TheDreaded1
Posts : 41 Join date : 2014-11-15
| Subject: Remove Alucard's Batman Kryptonite effect vs superman March 13th 2016, 1:47 am | |
| How do I remove the extra dmg and ticking hp superman has when fighting Alucard's Batman? It's cool, but it makes for an unfair fight, and i'm trying to make it fair. | |
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Werewood
Posts : 5691 Join date : 2014-08-11
| Subject: Re: Remove Alucard's Batman Kryptonite effect vs superman March 13th 2016, 4:32 am | |
| There are so many Supermans in MUGEN....so which one are you using please? What move(s) of your chosen Superman is having this issue too please? And, does it happen to any MUGEN characters other than Alucard's Batman please? | |
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TheDreaded1
Posts : 41 Join date : 2014-11-15
| Subject: Re: Remove Alucard's Batman Kryptonite effect vs superman March 13th 2016, 5:06 am | |
| There's nothing wrong with the superman, there's some code somewhere that makes Alucard's Batman do extra damage and drain the hp of superman, supergirl, and superboy. I need to know where and what the code is so I can take it off of Batman, I just have no idea where to find it..
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Werewood
Posts : 5691 Join date : 2014-08-11
| Subject: Re: Remove Alucard's Batman Kryptonite effect vs superman March 13th 2016, 5:25 am | |
| I see.............well can I have your Alucard's Batman please then? | |
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TheDreaded1
Posts : 41 Join date : 2014-11-15
| Subject: Re: Remove Alucard's Batman Kryptonite effect vs superman March 13th 2016, 6:14 am | |
| Absolutely, and thank you for trying to help!!
Link http://www.4shared.com/zip/qJxoH5P8ba/Batman.html?
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Werewood
Posts : 5691 Join date : 2014-08-11
| Subject: Re: Remove Alucard's Batman Kryptonite effect vs superman March 13th 2016, 9:36 am | |
| Ok, I found something in both Batman and Supergirl. In Alucard's Batman you sent to me: in Batman.cns, under [ Statedef -3]: - Code:
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;Kryptonite Power [State -3, AttackAdd] type = AttackMulSet triggerall = palno = 9 trigger1 = P2name="Superman" trigger2 = P4name="Superman" trigger3 = P2name="Superboy" trigger4 = P4name="Superboy" trigger5 = P2name="SuperGirl" trigger6 = P4name="SuperGirl" value = 8 persistent = 0 AttackMulSet MUGEN State Controller is used to change a MUGEN character's attack level on-the-fly. With a value = 8, in Alucard's Batman case his default attack = 100 so using AttackMulSet his attack level becomes attack = 800. You can disable this AttackMulSet MUGEN State Controller by changing the MUGEN code line "type = AttackMulSet" to "type = Null;AttackMulSet". In Toni's Supergirl edited by prospectone, ldpp, Yunnin: in supergirl.cns, under [ Statedef -2]: - Code:
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[State -2, Health Drain] type = LifeAdd trigger1 = Life > 300 ;As long as life > 70% of maximum, this will trigger. triggerall = P2name = "Batman" || P2name = "Lex Luthor" || P2name = "Metallo" || P2name = "zatanna" || P2name = "Dr Fate" ignorehitpause = 1 ;Will occur even if Ian is being hit. value = -1 ;Subtracts 1 life every tick of the game's time. absolute = 1 ;Lower base defense will not affect this life loss. LifeAdd MUGEN State Controller is used to change a MUGEN character's life value on-the-fly. With a value = -1, in Toni's Supergirl case when her MUGEN Enemy is "Batman" or "Lex Luthor" or "Metallo" or Zatanna" or "Dr Fate", the HP drain automatically takes place. You can disable this LifeAdd MUGEN State Controller by changing the MUGEN code line "type = LifeAdd" to "type = Null;LifeAdd". You may also want to do the same change to your Superman and Superboy too. | |
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TheDreaded1
Posts : 41 Join date : 2014-11-15
| Subject: Re: Remove Alucard's Batman Kryptonite effect vs superman March 13th 2016, 12:54 pm | |
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