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 WE LOVE FRANKENSPRITING....

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JARRO77
LESSARD
Shining
Mazemerald
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Mazemerald




Posts : 3999
Join date : 2012-12-10
Age : 28

WE LOVE FRANKENSPRITING.... Empty
PostSubject: WE LOVE FRANKENSPRITING....   WE LOVE FRANKENSPRITING.... EmptyFebruary 14th 2017, 1:39 pm

WE LOVE FRANKENSPRITING.... Coolte10

the frankenspriting is simply the most amazing technique to make new chars in mugen.

with the perfect base and the perfect palettes the magic happens.

when we found the suitable base for our project, everything is easier and faster.

don´t worry the frankenspriting is not a poorness of talent or junk stuff.

famous company already used this amazing resouce of creation.

it´s a thing complety normal and sometimes almost imperceptible.

try it and you will surprise yourself.


WE LOVE FRANKENSPRITING.... I74s5wWE LOVE FRANKENSPRITING.... Roybro10WE LOVE FRANKENSPRITING.... SE4tQWE LOVE FRANKENSPRITING.... MOb61WE LOVE FRANKENSPRITING.... Reverse_Flash_fast_stab_set_upWE LOVE FRANKENSPRITING.... The_hood_sprite_by_cero2kWE LOVE FRANKENSPRITING.... Stance_reworked


scratch scratch how to make a frankenspriting? scratch scratch

1 - select a char with the same body structure of your project char.

2 - add the same palette to the base using the fighter factory in bmp 256 colors.

3 - crop and paste the part you will use to create a new body.

4 - remove or add new details to fit to the final project.

5 - if with a unique base you don´t get to make your char, you can to use 2 or 3 bases.

6 - it can be the head of a char, arm and legs of another and etc.

7 - take a care with the palettes for to fit it perfectly.

8 - proportions are very important like height and width.

9 - some frankspriting are only change of head. = example ryu and ken or morrigan and lilith.

10 - polish the sprites and remove the unnecessary traces will make the work looks very original.

----------------------------------------------

INSPIRATIONS FOR YOU....

pseudoingles and mario8251real like this post

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Shining

Shining


Posts : 4994
Join date : 2013-03-26
Age : 44
Location : Italy

WE LOVE FRANKENSPRITING.... Empty
PostSubject: Re: WE LOVE FRANKENSPRITING....   WE LOVE FRANKENSPRITING.... EmptyFebruary 14th 2017, 1:55 pm

WE LOVE FRANKENSPRITING.... 670481599
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LESSARD

LESSARD


Posts : 2221
Join date : 2016-06-19
Age : 44
Location : In your wildest mugen Dreams

WE LOVE FRANKENSPRITING.... Empty
PostSubject: Re: WE LOVE FRANKENSPRITING....   WE LOVE FRANKENSPRITING.... EmptyFebruary 15th 2017, 11:15 am

Cool also the frankespriting its a great form to make new sprites to expand moves of existent chars
WE LOVE FRANKENSPRITING.... Xvvvvv10
For example i revamp this old kick of Shin Ryu (kicking foot looks weird bigger lol! ), and use Kim's upper body and edit the details to avoid look exaclty like Kim.
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JARRO77

JARRO77


Posts : 1880
Join date : 2012-06-01
Age : 32
Location : Italy

WE LOVE FRANKENSPRITING.... Empty
PostSubject: Re: WE LOVE FRANKENSPRITING....   WE LOVE FRANKENSPRITING.... EmptyFebruary 15th 2017, 12:40 pm

Frankenspriting Rocks!!!!!
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volzzilla

volzzilla


Posts : 10259
Join date : 2012-05-02

WE LOVE FRANKENSPRITING.... Empty
PostSubject: Re: WE LOVE FRANKENSPRITING....   WE LOVE FRANKENSPRITING.... EmptyFebruary 17th 2017, 3:53 pm

good job on this tutorial mazemerald Smile
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Werewood

Werewood


Posts : 5691
Join date : 2014-08-11

WE LOVE FRANKENSPRITING.... Empty
PostSubject: Re: WE LOVE FRANKENSPRITING....   WE LOVE FRANKENSPRITING.... EmptyMarch 13th 2017, 5:52 am

YES!  yes Franken-spriting is one (1) of the greatest inventions in the world of video gaming!  WE LOVE FRANKENSPRITING.... 978788824

It can help make some impossible things possible! geek

Yet, I think its usefulness depends on the user's graphics skill, like me, I don't know jack about drawing and sprite-making, so my Franken-spriting skill level is just like a baby......... Sad

For example, for my "Custom Experimental BA Wang Pairon", since the PC BA source game does not have an actual "turn" sprite, so I had to use Franken-spriting to try to make a simple one, also for my "Custom Kung Fu Hustle The Beast", since the Flash Kung Fu Fighter gives only very limited set of The Beast sprites, I had to Franken-sprite many different sprites for all the unexisting moves (Kung Fu Hustle The Beast sprites are relatively simple lik 8-bit GFX, so I managed to be able to make many more different unexisting sprites):

WE LOVE FRANKENSPRITING.... 7l7pn010
in case servimg not working for you....:
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https://onedrive.live.com/?cid=7DB65F02B0BBD12E
Doom

Doom


Posts : 10512
Join date : 2014-08-22

WE LOVE FRANKENSPRITING.... Empty
PostSubject: Re: WE LOVE FRANKENSPRITING....   WE LOVE FRANKENSPRITING.... EmptyMarch 15th 2017, 6:43 am


Your post is very inspiring ... as are most of your posts ... WE LOVE FRANKENSPRITING.... 311127478
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https://doom783.wixsite.com/doomismia
Werewood

Werewood


Posts : 5691
Join date : 2014-08-11

WE LOVE FRANKENSPRITING.... Empty
PostSubject: Re: WE LOVE FRANKENSPRITING....   WE LOVE FRANKENSPRITING.... EmptyMarch 15th 2017, 7:27 am

Doom wrote:

Your post is very inspiring ... as are most of your posts ... WE LOVE FRANKENSPRITING.... 311127478

Yo Doom your posts are very inspiring too!  WE LOVE FRANKENSPRITING.... 670481599 And you have some cool drawing skill......remember you once helped me with a Cobra bike sprite fix? Question   I wish I can draw sprites like you do!  Very Happy
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https://onedrive.live.com/?cid=7DB65F02B0BBD12E
Vity.Vistys.

Vity.Vistys.


Posts : 548
Join date : 2021-06-08
Age : 22
Location : Ukraine

WE LOVE FRANKENSPRITING.... Empty
PostSubject: Re: WE LOVE FRANKENSPRITING....   WE LOVE FRANKENSPRITING.... EmptyMay 31st 2022, 4:18 am

what base was used for the hood?
WE LOVE FRANKENSPRITING.... The_ho12
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Vity.Vistys.

Vity.Vistys.


Posts : 548
Join date : 2021-06-08
Age : 22
Location : Ukraine

WE LOVE FRANKENSPRITING.... Empty
PostSubject: Re: WE LOVE FRANKENSPRITING....   WE LOVE FRANKENSPRITING.... EmptyMay 31st 2022, 4:25 am

Sprite by cero2k.
Frankensprite of Yamazaki or whatever his name is from SNK, Iori's arms, Dr. Doom's Hood.
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