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 Darkseid Omega Beams

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MDS_GEIST

MDS_GEIST


Posts : 390
Join date : 2012-06-25

Darkseid Omega Beams  Empty
PostSubject: Darkseid Omega Beams    Darkseid Omega Beams  EmptyMarch 25th 2021, 6:54 pm

I got bored lol surprised no one ever tried this.. scratch

Tsuyoi, MatreroG and alnyrd like this post

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alnyrd

alnyrd


Posts : 598
Join date : 2014-03-22

Darkseid Omega Beams  Empty
PostSubject: Re: Darkseid Omega Beams    Darkseid Omega Beams  EmptyMarch 25th 2021, 8:06 pm

Woah! Omega beam that never misses!

You need to fix where the beam begins. The beams seem to come out from his chest instead of eyes.
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Tsuyoi

Tsuyoi


Posts : 847
Join date : 2013-07-09
Age : 28
Location : Brazil

Darkseid Omega Beams  Empty
PostSubject: Re: Darkseid Omega Beams    Darkseid Omega Beams  EmptyMarch 25th 2021, 11:34 pm

MDS_GEIST wrote:
I got bored lol surprised no one ever tried this.. scratch


Really awesome content, would be appreciated in a future Darkseid update cheers

Also, is this Superman public or it's from your private work?
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alnyrd

alnyrd


Posts : 598
Join date : 2014-03-22

Darkseid Omega Beams  Empty
PostSubject: Re: Darkseid Omega Beams    Darkseid Omega Beams  EmptyMarch 26th 2021, 12:50 am

Tsuyoi wrote:

Really awesome content, would be appreciated in a future Darkseid update  cheers

Also, is this Superman public or it's from your private work?
I believe it's his work. You can know the progress here. He said it will be released in near future, if no issue to come.
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naruto

naruto


Posts : 44
Join date : 2016-11-22

Darkseid Omega Beams  Empty
PostSubject: Re: Darkseid Omega Beams    Darkseid Omega Beams  EmptyMarch 26th 2021, 10:27 am

Try short red octagons (almost dot like) and grouping them really close to each other so as the velocity carries it - it will create an afterimage line beam!

I recently was toying around with this. Leaves a prolonged afterimage though not sure what makes it last?  

Code:
[State 0, AfterImage]
type = AfterImage
trigger1 = time = 1
time = 10
Timegap = 1
FrameGap = 1
length = 20
palbright=0,0,0
palcontrast=256,256,256
palpostbright=0,0,0
paladd=0,0,0
palmul=1,1,1
;trans = "add" ;"none","add1","sub"
ignorehitpause = 1
persistent = 0

gartanham and alnyrd like this post

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MDS_GEIST

MDS_GEIST


Posts : 390
Join date : 2012-06-25

Darkseid Omega Beams  Empty
PostSubject: Re: Darkseid Omega Beams    Darkseid Omega Beams  EmptyMarch 26th 2021, 11:35 am

naruto wrote:
Try short red octagons (almost dot like) and grouping them really close to each other so as the velocity carries it - it will create an afterimage line beam!

I recently was toying around with this. Leaves a prolonged afterimage though not sure what makes it last?  



Code:
[State 0, AfterImage]
type = AfterImage
trigger1 = time = 1
time = 10
Timegap = 1
FrameGap = 1
length = 20
palbright=0,0,0
palcontrast=256,256,256
palpostbright=0,0,0
paladd=0,0,0
palmul=1,1,1
;trans = "add" ;"none","add1","sub"
ignorehitpause = 1
persistent = 0

Cool will give it a go

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Darkseid Omega Beams  Empty
PostSubject: Re: Darkseid Omega Beams    Darkseid Omega Beams  Empty

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