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mugenfights69




Posts : 8
Join date : 2017-02-27
Age : 35
Location : Canada

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PostSubject: Superman52 Problem   Superman52 Problem EmptyMarch 3rd 2017, 8:26 pm

I'm making a DC vs Marvel game, and I want to add Character Specific win quotes, and I've made some quotes but I don't know how to trigger them. The main problem is that I can't find the things for Superman. I'm using the New 52 Superman by Hannibal and Kal-Elvis.
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volzzilla

volzzilla


Posts : 10259
Join date : 2012-05-02

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PostSubject: Re: Superman52 Problem   Superman52 Problem EmptyMarch 4th 2017, 6:58 am

first, welcome to the forum Very Happy

with topics such as these, try and post them in the mugen help section please. i moved it there for you Smile
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Werewood

Werewood


Posts : 5691
Join date : 2014-08-11

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PostSubject: Re: Superman52 Problem   Superman52 Problem EmptyMarch 13th 2017, 4:15 am

Here is a nice MUGEN tutorial by O Ilusionista about how to make win quotes for MUGEN1.0/1.1:
http://www.chronocrash.com/forum/index.php?topic=2095.0

It makes use of a MUGEN1.0/1.1-only MUGEN State Controller, "VictoryQuote", and you can read about it from elecbyte.com official document here:
http://www.elecbyte.com/mugendocs/sctrls.html#victoryquote
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mugenfights69




Posts : 8
Join date : 2017-02-27
Age : 35
Location : Canada

Superman52 Problem Empty
PostSubject: Re: Superman52 Problem   Superman52 Problem EmptyMarch 14th 2017, 9:03 pm

borewood2013 wrote:
Here is a nice MUGEN tutorial by O Ilusionista about how to make win quotes for MUGEN1.0/1.1:
http://www.chronocrash.com/forum/index.php?topic=2095.0

It makes use of a MUGEN1.0/1.1-only MUGEN State Controller, "VictoryQuote", and you can read about it from elecbyte.com official document here:
http://www.elecbyte.com/mugendocs/sctrls.html#victoryquote
Thanks, but I've seen both of these websites and none of them are usefull for Superman 52
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Werewood

Werewood


Posts : 5691
Join date : 2014-08-11

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PostSubject: Re: Superman52 Problem   Superman52 Problem EmptyMarch 15th 2017, 8:05 am

To my MUGEN knowledge, AuthorName, Name, P1Name, P2Name, P31Name, P4Name are pretty much the currently only available MUGEN Triggers for you to tell the identity of your MUGEN character(s) and others' MUGEN characters (correct me if I was wrong)........if you are really desperate then you can consider manually editing the New 52 Superman's MUGEN files -- try to add some very unique special MUGEN code to make some "internal use" only for your MUGEN character specific win quotes -- for your DC vs Marvel game.  I guess you can some total MUGEN control when you are trying to make a MUGEN full game like your DC vs Marvel game right? Question
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mugenfights69




Posts : 8
Join date : 2017-02-27
Age : 35
Location : Canada

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PostSubject: Re: Superman52 Problem   Superman52 Problem EmptyMarch 15th 2017, 4:43 pm

borewood2013 wrote:
To my MUGEN knowledge, AuthorName, Name, P1Name, P2Name, P31Name, P4Name are pretty much the currently only available MUGEN Triggers for you to tell the identity of your MUGEN character(s) and others' MUGEN characters (correct me if I was wrong)........if you are really desperate then you can consider manually editing the New 52 Superman's MUGEN files -- try to add some very unique special MUGEN code to make some "internal use" only for your MUGEN character specific win quotes -- for your DC vs Marvel game.  I guess you can some total MUGEN control when you are trying to make a MUGEN full game like your DC vs Marvel game right? Question
Thanks for your help, but can you show me which file to put the trigger in?
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Werewood

Werewood


Posts : 5691
Join date : 2014-08-11

Superman52 Problem Empty
PostSubject: Re: Superman52 Problem   Superman52 Problem EmptyMarch 15th 2017, 5:58 pm

mugenfights69 wrote:
borewood2013 wrote:
To my MUGEN knowledge, AuthorName, Name, P1Name, P2Name, P31Name, P4Name are pretty much the currently only available MUGEN Triggers for you to tell the identity of your MUGEN character(s) and others' MUGEN characters (correct me if I was wrong)........if you are really desperate then you can consider manually editing the New 52 Superman's MUGEN files -- try to add some very unique special MUGEN code to make some "internal use" only for your MUGEN character specific win quotes -- for your DC vs Marvel game.  I guess you can some total MUGEN control when you are trying to make a MUGEN full game like your DC vs Marvel game right? Question
Thanks for your help, but can you show me which file to put the trigger in?

First, "Hannibal/Kal-Elvis and Friends"'s Superman52.def looks like this:
[Info]
name = "Superman"
displayname = "SUPERMAN"
versiondate = 12/25/2006
mugenversion = 11,01,2001
author = "Hannibal/Kal-Elvis and Friends"
..................

Second, look at all the MUGEN CNS code files that you see in your MUGEN character......something like xxxx.cns or xxx.st or xxx.cns.txt,....etc.....in your MUGEN character........then try to locate this line of MUGEN code, "[Statedef -3]", and put the VictoryQuote MUGEN state controller under it like Arrow :

[State -3, VictoryQuote]
type = VictoryQuote
triggerall = NumEnemy = 1
trigger1 = EnemyNear, Authorname = "Hannibal/Kal-Elvis and Friends"
trigger1 = EnemyNear, Name = "Superman" || P2Name = "Superman"
value = 3 ; suppose your Superman52 specific win quote is victory3 under your MUGEN character's [Quotes]
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1
persistent = 1

!!! Please note that it works only with one (1) MUGEN Enemy..........if you are fighting two (2) MUGEN Enemies, then you will need to change NumEnemy and use more MUGEN Triggers and other the corresponding Redirections.... Superman52 Problem 3876111886!!!

If "Hannibal/Kal-Elvis and Friends" had more than one (1) MUGEN characters named by the same "Superman" then you may need to change the Name entry under [Info] in each different MUGEN characters like:
[Info]
name = "Superman1"
displayname = "SUPERMAN"
versiondate = 12/25/2006
mugenversion = 11,01,2001
author = "Hannibal/Kal-Elvis and Friends"
................................


[Info]
name = "Superman2"
displayname = "SUPERMAN"
versiondate = 12/25/2006
mugenversion = 11,01,2001
author = "Hannibal/Kal-Elvis and Friends"
................................


And then change the above Trigger1 to something like:
............
type = VictoryQuote
triggerall = NumEnemy = 1
trigger1 = EnemyNear, Authorname = "Hannibal/Kal-Elvis and Friends"
trigger1 = EnemyNear, Name = "Superman1" || P2Name = "Superman1"
value = 3 ; suppose your Superman52#1 specific win quote is victory3 under your MUGEN character's [Quotes]
............

............
type = VictoryQuote
triggerall = NumEnemy = 1
trigger1 = EnemyNear, Authorname = "Hannibal/Kal-Elvis and Friends"
trigger1 = EnemyNear, Name = "Superman2" || P2Name = "Superman2"
value = 4 ; suppose your Superman52#2 specific win quote is victory4 under your MUGEN character's [Quotes]
............
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mugenfights69




Posts : 8
Join date : 2017-02-27
Age : 35
Location : Canada

Superman52 Problem Empty
PostSubject: Re: Superman52 Problem   Superman52 Problem EmptyMarch 16th 2017, 5:52 pm

borewood2013 wrote:
mugenfights69 wrote:
borewood2013 wrote:
To my MUGEN knowledge, AuthorName, Name, P1Name, P2Name, P31Name, P4Name are pretty much the currently only available MUGEN Triggers for you to tell the identity of your MUGEN character(s) and others' MUGEN characters (correct me if I was wrong)........if you are really desperate then you can consider manually editing the New 52 Superman's MUGEN files -- try to add some very unique special MUGEN code to make some "internal use" only for your MUGEN character specific win quotes -- for your DC vs Marvel game.  I guess you can some total MUGEN control when you are trying to make a MUGEN full game like your DC vs Marvel game right? Question
Thanks for your help, but can you show me which file to put the trigger in?

First, "Hannibal/Kal-Elvis and Friends"'s Superman52.def looks like this:
[Info]
name = "Superman"
displayname = "SUPERMAN"
versiondate = 12/25/2006
mugenversion = 11,01,2001
author = "Hannibal/Kal-Elvis and Friends"
..................

Second, look at all the MUGEN CNS code files that you see in your MUGEN character......something like xxxx.cns or xxx.st or xxx.cns.txt,....etc.....in your MUGEN character........then try to locate this line of MUGEN code, "[Statedef -3]", and put the VictoryQuote MUGEN state controller under it like Arrow :

[State -3, VictoryQuote]
type = VictoryQuote
triggerall = NumEnemy = 1
trigger1 = EnemyNear, Authorname = "Hannibal/Kal-Elvis and Friends"
trigger1 = EnemyNear, Name = "Superman" || P2Name = "Superman"
value = 3 ; suppose your Superman52 specific win quote is victory3 under your MUGEN character's [Quotes]
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1
persistent = 1

!!! Please note that it works only with one (1) MUGEN Enemy..........if you are fighting two (2) MUGEN Enemies, then you will need to change NumEnemy and use more MUGEN Triggers and other the corresponding Redirections.... Superman52 Problem 3876111886!!!

If "Hannibal/Kal-Elvis and Friends" had more than one (1) MUGEN characters named by the same "Superman" then you may need to change the Name entry under [Info] in each different MUGEN characters like:
[Info]
name = "Superman1"
displayname = "SUPERMAN"
versiondate = 12/25/2006
mugenversion = 11,01,2001
author = "Hannibal/Kal-Elvis and Friends"
................................


[Info]
name = "Superman2"
displayname = "SUPERMAN"
versiondate = 12/25/2006
mugenversion = 11,01,2001
author = "Hannibal/Kal-Elvis and Friends"
................................


And then change the above Trigger1 to something like:
............
type = VictoryQuote
triggerall = NumEnemy = 1
trigger1 = EnemyNear, Authorname = "Hannibal/Kal-Elvis and Friends"
trigger1 = EnemyNear, Name = "Superman1" || P2Name = "Superman1"
value = 3 ; suppose your Superman52#1 specific win quote is victory3 under your MUGEN character's [Quotes]
............

............
type = VictoryQuote
triggerall = NumEnemy = 1
trigger1 = EnemyNear, Authorname = "Hannibal/Kal-Elvis and Friends"
trigger1 = EnemyNear, Name = "Superman2" || P2Name = "Superman2"
value = 4 ; suppose your Superman52#2 specific win quote is victory4 under your MUGEN character's [Quotes]
............
You used the old version. They have a new version. You can find it in the Mugen Multiverse downloads section.
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Werewood

Werewood


Posts : 5691
Join date : 2014-08-11

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PostSubject: Re: Superman52 Problem   Superman52 Problem EmptyMarch 22nd 2017, 7:31 am

mugenfights69 wrote:

You used the old version. They have a new version. You can find it in the Mugen Multiverse downloads section.

I did got and used the Superman 52 by "Hannibal/Kal-Elvis and Friends" on the MMV downloads section exactly Arrow :
http://mugenmultiverse.webstarts.com/
=> http://www.mediafire.com/file/zrxrz7m9k8aavx8/Superman52_V2.7z

The other two (2) Superman's were made by "Logansam" not by "Hannibal/Kal-Elvis and Friends".... No

Anyway, whoever the MUGEN creators/authors are, and whatever names the MUGEN characters are, the idea is the same with the EnemyNear, Authorname = part and the EnemyNear, Name = part in type = VictoryQuote Superman52 Problem 3876111886
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mugenfights69




Posts : 8
Join date : 2017-02-27
Age : 35
Location : Canada

Superman52 Problem Empty
PostSubject: Re: Superman52 Problem   Superman52 Problem EmptyMarch 22nd 2017, 4:44 pm

borewood2013 wrote:
mugenfights69 wrote:

You used the old version. They have a new version. You can find it in the Mugen Multiverse downloads section.

I did got and used the Superman 52 by "Hannibal/Kal-Elvis and Friends" on the MMV downloads section exactly Arrow :
http://mugenmultiverse.webstarts.com/
=> http://www.mediafire.com/file/zrxrz7m9k8aavx8/Superman52_V2.7z

The other two (2) Superman's were made by "Logansam" not by "Hannibal/Kal-Elvis and Friends".... No

Anyway, whoever the MUGEN creators/authors are, and whatever names the MUGEN characters are, the idea is the same with the EnemyNear, Authorname = part and the EnemyNear, Name = part in type = VictoryQuote Superman52 Problem 3876111886
Can you post a picture of where the [State -3, VictoryQuote] code is? I can't find it
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Werewood

Werewood


Posts : 5691
Join date : 2014-08-11

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PostSubject: Re: Superman52 Problem   Superman52 Problem EmptyMarch 24th 2017, 8:44 am

mugenfights69 wrote:
Can you post a picture of where the [State -3, VictoryQuote] code is? I can't find it

No and you have to put all the "[State -3, VictoryQuote]...." MUGEN lines of code in your MUGEN character's MUGEN files (i.e. xxx.cns, xxx.st) and the MUGEN code must need to be put under this line:

"[Statedef -3]"
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mugenfights69




Posts : 8
Join date : 2017-02-27
Age : 35
Location : Canada

Superman52 Problem Empty
PostSubject: Re: Superman52 Problem   Superman52 Problem EmptyMarch 24th 2017, 6:30 pm

borewood2013 wrote:
mugenfights69 wrote:
Can you post a picture of where the [State -3, VictoryQuote] code is? I can't find it

No and you have to put all the "[State -3, VictoryQuote]...." MUGEN lines of code in your MUGEN character's MUGEN files (i.e. xxx.cns, xxx.st) and the MUGEN code must need to be put under this line:

"[Statedef -3]"

https://i.servimg.com/u/f58/19/64/69/88/d10.png
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Werewood

Werewood


Posts : 5691
Join date : 2014-08-11

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PostSubject: Re: Superman52 Problem   Superman52 Problem EmptyMarch 26th 2017, 5:13 pm

mugenfights69 wrote:
borewood2013 wrote:
mugenfights69 wrote:
Can you post a picture of where the [State -3, VictoryQuote] code is? I can't find it

No and you have to put all the "[State -3, VictoryQuote]...." MUGEN lines of code in your MUGEN character's MUGEN files (i.e. xxx.cns, xxx.st) and the MUGEN code must need to be put under this line:

"[Statedef -3]"

https://i.servimg.com/u/f58/19/64/69/88/d10.png

Oh I see....it looks like there is no "[Statedef -3]" in all your MUGEN CNS files right? Question
This way you have to add this "[Statedef -3]" by yourself.  study
Perhaps try to open your xxx.cns, xxx.st MUGEN files and somewhere at the bottom you can add this "[Statedef -3]" line of MUGEN code, then put those "[State -3, VictoryQuote]...." MUGEN lines of code under this newly added "[Statedef -3]" line of MUGEN code, just to make sure, within all your MUGEN CNS files, there can be ONLY ONE (1) "[Statedef -3]" line of MUGEN code........ Superman52 Problem 3876111886
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mugenfights69




Posts : 8
Join date : 2017-02-27
Age : 35
Location : Canada

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PostSubject: Re: Superman52 Problem   Superman52 Problem EmptyMarch 31st 2017, 1:41 pm

borewood2013 wrote:
mugenfights69 wrote:
borewood2013 wrote:
mugenfights69 wrote:
Can you post a picture of where the [State -3, VictoryQuote] code is? I can't find it

No and you have to put all the "[State -3, VictoryQuote]...." MUGEN lines of code in your MUGEN character's MUGEN files (i.e. xxx.cns, xxx.st) and the MUGEN code must need to be put under this line:

"[Statedef -3]"

https://i.servimg.com/u/f58/19/64/69/88/d10.png

Oh I see....it looks like there is no "[Statedef -3]" in all your MUGEN CNS files right? Question
This way you have to add this "[Statedef -3]" by yourself.  study
Perhaps try to open your xxx.cns, xxx.st MUGEN files and somewhere at the bottom you can add this "[Statedef -3]" line of MUGEN code, then put those "[State -3, VictoryQuote]...." MUGEN lines of code under this newly added "[Statedef -3]" line of MUGEN code, just to make sure, within all your MUGEN CNS files, there can be ONLY ONE (1) "[Statedef -3]" line of MUGEN code........ Superman52 Problem 3876111886

Thanks! It works know
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Werewood

Werewood


Posts : 5691
Join date : 2014-08-11

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PostSubject: Re: Superman52 Problem   Superman52 Problem EmptyApril 3rd 2017, 7:17 am

Good job very much! Superman52 Problem 670481599
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