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Welcome!!! - Bienvenidos!!! - ( We hope you will get involved in the MMV Community which is dedicated to having fun with Mugen ) - Bienvenidos!!! - Welcome!!!
Posts : 1307 Join date : 2012-05-16 Location : Brazil
Subject: Top Man released (+Burst Man update) February 4th 2016, 2:02 pm
-[INFO]- Here comes Top Man, for Mugen 1.0. He is part of Robot Master Mayhem project, where each robot can have 6 (or more) powersets.
I am sure that this character can contain bugs (as was done by using template set by others) and I count on the help of everyone to identify all bugs so I can correct them.
-[IMAGES]-
-[VIDEO]-
Robot Master Mayhem is a Mega Man full game in a MVC-like fashion. The project is back to life and you will see news about it soon Follow the project HERE.
-[DOWNLOAD]- At my site http://www.brazilmugenteam.com
PS: Burst Man was also updated, with some minor bug fixes.
NamelessOnlinePlayer
Posts : 663 Join date : 2015-09-27 Age : 25 Location : Mexico City
Subject: Re: Top Man released (+Burst Man update) February 4th 2016, 2:33 pm
He's mostly OK, the only problem that I found is a glitch where his Buzzsaw special sometimes either moves too fast or dissapears without hitting the opponent. Here's a video of the glitch:
O Ilusionista
Posts : 1307 Join date : 2012-05-16 Location : Brazil
Subject: Re: Top Man released (+Burst Man update) February 4th 2016, 2:45 pm
That is not a glitch, the projectile removes itself when it goes beyond the wall. But when it got removed before the hit is. I will check it, thanks. edit: As I thought, the problem is with the variables. Fighter Factory Find & Replace haven't replaced this part of the code. Fixed.
TK830515
Posts : 857 Join date : 2015-09-23
Subject: Re: Top Man released (+Burst Man update) February 4th 2016, 6:35 pm
Freaking amazing Top Man! Gonna give him to my friend Neo....he's gonna have a BEAST Megaman 3 Team with him and Shadowman. O_O;;;;
Werewood
Posts : 5691 Join date : 2014-08-11
Subject: Re: Top Man released (+Burst Man update) February 5th 2016, 7:34 am
Very awesome man! Top Man is very fun to play!
All Power Sets are great and my favorite Power Set is Top Spin.
And, the MUGEN A.I. makes a cool MUGEN Watch Mode experience!
shanri
Posts : 422 Join date : 2015-05-29
Subject: Re: Top Man released (+Burst Man update) February 5th 2016, 10:27 am
A great Character. Thanks
O Ilusionista
Posts : 1307 Join date : 2012-05-16 Location : Brazil
Subject: Re: Top Man released (+Burst Man update) February 5th 2016, 10:34 am
Thanks guys. Borewood found some bugs and sent me a private message. But I endorse that feedback should be public, so everyone learns (not only that coder).
Now my MUGEN testing: Just in case, I re-downloaded your latest Top Man before testing, i.e. Readme.txt was on 2016-02-04 18:50 Just a few minor things: - might be use a PalFX to turn Top Man back to normal pal, for people who like to skip intro state (Top Man's Statedef 191) - Top Man's taunt anim 195....just a "10,3, 0,0, 4"? well, 4 game ticks seem too short... - Spring Coil MUGEN Helper, Statedef 1225, once it gets HitOverriden, it goes to Statedef 2325 and it uses anim = 9999 but Action 9999 is not in the AIR file, so there is a MUGEN debug error about the Helper's HitOverride happening... - during the Top Spin Statedef 1204, NotHitBy has the value = SCA,NP,SP....but I think it can be changed to value = ,NP,SP because value = SCA,NP,SP is just equal to value = SCA (I guess it is a NotHitBy MUGEN engine's bug for long...) - NotHitBy bug in Tornado Spin Statedef 1206 too wrote:
O Ilusionista
Posts : 1307 Join date : 2012-05-16 Location : Brazil
Subject: Re: Top Man released (+Burst Man update) February 5th 2016, 11:43 am
Thanks for all the support. Top Man was updated (minor bug fixes and taunt animation).
Doom
Posts : 10512 Join date : 2014-08-22
Subject: Re: Top Man released (+Burst Man update) February 5th 2016, 12:12 pm
THANKS !!
kiracapricorn
Posts : 44 Join date : 2015-09-13 Location : League of Assassin's
Subject: Re: Top Man released (+Burst Man update) February 9th 2016, 8:08 pm
Can someone help me ? this error occurred while trying to test the char
State: 7001,VelADD Statedef: 7001 Topman.cns
O Ilusionista
Posts : 1307 Join date : 2012-05-16 Location : Brazil
Subject: Re: Top Man released (+Burst Man update) February 9th 2016, 8:17 pm
What exacytly happened? Can you describe it or take pictures with the debug on?
kiracapricorn
Posts : 44 Join date : 2015-09-13 Location : League of Assassin's
Subject: Re: Top Man released (+Burst Man update) February 9th 2016, 8:25 pm
every time I start testing it appears
O Ilusionista
Posts : 1307 Join date : 2012-05-16 Location : Brazil
Subject: Re: Top Man released (+Burst Man update) February 9th 2016, 8:25 pm
kiracapricorn wrote:
every time I start testing it appears
Ah, this char is Mugen 1.0 only, sorry.
kiracapricorn
Posts : 44 Join date : 2015-09-13 Location : League of Assassin's
Subject: Re: Top Man released (+Burst Man update) February 9th 2016, 8:39 pm
I apologize for the disturbance I did not pay attention to the version that the character is,thanks for listening