- borewood2013 wrote:
- Man, you just released it already!?!?!?!?
A must download and try-out!
Thank you soooooooo much for this giant mega MUGEN gift!
Alright, I just tried it out and I must say..............WONDERFUL!!!
Both the DC side and the SF side are working like a charm!
All the extra stuff you added to the game is very creative and interesting!
The intro movie is very touching!
The way to select secret characters is so smart!
The Project Reflect (i.e. Wonder Woman's) feature is nice in such a MUGEN full game!
The versus screen big portraits are so refreshing!
The MUGEN stages are very well done and the coolest one in my opinion is the JailBreak one ,as you put Birdie in the jail cell!!!!!!!
The MUGEN A.I. is quite challenging! I use Darkseid and it took me five (5) continues in order to be able to see the MUGEN ending!
Since Darkseid is my main in the SNES Justice League Task Force, I would like to say something about him in your MUGEN full game:
+ most of his signature moves from the source game are done well
+ the extra Boom Tube move adds more game play
* I notice Darkseid can get hurt before he goes transparent, and when he gets hurt I think that
warp circle swirl can disappear faster
+ the Omega Beams hyper move fits Darkseid very much, were you using some Asura Blade/Buster sword effect
for that?
+ the Omega Stomp hyper move is very awesome, I like the ending rock pieces effect very much
* it can be stand-guarded which feels right, yet it can also be crouch-guarded which feels not so right...
- for the Stomp special move, the Enemy cannot stand-guard it, rather, it must be crouch-guarded which seems
not so right.......since its hyper version can be stand-guarded so there seems to be some inconsistency...
=> I notice his source game kick throw sprites are not used in this MUGEN version, so is it possible for you to add these unused throw sprites to some moves...hmm...like when Darkseid gets hit during Boom Tube then he quickly grabs his Enemy and does the source game kick throw please?
just some MUGEN idea...
Now MUGEN feedback (not including Darkseid) time:
- sorry but the inability to save MUGEN game setting is considered quite....inconvenient...
- some move list is not correct, i.e. Steel's Hammer Dive and Steel Grab must be performed by pressing kick
buttons, rather than punch buttons which are mentioned in the move list, as well as Dhalsim's Yoga Mummy
which must be performed in air only yet it is not mentioned in the move list
- some hyper moves do none guard damage (chip damage) at all, i.e. The Flash's Speed Attack
- almost all aerial moves and aerial projectiles can be crouch-guarded which is not so right...
- in case servimg not working for you...:
- some ground-only moves look like they can be stand-guarded yet some must be crouch-guarded;
likewise, some overhead moves can be crouch-guarded while they should be stand-guarded only....
* that is a hit spark not a guard spark so it indicates Ken is getting hit rather than guarding that...
- in case servimg not working for you...:
- for some moves that try to freeze Enemy, it works well when the victims are on ground, yet when in the air,
the victims can still move freely (can even attack) after a fall...
- in case servimg not working for you...:
* I think the Custom States you give to a frozen victim may need some aerial extension........
- for some moves that try to freeze Enemy, it works well when the victims are on ground, yet, if timed right, infinite freezing can happen, i.e. Green Arrow's freeze arrow...
- in case servimg not working for you...:
- some hit sparks have some positions that seem to be a bit off...
- in case servimg not working for you...:
- some guard sparks have some positions that seem to be a bit off...
- in case servimg not working for you...:
-for characters who have the U,U Air Float move, when floating in air and when switching sides he/she/it
doesn't not have the correct Facing....
- in case servimg not working for you...:
- not sure whether it is by your intention, I am able to combo into many normal throws...
* i.e. Dhalsim's ground-only small punch->small kick->normal throw and Guile's aerial small punch->small kick->normal throw
- in case servimg not working for you...:
Also, some MUGEN suggestions for future update/upgrade:
- perhaps add some more aerial special moves/hyper moves like Cammy's Air Cannon Drill and Dhalsim's Yoga Mummy (reusing same sprite set or with some little sprite edit) so it can make air combos more excitin?
- perhaps add some MUGEN full-game only features like being able to break background objects like in the
JL:TF and SF source games?
- perhaps add some system-wise features like dizzy states?
- perhaps add Watch mode back to make it available again please?
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Now, please allow me to say my top JL and top SF and top Secret:
- JL:
top #1: Darkseid - my main in the SNES Justice League Task Force, very well done in this MUGEN version
top #2: Aquaman - you have made him much more interesting than the one in the SNES Justice
League Task Force source game
top #3: The Joker - really fun to play with, I like his Teeth Toy so cool
- SF:
top #1: Blanka - my favorite SFII character
top #2: Dhalsim - the only one who can do a chain-into-hyper air combo
top #3: Cammy - the only one who can do a chain-into-special air combo
- Secret:
top: Son Goku - I am a BIG Dragon Ball fan so yeah..........by the way your Genki Dama is so cool