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 Help with Big Portraits (9000,1) in my Screenpack

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Tsuyoi

Tsuyoi

Posts : 777
Join date : 2013-07-09
Age : 24
Location : Brazil

Help with Big Portraits (9000,1) in my Screenpack Empty
PostSubject: Help with Big Portraits (9000,1) in my Screenpack   Help with Big Portraits (9000,1) in my Screenpack EmptyApril 27th 2019, 12:55 pm

Hi guys,

I changed my screenpack almost two years ago to the "Mugen Multiverse - Cross generation of fighters - 720p - 1.1" and I've been looking for a solution for something that I consider a problem, but didn't find a thing Help with Big Portraits (9000,1) in my Screenpack 3855700884

So, that'ts the situation:

The screenpack have two Big Portrait options:

Custom
Help with Big Portraits (9000,1) in my Screenpack Mugen-01

Original
Help with Big Portraits (9000,1) in my Screenpack Mugen-02

I was changhing the Big Portrait sprites (9000,1), but then I realized "Probably I'm not going to use this Screenpack forever..." and I though about all the job to change every single Big Portrait back again.

So, I just decided to change system.def to recognize another sprite number. Doing that, I will just have to add a new portrait without losing the original Big Portrait. Easy, right?

But it didn't work, and I don't know why  Crying or Very sad

I know that Mugen works with:

9000,0 - Small Portrait
9000,1 - Big Portrait
9000,2 - Victory Portrait
9000,3 - Lifebar Portrait

But the point is, I already saw lots of characters with other sprites in the 9000 group, but no matter what number I use, the Screenpack don't recognize it.

Am I doing something wrong? Or it's impossible to do that?

I hope you guys can clarify things for me, it will be much apreciated hahaha
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LESSARD

LESSARD

Posts : 1756
Join date : 2016-06-19
Age : 39
Location : In your wildest mugen Dreams

Help with Big Portraits (9000,1) in my Screenpack Empty
PostSubject: Re: Help with Big Portraits (9000,1) in my Screenpack   Help with Big Portraits (9000,1) in my Screenpack EmptyApril 27th 2019, 3:02 pm

Hey bro, in teh system.def of your screenpack you can define the number of sprite of 9000 group (like you have many of sprite for that group).

Search the line i have colored in red... your file must be something like this...there you can define the sprite number for the big portrait.


;-------------------------------------------------------------------
;Character select definition
[Select Info]
fadein.time = 10
fadeout.time = 10
rows = 25
columns = 28
wrapping = 1              ;1 to let cursor wrap around
pos = 16,24             ;Position to draw to
showemptyboxes = 1        ;1 to show empty boxes
moveoveremptyboxes = 0    ;1 to allow cursor to move over empty boxes
cell.size = 20,20       ;x,y size of each cell (in pixels)
cell.spacing = 3.2        ;Space between each cell
cell.bg.spr = -1,0       ;Note: Don't use animation for cells
cell.random.spr = 151,0   ;Icon for random select (don't use animation)
cell.random.switchtime = 4;Time to wait before changing to another random portrait

p1.cursor.startcell = 0,5
p1.cursor.active.anim = 160
p1.cursor.done.spr = 161,0
p1.cursor.move.snd = 100,0
p1.cursor.done.snd = 100,1
p1.random.move.snd = 100,0

p2.cursor.startcell = 0,21
p2.cursor.active.anim = 170
p2.cursor.done.spr = 171,0
p2.cursor.blink = 0       ;1 to blink p2's cursor if overlapping p1's
p2.cursor.move.snd = 100,0
p2.cursor.done.snd = 100,1
p2.random.move.snd = 100,0

random.move.snd.cancel = 0;1 to have random move sound cancel itself when played repeatedly
stage.move.snd = 100,0
stage.done.snd = 100,1
cancel.snd = 100,2

portrait.spr = 9000,0     ;Do not change from 9000,0
portrait.offset = 0,0
portrait.scale = 0.40,0.40

title.offset = 310,22     ;Position of title (Arcade Mode, etc)
title.font = 2,1,0        ;Font of title (-1 for none)

;Big portraits
p1.face.spr = 9000,1      ;Do not change from 9000,1  (of course you can chenge it, )    
p1.face.offset = 6,5   ;Position to put big portrait
p1.face.scale = 0.6,0.6
p1.face.facing = 1
p1.face.window = 0,0, 150,500
p2.face.spr = 9000,1
p2.face.offset = 312,5
p2.face.scale = 0.6,0.6
p2.face.facing = 1
p2.face.window = 700,0, 495,600 ;401,480


Good Luck bro !!!!
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Tsuyoi

Tsuyoi

Posts : 777
Join date : 2013-07-09
Age : 24
Location : Brazil

Help with Big Portraits (9000,1) in my Screenpack Empty
PostSubject: Re: Help with Big Portraits (9000,1) in my Screenpack   Help with Big Portraits (9000,1) in my Screenpack EmptyApril 27th 2019, 8:38 pm

@LESSARD wrote:
Hey bro, in teh system.def of your screenpack you can define the number of sprite of 9000 group (like you have many of sprite for that group).

Search the line i have colored in red... your file must be something like this...there you can define the sprite number for the big portrait.


;-------------------------------------------------------------------
;Character select definition
[Select Info]
fadein.time = 10
fadeout.time = 10
rows = 25
columns = 28
wrapping = 1              ;1 to let cursor wrap around
pos = 16,24             ;Position to draw to
showemptyboxes = 1        ;1 to show empty boxes
moveoveremptyboxes = 0    ;1 to allow cursor to move over empty boxes
cell.size = 20,20       ;x,y size of each cell (in pixels)
cell.spacing = 3.2        ;Space between each cell
cell.bg.spr = -1,0       ;Note: Don't use animation for cells
cell.random.spr = 151,0   ;Icon for random select (don't use animation)
cell.random.switchtime = 4;Time to wait before changing to another random portrait

p1.cursor.startcell = 0,5
p1.cursor.active.anim = 160
p1.cursor.done.spr = 161,0
p1.cursor.move.snd = 100,0
p1.cursor.done.snd = 100,1
p1.random.move.snd = 100,0

p2.cursor.startcell = 0,21
p2.cursor.active.anim = 170
p2.cursor.done.spr = 171,0
p2.cursor.blink = 0       ;1 to blink p2's cursor if overlapping p1's
p2.cursor.move.snd = 100,0
p2.cursor.done.snd = 100,1
p2.random.move.snd = 100,0

random.move.snd.cancel = 0;1 to have random move sound cancel itself when played repeatedly
stage.move.snd = 100,0
stage.done.snd = 100,1
cancel.snd = 100,2

portrait.spr = 9000,0     ;Do not change from 9000,0
portrait.offset = 0,0
portrait.scale = 0.40,0.40

title.offset = 310,22     ;Position of title (Arcade Mode, etc)
title.font = 2,1,0        ;Font of title (-1 for none)

;Big portraits
p1.face.spr = 9000,1      ;Do not change from 9000,1  (of course you can chenge it, )    
p1.face.offset = 6,5   ;Position to put big portrait
p1.face.scale = 0.6,0.6
p1.face.facing = 1
p1.face.window = 0,0, 150,500
p2.face.spr = 9000,1
p2.face.offset = 312,5
p2.face.scale = 0.6,0.6
p2.face.facing = 1
p2.face.window = 700,0, 495,600 ;401,480


Good Luck bro !!!!


My screenpack didn't have that line indeed, but I'm still in trouble Help with Big Portraits (9000,1) in my Screenpack 3855700884

I was able to manage between sprites from 9000,0 to 9000,2 to appear in the Select Screen, but other than that simply didn't work scratch

Most of my characters have an 9000,3 sprite that I addeded for the lifebar, but that didn't work too

I don't know what to do Crying or Very sad
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Tsuyoi

Tsuyoi

Posts : 777
Join date : 2013-07-09
Age : 24
Location : Brazil

Help with Big Portraits (9000,1) in my Screenpack Empty
PostSubject: Re: Help with Big Portraits (9000,1) in my Screenpack   Help with Big Portraits (9000,1) in my Screenpack EmptyApril 28th 2019, 9:39 am

Anyone? scared
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laspacho

laspacho

Posts : 95
Join date : 2012-06-08

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PostSubject: Re: Help with Big Portraits (9000,1) in my Screenpack   Help with Big Portraits (9000,1) in my Screenpack EmptyJune 16th 2019, 10:01 pm

I have the same question actually.
I was able to get sprites sprites from 9000,0 to 9000,2 to appear on the Select Screen, but other than that no other number would work.

I'd like the screen pack to look at 9000-4 instead of 9000-0 and 9000-5 instead of 9000-1.
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PostSubject: Re: Help with Big Portraits (9000,1) in my Screenpack   Help with Big Portraits (9000,1) in my Screenpack Empty

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