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 Ippo (Update) Divinewolf/Pots Style Release

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CVS Artist



Posts : 783
Join date : 2012-10-26

PostSubject: Ippo (Update) Divinewolf/Pots Style Release   July 17th 2018, 2:15 am





Download Update:
http://www.mediafire.com/file/0b1re8cdjuof53k/Ippo+Update.rar

Update:
-Fixed Special moves Guard Velocity
-Fixed super moves Velocity
-Fixed Hyper Gazelle Barrage and Max version Damage
-Fixed Desperation Gut Blow Damage

Credits go to xdxdav for making Ippo's sprites

I color separated Ippo so you guys can make as many colors as you can think of and fixed the Shading to fit a cvs type of character
have fun.
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CVS Artist



Posts : 783
Join date : 2012-10-26

PostSubject: Re: Ippo (Update) Divinewolf/Pots Style Release   July 17th 2018, 4:37 am

Updated check first post
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brucewayne74

brucewayne74

Posts : 453
Join date : 2012-11-29

PostSubject: Re: Ippo (Update) Divinewolf/Pots Style Release   July 20th 2018, 3:02 am

I love the new gameplay tough he need much works on the sprites.....someone say Tomorrow Joe?(Ashita no Joe - Rocky Joe)
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yolomate

yolomate

Posts : 5191
Join date : 2013-06-17
Age : 41

PostSubject: Re: Ippo (Update) Divinewolf/Pots Style Release   July 20th 2018, 2:01 pm

cute work! lol!
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Mazemerald

Mazemerald

Posts : 3567
Join date : 2012-12-10
Age : 29
Location : Retro Games World

PostSubject: Re: Ippo (Update) Divinewolf/Pots Style Release   July 24th 2018, 5:51 pm

thank you for sharing this one.

it remember me Axel from fatal fury.
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OGSymbiote

OGSymbiote

Posts : 613
Join date : 2012-09-11
Location : U S of A

PostSubject: Re: Ippo (Update) Divinewolf/Pots Style Release   July 24th 2018, 6:27 pm

Nice
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Eduardo Merenda

Eduardo Merenda

Posts : 60
Join date : 2014-09-09
Age : 25
Location : Sao Paulo, Brazil

PostSubject: Re: Ippo (Update) Divinewolf/Pots Style Release   July 26th 2018, 12:58 am

OK, so we have one more defensive char of our choice. I never watched /read Hajime on Ippo, but I feel like this is Ippo's fighting style in anime / manga (the same thing if he appeared in any game).

From the video, I see that the biggest problem is animation. There are some sprites that are weird (crouching position is a great example), but in most blows it seems like he is punching behind a small invisible fence (a mistake that Netherrealm Studios staff often makes). If you talk to xdxdav, tell him to take a good look and study Boxer (Balrog / Mike Bison) and Vanessa to get some idea of how to improve.

Now a gameplay problem that you can fix:
The two supers are the same, they do pretty much the same thing.

My suggestion for this is to modify the "Sequence of Overheads & Hooks" (which first appears at 03:28) of the following form:

- Make this super cover a smaller distance than the video shows (each punch moves with the distance of one step or less).
- Turn your overheads into real overheads - the opponent needs to stand up for defend; if he crouchs, he will be hit.
- With the hooks do more or less the same, only turn them into low blows (now the opponent has to crouch if he want to defend).

I think with this we have a good super: dangerous, because if the other player does not pay attention he will take a beating, but may well be avoided.
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xdxdav



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Join date : 2017-06-26

PostSubject: Re: Ippo (Update) Divinewolf/Pots Style Release   December 9th 2018, 11:53 am

Hi all xdxdav here,
I made the original character of IPPO, but whats posted here isn't mine, its a variant made by someone else using my sprites with a different pal separation...the coding isnt mine. Neither are the super.
Tihis version is very different from mine.

Smile
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Eduardo Merenda

Eduardo Merenda

Posts : 60
Join date : 2014-09-09
Age : 25
Location : Sao Paulo, Brazil

PostSubject: Re: Ippo (Update) Divinewolf/Pots Style Release   December 9th 2018, 6:03 pm

...And this is good or bad?
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Doom

Doom

Posts : 7041
Join date : 2014-08-22

PostSubject: Re: Ippo (Update) Divinewolf/Pots Style Release   December 9th 2018, 7:29 pm

@Eduardo Merenda wrote:
...And this is good or bad?

idk, too lol!
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