas del personaje.
In this edition of The Wizzler II, some general fixes have been made to it that make the gameplay a bit more palatable. the following have been fixed: * It has ordered its command folder and its palettes (making it more orderly in sight). * The CVS infinite hyper stylo system has been added (which makes it more pleasant when making a hyper). * The level of power and hit has been regulated (from the .Cns file, ordering all its levels). * Some sprites have been added and others have been recolored. AMAZING JOB BRO THANKS FOR THE UPDATE IF YOU WNAT PUT YOUR HANDS IN PROWLER JUST SEND ME A PM AND I SEND YOU AMAZING JOB BRO THANKS * New images 9000.1, 9000.2 and 9000.35 (the latter for the operation of my roster) Clash of World "Fury of Dormamu". * As well, it is also necessary to add by Yomolate the softer palette of colors, which makes it more visually acceptable. * As well as some hit boxes were fixed
In the next update I will change the stance (which is already developed but I have problems in indexing and adapting to the character palettes.