Mega_Man
Posts : 148 Join date : 2016-01-23
| Subject: Really weird combo oddity January 24th 2016, 3:26 am | |
| For some reason, I can not get my super moves to combo before the normal punches. Also when I turn the super move's command to the x button, it gets triggered after the regular attack (light punch) happens. Basically I just want my super move to combo from normal attacks. - Code:
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;Thunderwave [State -1, TW] type = ChangeState value = 3000 triggerall = command = "fwd_z" && command != "holddown" triggerall = statetype !=A triggerall = power >= 1000 trigger1 = ctrl trigger2 = helper(2501), ifelse (p2statetype = S, movehit, 0) trigger3 = helper(241), ifelse (p2statetype = S, movehit, 0) && helper(341), ifelse (p2statetype = S, movehit, 0) trigger4 = stateno = 210 && ifelse (p2statetype = S, movehit, 0) && stateno = 310 && ifelse (p2statetype = S, movehit, 0) trigger5 = stateno = 200 && ifelse (p2statetype = S, movehit, 0) && stateno = 300 && ifelse (p2statetype = S, movehit, 0) | |
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Werewood
Posts : 5691 Join date : 2014-08-11
| Subject: Re: Really weird combo oddity January 24th 2016, 3:57 am | |
| >> command = "fwd_z" && command != "holddown"If your "fwd_z" command has a hold-down direction then command != "holddown" can make it not work.......not so sure though.... >> stateno = 200 && ifelse (p2statetype = S, movehit, 0) && stateno = 300 && ifelse (p2statetype = S, movehit, 0) Removed the "&& (p2statetype = S, movehit, 0)" parts and the left-over is stateno = 200 && stateno = 300, so, how can the Player enter both StateDef 200 and StateDef 300 at the same time?......well, also not so sure though........I don't know in this case you might want to use ^^ instead of && like this: - Code:
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trigger5 = (stateno = 200 && ifelse (p2statetype = S, movehit, 0)) ^^ (stateno = 300 && ifelse (p2statetype = S, movehit, 0)) And I doubt whether something like "helper(2501), 0" will ever work..........because this is a MUGEN Trigger Redirection supposedly.........?_? | |
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Mega_Man
Posts : 148 Join date : 2016-01-23
| Subject: Re: Really weird combo oddity January 24th 2016, 9:51 am | |
| Using ^^ instead of && seemed to work instead. I don't remember this ever being in the code docs but ok. | |
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