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 Spider Sense... Help!

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Yunnin

Yunnin


Posts : 1447
Join date : 2015-08-23
Age : 29
Location : Brazil

Spider Sense... Help! Empty
PostSubject: Spider Sense... Help!   Spider Sense... Help! EmptyJanuary 15th 2016, 2:59 am

Could somebody explains me how does ZVitor's Spiderman's Spider sense works in terms of coding?

I mean, how to toggle the spider sense icon, how to slow Down the oponent's moves and etc
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Yunnin

Yunnin


Posts : 1447
Join date : 2015-08-23
Age : 29
Location : Brazil

Spider Sense... Help! Empty
PostSubject: Re: Spider Sense... Help!   Spider Sense... Help! EmptyJanuary 15th 2016, 5:26 am

By spider sense icon, I mean this one I'm editing too:

Spider Sense... Help! Xee2q
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Helio

Helio


Posts : 172
Join date : 2014-06-26
Age : 40
Location : Spain

Spider Sense... Help! Empty
PostSubject: Re: Spider Sense... Help!   Spider Sense... Help! EmptyJanuary 15th 2016, 7:08 am

I don't know but I would say that there is a State -2 triggered by something like "if P2 attacks (P2MoveType), then do succesive pauses (Pause) until it ends".
Anyway, it's a great hyper, an amazing char and Zvitor is a master.
Good luck.
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Yunnin

Yunnin


Posts : 1447
Join date : 2015-08-23
Age : 29
Location : Brazil

Spider Sense... Help! Empty
PostSubject: Re: Spider Sense... Help!   Spider Sense... Help! EmptyJanuary 15th 2016, 7:12 am

do you know any other char with a similar hyper?
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Helio

Helio


Posts : 172
Join date : 2014-06-26
Age : 40
Location : Spain

Spider Sense... Help! Empty
PostSubject: Re: Spider Sense... Help!   Spider Sense... Help! EmptyJanuary 15th 2016, 9:11 am

No, sorry, I don't remember a similar move in other char. Good luck.
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Yunnin

Yunnin


Posts : 1447
Join date : 2015-08-23
Age : 29
Location : Brazil

Spider Sense... Help! Empty
PostSubject: Re: Spider Sense... Help!   Spider Sense... Help! EmptyJanuary 15th 2016, 9:19 am

Well, thanks anyway Smile
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Yunnin

Yunnin


Posts : 1447
Join date : 2015-08-23
Age : 29
Location : Brazil

Spider Sense... Help! Empty
PostSubject: Re: Spider Sense... Help!   Spider Sense... Help! EmptyJanuary 15th 2016, 9:43 am

Other thing that came to my mind... There's any way to make an "automatic counter" based Hyper?
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Yunnin

Yunnin


Posts : 1447
Join date : 2015-08-23
Age : 29
Location : Brazil

Spider Sense... Help! Empty
PostSubject: Re: Spider Sense... Help!   Spider Sense... Help! EmptyFebruary 10th 2016, 9:34 am

Bump!!

Still needing to learn how to slow down the attacks of the opponent
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Werewood

Werewood


Posts : 5691
Join date : 2014-08-11

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PostSubject: Re: Spider Sense... Help!   Spider Sense... Help! EmptyFebruary 10th 2016, 1:35 pm

>> Still needing to learn how to slow down the attacks of the opponent

Please take a look at the following MUGEN GIF:
Spider Sense... Help! RMiFDEU
in case imgur not working for you...:

As you see in the above MUGEN GIF, after MVC Nash performed AND finished his taunt (Statedef 800), the "slow down Enemy" effect took place.  Kung Fu Man was moving slower than MVC Nash did.  To be fair, if Kung Fu Man hit MVC Nash, then the "slow down Enemy" effect went away.

The MUGEN code needed (without using any MUGEN variables):
- in the AIR file, add this:
Code:
; slow down temp. Explod
[Begin Action 888]
-1,0, 0,0,1000
- in the CNS file, in the MVC Nash's taunt state (Statedef 800), add this:
Code:
[State 800, Explod]
type = Explod
triggerall = NumExplod(888) = 0
trigger1 = AnimTime = 0
anim = 888
ID = 888
pos = 0,0
postype = p1
facing = 1
vfacing = 1
bindtime = 1 ; -1 will be bound until the explod is removed or another controller affects the bindtime.
vel = 0,0
accel = 0,0
random = 0,0
removetime = -2  ; -1 displayed indefinitely / -2 removed when AnimTime = 0
supermovetime = 2147483647
pausemovetime = 2147483647
scale = 0,0
sprpriority = -3
ontop = 0
shadow = 0,0,0   ; -1,0,0 the shadow color of the MUGEN stage
ownpal = 1
removeongethit = 1
ignorehitpause = 1
trans = default   ; default - does nothing / none - disables transparency / add - draws with full additive transparency / addalpha - draws with additive transparency (alpha must be specified) / add1 - draws with additive transparency, with alpha at 256,128 / sub - draws with full subtractive transparency
alpha = 256,0
persistent = 0
- in the CNS file, in the MVC Nash's negative state (Statedef -2), add this:
Code:
[State -2, Pause]
type = Pause
triggerall = NumExplod(888) != 0
triggerall = NumEnemy
trigger1 = IfElse((Enemy, MoveType = A || P2MoveType = A), GameTime%4 = 0, GameTime%6 = 0)
time = Floor(3/(TicksPerSecond/60.0))
movetime = Floor(3/(TicksPerSecond/60.0))
endcmdbuftime = Floor(1/(TicksPerSecond/60.0))
pausebg = 0
ignorehitpause = 1
persistent = 2-(Enemy, MoveType = A || P2MoveType = A)

In this MUGEN example, I used 1000 game ticks for the animation time of the Explod(888), so, if you want to make the "slow down Enemy" effect longer or short, then just change the value of 1000 to something else. Wink


Last edited by borewood2013 on February 10th 2016, 1:46 pm; edited 1 time in total
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https://onedrive.live.com/?cid=7DB65F02B0BBD12E
Yunnin

Yunnin


Posts : 1447
Join date : 2015-08-23
Age : 29
Location : Brazil

Spider Sense... Help! Empty
PostSubject: Re: Spider Sense... Help!   Spider Sense... Help! EmptyFebruary 10th 2016, 1:37 pm

THANKS! I'LL TRY TO ADD THIS AND SEE WHAT HAPPENS!
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Yunnin

Yunnin


Posts : 1447
Join date : 2015-08-23
Age : 29
Location : Brazil

Spider Sense... Help! Empty
PostSubject: Re: Spider Sense... Help!   Spider Sense... Help! EmptyFebruary 10th 2016, 1:52 pm

Also, where do I change to let him slower?
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Yunnin

Yunnin


Posts : 1447
Join date : 2015-08-23
Age : 29
Location : Brazil

Spider Sense... Help! Empty
PostSubject: Re: Spider Sense... Help!   Spider Sense... Help! EmptyFebruary 10th 2016, 2:02 pm

Can I PM you the char so you can see what can be done on him?
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