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| Barreer Wot Update | |
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Author | Message |
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LESSARD
Posts : 2221 Join date : 2016-06-20 Age : 45 Location : In your wildest mugen Dreams
| Subject: Barreer Wot Update December 28th 2016, 7:58 pm | |
| Hi and merry Christmas to all. This edit (update really) was a petition from my brother yolomate, i want share with all. Barreer Wot by buyog, PrimeOp, Enzo, Arque, edit by carpa5, and update by me i update the palette base and the *SFF to add the power ring FX to can share the costume color palette. FROM THIS: TO THIS: So in battle you can have the power ring just like the costume color: I hope You Like It Here is the link: http://www.mediafire.com/file/lcee3b035o0a0pb/Barreer_Wot_Update.rar Thanks and credits to buyog, PrimeOp, Enzo, Arque for the original hal jordan sprites edit by carpa5, *Sff update and new *Pals by LESSARD LESSARD | |
| | | yolomate
Posts : 7507 Join date : 2013-06-18 Age : 47
| Subject: Re: Barreer Wot Update December 28th 2016, 9:36 pm | |
| 10000000000000 thank you great but... the aura still green!!! | |
| | | carpa5
Posts : 1388 Join date : 2012-06-04
| Subject: Re: Barreer Wot Update December 28th 2016, 9:45 pm | |
| thanks lessard amzing update | |
| | | LESSARD
Posts : 2221 Join date : 2016-06-20 Age : 45 Location : In your wildest mugen Dreams
| Subject: Re: Barreer Wot Update December 28th 2016, 10:01 pm | |
| - yolomate wrote:
- 10000000000000 thank you great but... the aura still green!!!
Yeah just when i finish the update i finally understand what do you think. The aura its a code, not an sprite; in fact i change that but produces a bug i a super and made it infinite. im still thinking how to made that. i promise to do it but im very busy with my WIPS, i think must made an aura like old saint seiya characters. Im glad you like it. | |
| | | volzzilla
Posts : 10259 Join date : 2012-05-02
| Subject: Re: Barreer Wot Update December 29th 2016, 6:20 am | |
| that was a very cool thing you did lessard | |
| | | Werewood
Posts : 5691 Join date : 2014-08-11
| Subject: Re: Barreer Wot Update December 29th 2016, 6:56 pm | |
| I found that in the "Barreer Wot"'s overrides.st MUGEN CNS file, under [Statedef -2], a AfterImage MUGEN State Controller is being used to make the aura. And I tried to add the 6 palette aura colors to make it work as expected : BarreerWot_PURPLE_and_BLUE (PalNo = 1/7 and PalNo = 2/8 ): - in case servimg not working for you...:
BarreerWot_CYAN_and_GREEN (PalNo = 3/9 and PalNo = 4/10): - in case servimg not working for you...:
BarreerWot_YELLOW_and_RED (PalNo = 5/11 and PalNo = 6/12) - in case servimg not working for you...:
You can just replace the above mentioned AfterImage MUGEN State Controller lines of MUGEN code from these: - Code:
-
[State -2, AfterImage] type = AfterImage triggerall = (RoundState = 2) && Power >= 3000 trigger1 = Time % 300 = 0 time = 300 length = 20 palcolor = 1 paladd = -200,40,-200 palmul = 256,256,256 trans = add by these: - Code:
-
[State -2, AfterImage] ; PURPLE type = AfterImage triggerall = (RoundState = 2) && Power >= 3000 trigger1 = Time % 300 = 0 trigger1 = PalNo = 1 || PalNo = 7 time = 300 length = 20 palcolor = 1 paladd = 255,-255,0 palmul = 256,256,256 trans = add ignorehitpause = 1
[State -2, AfterImage] ; BLUE type = AfterImage triggerall = (RoundState = 2) && Power >= 3000 trigger1 = Time % 300 = 0 trigger1 = PalNo = 2 || PalNo = 8 time = 300 length = 20 palcolor = 1 paladd = -255,-255,0 palmul = 256,256,256 trans = add ignorehitpause = 1
[State -2, AfterImage] ; CYAN type = AfterImage triggerall = (RoundState = 2) && Power >= 3000 trigger1 = Time % 300 = 0 trigger1 = PalNo = 3 || PalNo = 9 time = 300 length = 20 palcolor = 1 paladd = -255,0,255 palmul = 256,256,256 trans = add ignorehitpause = 1
[State -2, AfterImage] ; GREEN type = AfterImage triggerall = (RoundState = 2) && Power >= 3000 trigger1 = Time % 300 = 0 trigger1 = PalNo = 4 || PalNo = 10 time = 300 length = 20 palcolor = 1 paladd = -255,0,-255 palmul = 256,256,256 trans = add ignorehitpause = 1
[State -2, AfterImage] ; YELLOW type = AfterImage triggerall = (RoundState = 2) && Power >= 3000 trigger1 = Time % 300 = 0 trigger1 = PalNo = 5 || PalNo = 11 time = 300 length = 20 palcolor = 1 paladd = 255,0,-255 palmul = 256,256,256 trans = add ignorehitpause = 1
[State -2, AfterImage] ; RED type = AfterImage triggerall = (RoundState = 2) && Power >= 3000 trigger1 = Time % 300 = 0 trigger1 = PalNo = 6 || PalNo = 12 time = 300 length = 20 palcolor = 1 paladd = 0,-255,-255 palmul = 256,256,256 trans = add ignorehitpause = 1 And in additional, if you want to make the palettes#7-12 work with the 6 aura colors, then you will need to edit the "Barreer Wot"'s BarreerWot.def MUGEN DEF file from this: - Code:
-
;***************************************************************************; ;******************* Created in Fighter Factory Ultimate *******************; ;******************* http://www.virtualltek.com *******************; ;***************************************************************************;
[Info] name ="Hal Jordan" displayname ="Barreer Wot" versiondate =04,14,2001 mugenversion =04,14,2001 author ="Enzo, Buyog2099, Arque, and McCready, edit by carpa5, sff update and pals by LESSARD" pal.defaults =1,2,3,4,5,6,7,8,9,10,11,12
[Files] sprite =GLHal.sff anim =GLHal.air sound =GLHal.snd cmd =GLHal.cmd cns =GLHal.cns stcommon =DCvsMarvelcommon1.cns st =basics.st pal1=LESSARD PALETTE PURPLE.act pal2=LESSARD PALETTE BLUE.act pal3=LESSARD PALETTE CYAN.act pal4=LESSARD PALETTE.act pal5=LESSARD PALETTE YELLOW.act pal6=LESSARD PALETTE RED.act pal7= pal8= pal9= pal10= pal11= pal12=
st1=specials.st st2=hypers.st st3=overrides.st
[Arcade] intro.storyboard = ending.storyboard =
to this: - Code:
-
;***************************************************************************; ;******************* Created in Fighter Factory Ultimate *******************; ;******************* http://www.virtualltek.com *******************; ;***************************************************************************;
[Info] name ="Hal Jordan" displayname ="Barreer Wot" versiondate =04,14,2001 mugenversion =04,14,2001 author ="Enzo, Buyog2099, Arque, and McCready, edit by carpa5, sff update and pals by LESSARD" pal.defaults =1,2,3,4,5,6,7,8,9,10,11,12
[Files] sprite =GLHal.sff anim =GLHal.air sound =GLHal.snd cmd =GLHal.cmd cns =GLHal.cns stcommon =DCvsMarvelcommon1.cns st =basics.st pal1=LESSARD PALETTE PURPLE.act pal2=LESSARD PALETTE BLUE.act pal3=LESSARD PALETTE CYAN.act pal4=LESSARD PALETTE.act pal5=LESSARD PALETTE YELLOW.act pal6=LESSARD PALETTE RED.act pal7=LESSARD PALETTE PURPLE.act pal8=LESSARD PALETTE BLUE.act pal9=LESSARD PALETTE CYAN.act pal10=LESSARD PALETTE.act pal11=LESSARD PALETTE YELLOW.act pal12=LESSARD PALETTE YELLOW.act
st1=specials.st st2=hypers.st st3=overrides.st
[Arcade] intro.storyboard = ending.storyboard =
P.S. lucky today my roommate is available to help me with colors (as I am color-blinded and my roommate is the one who can help me with colors, I owe him many bottles of beer LOL ).
| |
| | | Shining
Posts : 5034 Join date : 2013-03-26 Age : 44 Location : Italy
| Subject: Re: Barreer Wot Update December 29th 2016, 7:04 pm | |
| Can you share final result please? | |
| | | LESSARD
Posts : 2221 Join date : 2016-06-20 Age : 45 Location : In your wildest mugen Dreams
| Subject: Re: Barreer Wot Update December 29th 2016, 10:08 pm | |
| - borewood2013 wrote:
- I found that in the "Barreer Wot"'s overrides.st MUGEN CNS file, under [Statedef -2], a AfterImage MUGEN State Controller is being used to make the aura.
And I tried to add the 6 palette aura colors to make it work as expected :
BarreerWot_PURPLE_and_BLUE (PalNo = 1/7 and PalNo = 2/8 ):
- in case servimg not working for you...:
BarreerWot_CYAN_and_GREEN (PalNo = 3/9 and PalNo = 4/10):
- in case servimg not working for you...:
BarreerWot_YELLOW_and_RED (PalNo = 5/11 and PalNo = 6/12)
- in case servimg not working for you...:
You can just replace the above mentioned AfterImage MUGEN State Controller lines of MUGEN code from these: - Code:
-
[State -2, AfterImage] type = AfterImage triggerall = (RoundState = 2) && Power >= 3000 trigger1 = Time % 300 = 0 time = 300 length = 20 palcolor = 1 paladd = -200,40,-200 palmul = 256,256,256 trans = add by these: - Code:
-
[State -2, AfterImage] ; PURPLE type = AfterImage triggerall = (RoundState = 2) && Power >= 3000 trigger1 = Time % 300 = 0 trigger1 = PalNo = 1 || PalNo = 7 time = 300 length = 20 palcolor = 1 paladd = 255,-255,0 palmul = 256,256,256 trans = add ignorehitpause = 1
[State -2, AfterImage] ; BLUE type = AfterImage triggerall = (RoundState = 2) && Power >= 3000 trigger1 = Time % 300 = 0 trigger1 = PalNo = 2 || PalNo = 8 time = 300 length = 20 palcolor = 1 paladd = -255,-255,0 palmul = 256,256,256 trans = add ignorehitpause = 1
[State -2, AfterImage] ; CYAN type = AfterImage triggerall = (RoundState = 2) && Power >= 3000 trigger1 = Time % 300 = 0 trigger1 = PalNo = 3 || PalNo = 9 time = 300 length = 20 palcolor = 1 paladd = -255,0,255 palmul = 256,256,256 trans = add ignorehitpause = 1
[State -2, AfterImage] ; GREEN type = AfterImage triggerall = (RoundState = 2) && Power >= 3000 trigger1 = Time % 300 = 0 trigger1 = PalNo = 4 || PalNo = 10 time = 300 length = 20 palcolor = 1 paladd = -255,0,-255 palmul = 256,256,256 trans = add ignorehitpause = 1
[State -2, AfterImage] ; YELLOW type = AfterImage triggerall = (RoundState = 2) && Power >= 3000 trigger1 = Time % 300 = 0 trigger1 = PalNo = 5 || PalNo = 11 time = 300 length = 20 palcolor = 1 paladd = 255,0,-255 palmul = 256,256,256 trans = add ignorehitpause = 1
[State -2, AfterImage] ; RED type = AfterImage triggerall = (RoundState = 2) && Power >= 3000 trigger1 = Time % 300 = 0 trigger1 = PalNo = 6 || PalNo = 12 time = 300 length = 20 palcolor = 1 paladd = 0,-255,-255 palmul = 256,256,256 trans = add ignorehitpause = 1 And in additional, if you want to make the palettes#7-12 work with the 6 aura colors, then you will need to edit the "Barreer Wot"'s BarreerWot.def MUGEN DEF file from this: - Code:
-
;***************************************************************************; ;******************* Created in Fighter Factory Ultimate *******************; ;******************* http://www.virtualltek.com *******************; ;***************************************************************************;
[Info] name ="Hal Jordan" displayname ="Barreer Wot" versiondate =04,14,2001 mugenversion =04,14,2001 author ="Enzo, Buyog2099, Arque, and McCready, edit by carpa5, sff update and pals by LESSARD" pal.defaults =1,2,3,4,5,6,7,8,9,10,11,12
[Files] sprite =GLHal.sff anim =GLHal.air sound =GLHal.snd cmd =GLHal.cmd cns =GLHal.cns stcommon =DCvsMarvelcommon1.cns st =basics.st pal1=LESSARD PALETTE PURPLE.act pal2=LESSARD PALETTE BLUE.act pal3=LESSARD PALETTE CYAN.act pal4=LESSARD PALETTE.act pal5=LESSARD PALETTE YELLOW.act pal6=LESSARD PALETTE RED.act pal7= pal8= pal9= pal10= pal11= pal12=
st1=specials.st st2=hypers.st st3=overrides.st
[Arcade] intro.storyboard = ending.storyboard =
to this: - Code:
-
;***************************************************************************; ;******************* Created in Fighter Factory Ultimate *******************; ;******************* http://www.virtualltek.com *******************; ;***************************************************************************;
[Info] name ="Hal Jordan" displayname ="Barreer Wot" versiondate =04,14,2001 mugenversion =04,14,2001 author ="Enzo, Buyog2099, Arque, and McCready, edit by carpa5, sff update and pals by LESSARD" pal.defaults =1,2,3,4,5,6,7,8,9,10,11,12
[Files] sprite =GLHal.sff anim =GLHal.air sound =GLHal.snd cmd =GLHal.cmd cns =GLHal.cns stcommon =DCvsMarvelcommon1.cns st =basics.st pal1=LESSARD PALETTE PURPLE.act pal2=LESSARD PALETTE BLUE.act pal3=LESSARD PALETTE CYAN.act pal4=LESSARD PALETTE.act pal5=LESSARD PALETTE YELLOW.act pal6=LESSARD PALETTE RED.act pal7=LESSARD PALETTE PURPLE.act pal8=LESSARD PALETTE BLUE.act pal9=LESSARD PALETTE CYAN.act pal10=LESSARD PALETTE.act pal11=LESSARD PALETTE YELLOW.act pal12=LESSARD PALETTE YELLOW.act
st1=specials.st st2=hypers.st st3=overrides.st
[Arcade] intro.storyboard = ending.storyboard =
P.S. lucky today my roommate is available to help me with colors (as I am color-blinded and my roommate is the one who can help me with colors, I owe him many bottles of beer LOL ).
Thank you very Much thats the idea i have but i didnt know how to make it work. 1000 000 thanks. Im glad you support my update . You ROCKS!!!! ( BTW i forgot to Fix small portrait palette) I upload Later. | |
| | | yolomate
Posts : 7507 Join date : 2013-06-18 Age : 47
| Subject: Re: Barreer Wot Update December 29th 2016, 10:29 pm | |
| I recreated my palletesfor this I TRY OK? | |
| | | yolomate
Posts : 7507 Join date : 2013-06-18 Age : 47
| Subject: Re: Barreer Wot Update December 29th 2016, 10:55 pm | |
| OK I GOT PUT MORE PALS BUT NO WORKIN FINE! | |
| | | yolomate
Posts : 7507 Join date : 2013-06-18 Age : 47
| Subject: Re: Barreer Wot Update December 29th 2016, 11:12 pm | |
| I wanna put more pals with green aura
[State -2, AfterImage] ; GREEN type = AfterImage triggerall = (RoundState = 2) && Power >= 3000 trigger1 = Time % 300 = 0 trigger1 = PalNo = 1 || PalNo = 12 (THIS PART NEED EDIT??) time = 300 length = 20 palcolor = 1 paladd = -255,0,-255 palmul = 256,256,256 trans = add ignorehitpause = 1 | |
| | | yolomate
Posts : 7507 Join date : 2013-06-18 Age : 47
| Subject: Re: Barreer Wot Update December 29th 2016, 11:48 pm | |
| hey I fixed all and put new palletes too!!! | |
| | | carpa5
Posts : 1388 Join date : 2012-06-04
| Subject: Re: Barreer Wot Update December 30th 2016, 2:43 am | |
| - yolomate wrote:
- hey I fixed all and put new palletes too!!!
its the seem link to dowload | |
| | | yolomate
Posts : 7507 Join date : 2013-06-18 Age : 47
| Subject: Re: Barreer Wot Update December 30th 2016, 3:15 am | |
| ok Carpa 5 now this fixed and more palletes http://www.mediafire.com/file/3t1yndedm2ejd2d/Barreer+Wotfix.zip | |
| | | carpa5
Posts : 1388 Join date : 2012-06-04
| Subject: Re: Barreer Wot Update December 30th 2016, 4:51 am | |
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