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Subject: SSJ3 Gokou 2.0 August 24th 2016, 12:33 pm
Finally here is “SSJ3 Gokou” (aka Goku SSJ3) after the beta release in 2012 but now in the final version. As much bugs is found the character will be updated and the link will be replaced
The AI sucks is to powerfull and is probably gonna be updated too And maybe a WinMugen Version if someone is still using it. .
Hope you can understand the use of this sprite/sheet restriction due the work I've been doing since 2011 without taking any pixel from another author in order to make this character image as original as posible, and it is original compared with the other characters of its type since it has moves that nobody bothered on making. So, at least take your time to contact me and ask for permission, Thank You.
The Character has a CVS system style and is KOF 98 inspired with his DBZ touch, as we planned for all Midnight Fighters Team characters when we founded the team with Intoxicados and Emiliano. This Goku is highlighted by his focused acrobatic combo kicks as we can see on movies like Fusion and Boo's Saga mainly. That why the sprite sheet is UB22/Shin Butoden based because there is where the character is better represented as far as video games concern.
Includes:
- 5 Intros - 6 Win Posses - 3 Taunts - 20 Win Quotes - 12 Optional Palettes - 8 Extra Palletes - Hit Clashes - Beam Clashes (check readme's bottom for compatibility) - Directional Super Jump - Parry - Dodge - Counter - Zanzouken - Special Mode - Recovery Kick - Super Finish - Normal and Special Cancells - Teleport moves - 10 Specials - 5 EX Specials - 8 Supers
Air Fireballs = c [ki = 150] *Cancellables with "Super Energy Fists"
Ki Charge = b + y [ki = none]
Dodge = a + x [ki = none]
Parry * = F [ki = none] * When Opponent attacks you
Counter Attack * = z [ki = 1000] * When Guarding
Super Jump = D, U [ki = none] Super Jump FWD = D, UF [ki = none] Super Jump BWD = D, UB [ki = none]
Grab = F + y [ki = none]
Focus Mode = c + z [ki = 3000] ***
Smash Punch = x + y [ki = 1000]
Uppercut Kick (Launcher) = a + b [ki = none]
Dashing Punch = y (when Dashing forward)
Dashing Kick = b (when Dashing forward)
Teleport combos: _______________
After: "Smash Punch" "Uppercut Kick (Launcher)"and "Dashing kick" A+B+"RIGHT" or X+Y+RIGHT = up to 2 horizontal Hits A+B+"LEFT" or X+Y+LEFT = up to 2 horizontal Hits A+B+"UP" or X+Y+UP = For 1 Upwards Hit A+B+"DOWN" or X+Y+DOWN = For the finish Hit
* Compatible with MFT Clashes * If hold "c" instead of release it, it will decrease your restant power and after that the damage taken will increase depending on the power rested. note: charging will depend on your restant power.
- Ryu Ken = D, DF, F, D, DF, F, x [ki = 1000]
- Ryu Ken = D, DF, F, D, DF, F, y [ki = 1000]
- Ryu Ken Upwards = D, DB, B, D,DB, B, x [ki = 1000]
- Ryu Ken Upwards = D, DB, B, D,DB, B, y [ki = 1000]
- Kame Hame Ha = D, DF, F, D, DF, F, c [ki = 1000] *Chargable/Cargable
* Hold up to release it upwards * Is chargable If hold till the end, will cost +200 power and will cause +200 damage * Compatible with MFT Clashes note: charging will depend on your restant power
- Fire Flip Kick = D, DB, B, D, DB, B, a [ki = 1000]
- Fire Flip Kick = D, DB, B, D, DB, B, b [ki = 1000]
- Super Energy Fists = D, DF, F, D, DF, F, c [ki = 1000] *in Air
*** Focus mode/Modo Concentración:
- Can connect all attack moves between each other
- You Gain +200 Life
- Cannot guard
- Cannot Parry
- Cannot Charge Ki
- Cannot Dodge
- "Super Armor"
- Zanzouken doesn't need power and now becomes Shunkan idou and teleports right behind the opponent
- Easier to perform Teleport Combos - Cannot use Ki attacks (fireballs, kames, Dragon Punches, etc)
- Faster Walk and Dashes
- Infinite Manual teleport combos
- Can connect teleport combos after every Melee specials
About Genki Dama:
This Genki Dama is based on the last one used in Dragon Ball Z, the one which killed Kid Boo That's why delays its final chargue and it speeds up when a partner is fighting at your side as Vegeta and Majin Boo did in that fight that this Super move is based on.
- Compatible with MFT Clashes - chargable, it will chargue faster with power so... in team mode with your partner increasing power or cheating with F3 you'll see the results xD. - SuperArmor to avoid death while charging, if p2 take out your whole life while charging Super Genki Dama you will die right after the ball explodes forcing a "double KO" if you kill the opponent. - it won't charge anymore if you run out of life.
Akira Toriyama: For Creating Goku and Dragon Ball Series. Bandai: For the awesome Ultimate Battle 22/Shin Boutoden sprites. Elecbyte: For making the old school gamer's dream come true. Emiliano 01: Invalorable ayuda, consejos, enseñansas, Hit & Beam Clashes, Hit Sparks, Testing, Fixing, "support" y otras yerbas ja!. Intoxicados: Testing, feedback, culiadaso, consejos, ayuda y demás. Nymyb: Gracias amigo por el apoyo moral. Crazy Logic: Testing, feedback y por siempre ofrecer ayuda. Jonas: Gracias amigo por las ayudas y las explicaciones que me brindaste. MugenHero: Gracias putaso por la cabeza del Goku normal y el pelo ssj y sjj2 que conservé y edité. Sawady: gracias crack por algunos FX's de tu creación e inspiración para algunas cosas. Finalblast: Thanks for the voice rips. MugenGuild Forum Users: for all the help and solutions to all my questions! POTS: Thank you for your Open Source coding, system stuff I took and your "Greatest Hits of Character's Feedback" topic. Seravy: For superarmor code. Chrono_Strife, Warusaki3, Choujin, Vyn and some other badass coders I tried to inspirate in, Thanks a lot. EGC: Genial idea de imagen falsa de zanzoken! Seifer Firehart: Thank so much for translating Goku's voices for me! Tapion: Gracias por el aguante, las ideas y por la presentación. Special thanks to "Mugen Generations" my Mugen home. Y a los trasnochados del chat que luego formariamos el Midnight Fighters Team, siempre en mi corazón esas noches enteras de risas muchachos! (Nymyb, Intoxicados, Emiliano_01, The Virus X, Miwel, Frann, Tapion, -Matti-, gabe555)
Hope not to forget someone, so... let me know if a miss some credits, I'll be glad to put your name in this list if you contributed in some way with this character.
Thanks for Downloading the character and Reading this.
- Beam Clash compatibility: -Compatibilidad con choque de poderes:
Original Post: https://mugengenerations.forumotion.com/t5918-ssj3-gokou-2-0#57702
If you want to check this out for our clashes compatibility https://mugengenerations.forumotion.com/t5911-compatibilidad-con-choque-de-poderes-mft
MIDNIGHT FIGHTERS TEAM
Last edited by gabe555 on March 19th 2023, 8:08 pm; edited 5 times in total
Doom
Posts : 10512 Join date : 2014-08-22
Subject: Re: SSJ3 Gokou 2.0 August 24th 2016, 12:53 pm
Felicitaciones por el lanzamiento !!
gabe555
Posts : 9 Join date : 2016-07-24
Subject: Re: SSJ3 Gokou 2.0 August 25th 2016, 4:17 pm
Gracias amigo! Cualquier bug reportalo, saludos!
gabe555
Posts : 9 Join date : 2016-07-24
Subject: Re: SSJ3 Gokou 2.0 March 19th 2023, 8:11 pm
Link y char actualizados
animaraz
Posts : 1804 Join date : 2012-05-20 Age : 48 Location : León, Gto.
Subject: Re: SSJ3 Gokou 2.0 March 19th 2023, 8:25 pm
¡Guau! Gracias ¿Nos podrías adelantar cuales son las novedades?
gabe555 likes this post
Fede X
Posts : 2436 Join date : 2014-06-26 Age : 42 Location : ARGENTINA PARA EL MUNDO
Subject: Re: SSJ3 Gokou 2.0 March 19th 2023, 8:38 pm
fantastico trabajo... No conocia este sitio web... muy interesante!
gabe555 likes this post
Shining
Posts : 5028 Join date : 2013-03-26 Age : 44 Location : Italy
Subject: Re: SSJ3 Gokou 2.0 March 20th 2023, 12:06 am
Great work ...really thanks
gabe555 likes this post
volzzilla
Posts : 10259 Join date : 2012-05-02
Subject: Re: SSJ3 Gokou 2.0 March 20th 2023, 8:58 am
gabe555 wrote:
Link y char actualizados
thank you for sharing the update here
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gabe555
Posts : 9 Join date : 2016-07-24
Subject: Re: SSJ3 Gokou 2.0 March 20th 2023, 11:44 am
animaraz wrote:
¡Guau! Gracias ¿Nos podrías adelantar cuales son las novedades?
Basicamente algunos errores de programacion, valores de damage y mejor terminacion, una pulida. Agradeceria un feedback, saludos.
animaraz
Posts : 1804 Join date : 2012-05-20 Age : 48 Location : León, Gto.
Subject: Re: SSJ3 Gokou 2.0 March 31st 2023, 10:14 pm
Pues me tardé en dar mi reporte, pero he tenido mucho trabajo Jejeje.
De programación no le encontré ningún error, los golpes, las combinaciones de golpes y los especiales corren magnificamente. Es un personaje muy fluido, con excelentes efectos especiales y una gran variedad de ataques.
Como errores pues no, realmente no hay nada que pueda comentarte. Más bien como comentario si acaso. Tal vez en una futura actualización podrías volver a hacer la animación para caminar, se ve algo rigida. Los textos de dialogo para intro y burla podrían ser un poco pequeños, pero eso ya es cuestión de gustos.
Te repito, mi única recomendación es pulir un poco la animación para caminar, fuera de eso es un trabajo Mega excelente.
Well, it took me a while to give my report, but I've had a lot of work, lol
I did not find any programming error, the blows, the combinations of blows and the specials run magnificently. He is a very fluid character, with excellent special effects and a wide variety of attacks.
As for errors, well, there really isn't anything I can tell you about. More like a comment if that. Maybe in a future update you could redo the walking animation, it looks a bit stiff. The dialogue texts for intro and taunt could be a bit small, but that's a matter of taste.
I repeat, my only recommendation is to polish the walking animation a bit, other than that it's a mega excellent job.
gabe555 likes this post
gabe555
Posts : 9 Join date : 2016-07-24
Subject: Re: SSJ3 Gokou 2.0 April 4th 2023, 3:23 pm
animaraz wrote:
Pues me tardé en dar mi reporte, pero he tenido mucho trabajo Jejeje.
De programación no le encontré ningún error, los golpes, las combinaciones de golpes y los especiales corren magnificamente. Es un personaje muy fluido, con excelentes efectos especiales y una gran variedad de ataques.
Como errores pues no, realmente no hay nada que pueda comentarte. Más bien como comentario si acaso. Tal vez en una futura actualización podrías volver a hacer la animación para caminar, se ve algo rigida. Los textos de dialogo para intro y burla podrían ser un poco pequeños, pero eso ya es cuestión de gustos.
Te repito, mi única recomendación es pulir un poco la animación para caminar, fuera de eso es un trabajo Mega excelente.
Well, it took me a while to give my report, but I've had a lot of work, lol
I did not find any programming error, the blows, the combinations of blows and the specials run magnificently. He is a very fluid character, with excellent special effects and a wide variety of attacks.
As for errors, well, there really isn't anything I can tell you about. More like a comment if that. Maybe in a future update you could redo the walking animation, it looks a bit stiff. The dialogue texts for intro and taunt could be a bit small, but that's a matter of taste.
I repeat, my only recommendation is to polish the walking animation a bit, other than that it's a mega excellent job.
Muchas gracias por el feedback amigo, a mi tampoco me convence el walk ya, quizas lo corrja en el futuro, saludos!
animaraz likes this post
animaraz
Posts : 1804 Join date : 2012-05-20 Age : 48 Location : León, Gto.
Subject: Re: SSJ3 Gokou 2.0 April 4th 2023, 11:42 pm
¿Estás trabajando en otros proyectos? (Personajes o escenarios)
gabe555 likes this post
gabe555
Posts : 9 Join date : 2016-07-24
Subject: Re: SSJ3 Gokou 2.0 April 5th 2023, 9:21 pm
animaraz wrote:
¿Estás trabajando en otros proyectos? (Personajes o escenarios)
Si, Kid trunks y Janemba
animaraz likes this post
animaraz
Posts : 1804 Join date : 2012-05-20 Age : 48 Location : León, Gto.
Subject: Re: SSJ3 Gokou 2.0 April 5th 2023, 11:10 pm
¡Guau! Ojala nos puedas estar mostrando tus avances. Eres un excelente creador.
Fijate que me llamó la atención las clashes compatibility que manejaste. Voy a experimentar con ellas en un futuro update de Mimico, pero más que nada cuando empiece con los ataques especiales de Fuego Solar.
Wow! Hopefully you can be showing us your progress. You are an excellent creator.
Note that the clashes compatibility that you handled caught my attention. I'm going to experiment with them in a future Mimic update, but mostly when I get started with Sunfire's special attacks.
gabe555 likes this post
gabe555
Posts : 9 Join date : 2016-07-24
Subject: Re: SSJ3 Gokou 2.0 April 15th 2023, 6:13 pm
animaraz wrote:
¡Guau! Ojala nos puedas estar mostrando tus avances. Eres un excelente creador.
Fijate que me llamó la atención las clashes compatibility que manejaste. Voy a experimentar con ellas en un futuro update de Mimico, pero más que nada cuando empiece con los ataques especiales de Fuego Solar.
Wow! Hopefully you can be showing us your progress. You are an excellent creator.
Note that the clashes compatibility that you handled caught my attention. I'm going to experiment with them in a future Mimic update, but mostly when I get started with Sunfire's special attacks.
Gracias amigo! El code esta hecho por Emiliano 01 del MFT, prueba tranquilo
de paso aviso que estoy haciendolo transformable en modo normal y en un futuro sera de 3 fases.