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Doom

Doom


Posts : 10512
Join date : 2014-08-22

Damage dampener. Empty
PostSubject: Damage dampener.   Damage dampener. EmptyApril 6th 2016, 6:40 am


My coder needs a damage dampener on our char.
But he don't have too much experience with this kind of thing. He need someone who could teach him how to properly integrate a damage dampener.

Experienced coders can give us some advice? Damage dampener. 2649099129
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Yunnin

Yunnin


Posts : 1447
Join date : 2015-08-23
Age : 29
Location : Brazil

Damage dampener. Empty
PostSubject: Re: Damage dampener.   Damage dampener. EmptyApril 6th 2016, 8:39 am

Just commenting to follow the thread. I'm really curious about this part of coding
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btony89

btony89


Posts : 2134
Join date : 2015-06-04
Location : México

Damage dampener. Empty
PostSubject: Re: Damage dampener.   Damage dampener. EmptyApril 6th 2016, 9:34 am

borewood already posted this damage dampener guide, it could be helpful.
borewood2013 wrote:
About MUGEN Damage Dampening, there are several ways to do, one way you can read about at the Elecbyte's wiki here:  https://web.archive.org/web/20150510210446/http://elecbyte.com/wiki/index.php/Damage_Dampening

Yet I think it kind of depends on the game play of the MUGEN character.  If it is combo-happy then a Damage Dampening seems like a must for some normal chains and 2-in-1's, while if it rarely has combo-ability then a Damage Dampening is better made for the multiple-hit EX and hyper moves.  Most Damage Dampening features do not work with a non-combo-able attack I guess......by the way, throw-type moves are something you may also want to plan more carefully when doing Damage Dampening......
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Doom

Doom


Posts : 10512
Join date : 2014-08-22

Damage dampener. Empty
PostSubject: Re: Damage dampener.   Damage dampener. EmptyApril 8th 2016, 6:45 am

Thanks btony89 and borewood2013 !! geek
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PostSubject: Re: Damage dampener.   Damage dampener. Empty

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