| t-ray wip by crosspotts | |
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+11mugenaddict34 flammableking nerdemperor volzzilla OGSymbiote wingnut CosmicToxin Shadman Red Hood Ax crosspotts1.0 15 posters |
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Shadman
Posts : 350 Join date : 2013-03-01 Age : 34
| Subject: Re: t-ray wip by crosspotts April 25th 2013, 6:54 am | |
| - crosspotts1.0 wrote:
- no but everyone wants me to use alex and I wont so I gave bane a shot he can change sizes
The reason we say Alex is because you cannot edit Ghostrider without permission and if you editted Bane you would need permission too. | |
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flammableking
Posts : 2487 Join date : 2012-12-02 Age : 30
| Subject: Re: t-ray wip by crosspotts April 25th 2013, 7:53 am | |
| - Shadman wrote:
- crosspotts1.0 wrote:
- no but everyone wants me to use alex and I wont so I gave bane a shot he can change sizes
The reason we say Alex is because you cannot edit Ghostrider without permission and if you editted Bane you would need permission too. Suckish, but true; if you wish to edit an official character created by Capcom, with a complete sprite-sheet, it's opensource. However, edits of these characters that did not appear in any other games except Mugen, such as... Ghost Rider Bane Lobo Super-Skrull and so on, require permission to use. These are all very thorough edits of highly-detailed characters, with heart and soul poured into them. Contact the creators of those characters, requesting permission. If denied, search for an official Street Fighter or Marvel VS Capcom character that even better resembles him. ^^ | |
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crosspotts1.0
Posts : 4988 Join date : 2013-04-15 Age : 32 Location : GLEN BURNIE maryland
| Subject: Re: t-ray wip by crosspotts April 25th 2013, 7:14 pm | |
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crosspotts1.0
Posts : 4988 Join date : 2013-04-15 Age : 32 Location : GLEN BURNIE maryland
| Subject: Re: t-ray wip by crosspotts April 26th 2013, 10:27 pm | |
| so heres sorta a complete sprite color and all https://2img.net/r/ihimizer/img22/6328/traypal2.png | |
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volzzilla
Posts : 10259 Join date : 2012-05-02
| Subject: Re: t-ray wip by crosspotts April 27th 2013, 9:36 am | |
| if you will change leg bases, i think you should pick maxima.
you mentioned a larger form. maybe try and talk arkady into posting a tutorial topic on what he did with giant man sprites? | |
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Ax
Posts : 3158 Join date : 2012-06-02
| Subject: Re: t-ray wip by crosspotts April 27th 2013, 10:14 am | |
| - crosspotts1.0 wrote:
- so heres sorta a complete sprite
color and all [You must be registered and logged in to see this image.] Skin looks faded and with little contrast? Make the lighter shades lighter and the darker shades darker. Also you are missing one shade in there, the darkest one. Try and redo the upper body again. The lower body looks good and the feet to! | |
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crosspotts1.0
Posts : 4988 Join date : 2013-04-15 Age : 32 Location : GLEN BURNIE maryland
| Subject: Re: t-ray wip by crosspotts April 28th 2013, 12:21 am | |
| could u show me the shade and here is pants done from maxum https://2img.net/r/ihimizer/img442/6221/45585721.png | |
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Ax
Posts : 3158 Join date : 2012-06-02
| Subject: Re: t-ray wip by crosspotts April 28th 2013, 6:22 am | |
| I think you should stick with ghost riders pants, just use the dark black palette here - Spoiler:
[You must be registered and logged in to see this image.]
and remove those spikes. As for the color thing, see this one [You must be registered and logged in to see this image.]second side, second image down. I made it green so you could see it. It's an outline color, usually the darkest color. The original palette on this image is too bright from namor so it was kinda hard to notice it. I made an edit of it just a little darker so you can better see it at the very (labeled) bottom. At the very top You'll see the contrast change, made the first to colors at the very top brighter and the last bottom color a lot darker. It looks improved now but you are still missing the outline color. See he has a large dark shades on his neck and without an outline they look like giant veins or something? Redo it with the outline color and use either my palettes or create your own but with contrast to. Good luck! | |
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crosspotts1.0
Posts : 4988 Join date : 2013-04-15 Age : 32 Location : GLEN BURNIE maryland
| Subject: Re: t-ray wip by crosspotts April 28th 2013, 2:33 pm | |
| I was told I can't use riders legs so I used maxim instead but I'm bad at shading | |
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mugenaddict34
Posts : 127 Join date : 2013-03-24
| Subject: Re: t-ray wip by crosspotts April 28th 2013, 3:53 pm | |
| - crosspotts1.0 wrote:
- I was told I can't use riders legs so I used maxim instead but I'm bad at shading
I'm not an expert editing, neither shading. But I visited this guys site and there were 3 tutorials really interesting about how to shade well in mvc style. Take a look there. It's being useful for me http://marancv.infinitymugenteam.com/ Anyways, practice man, is the key. | |
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crosspotts1.0
Posts : 4988 Join date : 2013-04-15 Age : 32 Location : GLEN BURNIE maryland
| Subject: Re: t-ray wip by crosspotts May 6th 2013, 9:01 am | |
| heres a scean I did
[img=https://2img.net/r/ihimg/scaled/thumb/209/scean.png]
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Fightfan
Posts : 462 Join date : 2012-07-18
| Subject: Re: t-ray wip by crosspotts May 7th 2013, 10:36 am | |
| Looks nice, but I think you messed up on the image linking. What bases are you now using? | |
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crosspotts1.0
Posts : 4988 Join date : 2013-04-15 Age : 32 Location : GLEN BURNIE maryland
| Subject: Re: t-ray wip by crosspotts May 7th 2013, 8:55 pm | |
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crosspotts1.0
Posts : 4988 Join date : 2013-04-15 Age : 32 Location : GLEN BURNIE maryland
| Subject: Re: t-ray wip by crosspotts May 12th 2013, 1:17 pm | |
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crosspotts1.0
Posts : 4988 Join date : 2013-04-15 Age : 32 Location : GLEN BURNIE maryland
| Subject: Re: t-ray wip by crosspotts July 18th 2013, 5:39 pm | |
| so I will be using urine as a base now cause have to start over | |
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