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Extra late for me to join the MMV Halloween Event 2016.....a new MUGEN character WIP....
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Werewood
Posts : 5691 Join date : 2014-08-11
Subject: Extra late for me to join the MMV Halloween Event 2016.....a new MUGEN character WIP.... November 15th 2016, 4:01 pm
Extra late for me to join the MMV Halloween Event 2016.. ...a new MUGEN character WIP....
As part of MMV's Surprise Mugen Event, Halloween Madness 2016 (click here for more info)
MUGEN "Custom Experimental BA Wang Pairon" WIP 2016-11-16
This time I tried to mugenize a Wang Pairon from a PC fighting game "Blade Arcus from Shining".
I know many fighting game fans don't quite like this "Blade Arcus from Shining", and I don't care because I just want to mugenize a Wang Pairon, as her story is what has catched my attention very much -- a Chinese girl fighting hard to try to get her schoolmate (Ryuga) back to the right track.
Since all stuff in this PC fighting game "Blade Arcus from Shining" are done in 2.5D (no real 2D sprites made and used) from 3D models, there is no perfect way to rip except using my usual "make-movies-take-screenshots-clean-images" way to rip the "sprites". I managed to separate some VFXs out of the character body, but for some it is not possible (at least to me) because some seem to be embedded in the character body file itself. And most full-screen/out-of-screen VFXs are too hard for me to rip, so I try to find some alternatives from other ripped fighting games such as Ougon Musou Kyoku, which offers some nicely ripped VFXs.
By the way, the source game developer (Studio Saizensen) is kind of lazy as I don't see any standing&crouching turn animations, so I have to Franken-sprite a couple of turn "sprites" for Wang Pairon.....
Since the "Blade Arcus from Shining" PC version has no screen resolution option, it looks good only in 1280x720. As a result, all the "sprites" I ripped can also look good only in 1280x720 in MUGEN. Here is a MUGEN1.0 with 1280x720 setting screen shot:
Now, the MUGEN WIP status is like this: 1) all the "sprites" have been ripped and put into the .sff MUGEN file
2) will try to rip the sound/voice samples from the source game, lucky zedk8 is nice enough to have ripped Wang Pairon's voices and Ryuga's voices at YouTube 3) then enter the MUGEN coding process, will try to follow the source game system and game play (yes, there will be a Ryuga assist/helper/support)
Here are some YouTube videos showing what "Blade Arcus from Shining" is about (featuring Wang Pairon):
* a nice toy figure of Wang Pairon [You must be registered and logged in to see this image.]:
Last edited by borewood2013 on November 16th 2016, 2:25 am; edited 1 time in total
volzzilla
Posts : 10259 Join date : 2012-05-02
Subject: Re: Extra late for me to join the MMV Halloween Event 2016.....a new MUGEN character WIP.... November 15th 2016, 11:08 pm
good to see you borewood
and your new project looks cool
Doom
Posts : 10512 Join date : 2014-08-22
Subject: Re: Extra late for me to join the MMV Halloween Event 2016.....a new MUGEN character WIP.... November 16th 2016, 1:02 pm
Nice girl ...
Staubhold
Posts : 206 Join date : 2014-08-16 Age : 49 Location : Berlin, Germany
Subject: Re: Extra late for me to join the MMV Halloween Event 2016.....a new MUGEN character WIP.... November 16th 2016, 2:50 pm
Animation looks very smooth. Looking forward to your finished project borewood.
Spoiler:
...and I thought you would create a Splatterhouse1 Poltergeist v2.0 with more horror movie elements for the Halloween event...
Werewood
Posts : 5691 Join date : 2014-08-11
Subject: Re: Extra late for me to join the MMV Halloween Event 2016.....a new MUGEN character WIP.... November 16th 2016, 4:55 pm
Thank you volzzilla & Doom for you usual MUGEN support!
@Staubhold: >> ...and I thought you would create a Splatterhouse1 Poltergeist v2.0 with more horror movie elements for the Halloween event... [You must be registered and logged in to see this image.] I actually was thinking to try to mugenized Splatterhouse1 1st first level boss, you know that bloody room with a lot of monster worms and a hanging corpse: [You must be registered and logged in to see this image.] But then I was busy dealing with some real life work, later on I got hooked up by "Blade Arcus from Shining"......... .........well, I am not giving up Splatterhouse1 1st first level boss, as well as Splatterhouse1 Poltergeist v2.0.........
Back to my "Custom Experimental BA Wang Pairon" WIP..... Oh I forgot to add the hyper move big background portrait to the .sff MUGEN file, well, I found the source game one, and an extra one who was made by a deviantart artist, kowa1985
The source game one is like this: [You must be registered and logged in to see this image.]
I am thinking to use the source game one for the hyper#1 and the deviantart one for the hyper#2.......well, if you have a suggestion then please let me know thank you in advance!
Doom
Posts : 10512 Join date : 2014-08-22
Subject: Re: Extra late for me to join the MMV Halloween Event 2016.....a new MUGEN character WIP.... November 16th 2016, 5:36 pm
borewood2013 wrote:
Thank you volzzilla & Doom for you usual MUGEN support!
You will always have my support in WIPs of beautiful ladies ...
Staubhold
Posts : 206 Join date : 2014-08-16 Age : 49 Location : Berlin, Germany
Subject: Re: Extra late for me to join the MMV Halloween Event 2016.....a new MUGEN character WIP.... November 23rd 2016, 11:24 am
borewood2013 wrote:
Thank you volzzilla & Doom for you usual MUGEN support!
@Staubhold: >> ...and I thought you would create a Splatterhouse1 Poltergeist v2.0 with more horror movie elements for the Halloween event... [You must be registered and logged in to see this image.] I actually was thinking to try to mugenized Splatterhouse1 1st first level boss, you know that bloody room with a lot of monster worms and a hanging corpse: [You must be registered and logged in to see this image.] But then I was busy dealing with some real life work, later on I got hooked up by "Blade Arcus from Shining"......... .........well, I am not giving up Splatterhouse1 1st first level boss, as well as Splatterhouse1 Poltergeist v2.0.........
Nice, the Boreworms/Body Eaters boss from Splatterhouse 1. Can´t wait.
borewood2013 wrote:
Thank you volzzilla & Doom for you usual MUGEN support!
Oh I forgot to add the hyper move big background portrait to the .sff MUGEN file, well, I found the source game one, and an extra one who was made by a deviantart artist, kowa1985
The source game one is like this: [You must be registered and logged in to see this image.]
I am thinking to use the source game one for the hyper#1 and the deviantart one for the hyper#2.......well, if you have a suggestion then please let me know thank you in advance!
Yeah, use them both... They both look very nice.
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Subject: Re: Extra late for me to join the MMV Halloween Event 2016.....a new MUGEN character WIP....
Extra late for me to join the MMV Halloween Event 2016.....a new MUGEN character WIP....