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 Change color palette during hyper

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Shining

Shining


Posts : 4833
Join date : 2013-03-26
Age : 44
Location : Italy

Change color palette during hyper Empty
PostSubject: Change color palette during hyper   Change color palette during hyper EmptyFebruary 23rd 2021, 2:49 pm

Hello guys... Is it possible to change a color palette during hyper?
What should I do? What codes should I apply?
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Shining

Shining


Posts : 4833
Join date : 2013-03-26
Age : 44
Location : Italy

Change color palette during hyper Empty
PostSubject: Re: Change color palette during hyper   Change color palette during hyper EmptyFebruary 23rd 2021, 11:10 pm

Is it possible?
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thatguy

thatguy


Posts : 1381
Join date : 2014-05-28
Age : 47
Location : Canada

Change color palette during hyper Empty
PostSubject: Re: Change color palette during hyper   Change color palette during hyper EmptyFebruary 23rd 2021, 11:47 pm

Shining wrote:
Hello guys... Is it possible to change a color palette during hyper?
What should I do? What codes should I apply?


Yes it can be done. Code was copied from Fighter Factory (built into CNS section). Don't forget to "RemapPal" back to the original palette when the move ends.

[State 0, RemapPal]
type = RemapPal
trigger1 =
source = 1,1
dest = 1,3
;ignorehitpause =
;persistent =
; All of the player sprites that use
; the source palette will be drawn
; using the dest palette instead.
; The source and dest palettes must
; exist within the player's sprites,
; and both must be of the same color
; depth. Note that the dest palette
; number refers to an unmapped palette
; e.g. if you map (1,1) -> (1,6), and
; then you map (2,2) -> (1,1), the result
; is that (2,2) will be mapped to palette
; (1,1) from the original sprite file,
; not (1,6).
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Shining

Shining


Posts : 4833
Join date : 2013-03-26
Age : 44
Location : Italy

Change color palette during hyper Empty
PostSubject: Re: Change color palette during hyper   Change color palette during hyper EmptyFebruary 24th 2021, 10:34 am

thank you bro!!!
it works
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