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Subject: Help with Explods August 25th 2016, 3:54 pm
Hi there
Currently making my first mugen character and I may need a little bit of help. I'm trying to make an explod effect do damage, the effect belongs to the medium kick move.
The move happens around 0:16 here, in a version of the character by another creator
(on a sidenote, I'm also trying to let the effect have the cool pinkish aura follow thing that this one has, anyone idea's?)
Basicly I can get the effect to show up but it won't do damage, I'm not sure if it's cool to post my code like this but in case anyone would be able to help me out
Spoiler:
; Standing Medium Kick ; CNS difficulty: easy [Statedef 240] type = S movetype= A physics = S juggle = 5 poweradd= 65 ctrl = 0 velset = 0,0 anim = 240
[State 200, 1] type = HitDef trigger1 = Time = 0 attr = S, NA ;Attribute: Standing, Normal Attack damage = 23, 0 ;Damage that move inflicts, guard damage animtype = Medium ;Animation type: Light, Medium, Heavy, Back (def: Light) guardflag = MA ;Flags on how move is to be guarded against hitflag = MAF ;Flags of conditions that move can hit priority = 3, Hit ;Attack priority: 0 (least) to 7 (most), 4 default ;Hit/Miss/Dodge type (Def: Hit) pausetime = 8, 8 ;Time attacker pauses, time opponent shakes sparkno = 0 ;Spark anim no (Def: set above) sparkxy = -10, -30 ;X-offset for the "hit spark" rel. to p2, ;Y-offset for the spark rel. to p1 hitsound = 5, 0 ;Sound to play on hit guardsound = 6, 0 ;Sound to play on guard ground.type = High ;Type: High, Low, Trip (def: Normal) ground.slidetime = 5 ;Time that the opponent slides back ground.hittime = 12 ;Time opponent is in hit state ground.velocity = -4 ;Velocity at which opponent is pushed airguard.velocity = -1.9,-.8 ;Guard velocity in air (def: (air.xvel*1.5, air.yvel/2)) air.type = High ;Type: High, Low, Trip (def: same as ground.type) air.velocity = -1.4,-3 ;X-velocity at which opponent is pushed, ;Y-velocity at which opponent is pushed air.hittime = 12 ;Time before opponent regains control in air
[State 240, 5] type = ChangeState trigger1 = AnimTime = 0 value = 0 ctrl = 1