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| Spider Sense... Help! | |
| | Author | Message |
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Yunnin
Posts : 1447 Join date : 2015-08-23 Age : 29 Location : Brazil
| Subject: Spider Sense... Help! January 15th 2016, 2:59 am | |
| Could somebody explains me how does ZVitor's Spiderman's Spider sense works in terms of coding?
I mean, how to toggle the spider sense icon, how to slow Down the oponent's moves and etc | |
| | | Yunnin
Posts : 1447 Join date : 2015-08-23 Age : 29 Location : Brazil
| Subject: Re: Spider Sense... Help! January 15th 2016, 5:26 am | |
| By spider sense icon, I mean this one I'm editing too: | |
| | | Helio
Posts : 172 Join date : 2014-06-26 Age : 40 Location : Spain
| Subject: Re: Spider Sense... Help! January 15th 2016, 7:08 am | |
| I don't know but I would say that there is a State -2 triggered by something like "if P2 attacks (P2MoveType), then do succesive pauses (Pause) until it ends". Anyway, it's a great hyper, an amazing char and Zvitor is a master. Good luck. | |
| | | Yunnin
Posts : 1447 Join date : 2015-08-23 Age : 29 Location : Brazil
| Subject: Re: Spider Sense... Help! January 15th 2016, 7:12 am | |
| do you know any other char with a similar hyper? | |
| | | Helio
Posts : 172 Join date : 2014-06-26 Age : 40 Location : Spain
| Subject: Re: Spider Sense... Help! January 15th 2016, 9:11 am | |
| No, sorry, I don't remember a similar move in other char. Good luck. | |
| | | Yunnin
Posts : 1447 Join date : 2015-08-23 Age : 29 Location : Brazil
| Subject: Re: Spider Sense... Help! January 15th 2016, 9:19 am | |
| Well, thanks anyway | |
| | | Yunnin
Posts : 1447 Join date : 2015-08-23 Age : 29 Location : Brazil
| Subject: Re: Spider Sense... Help! January 15th 2016, 9:43 am | |
| Other thing that came to my mind... There's any way to make an "automatic counter" based Hyper? | |
| | | Yunnin
Posts : 1447 Join date : 2015-08-23 Age : 29 Location : Brazil
| Subject: Re: Spider Sense... Help! February 10th 2016, 9:34 am | |
| Bump!!
Still needing to learn how to slow down the attacks of the opponent | |
| | | Werewood
Posts : 5691 Join date : 2014-08-11
| Subject: Re: Spider Sense... Help! February 10th 2016, 1:35 pm | |
| >> Still needing to learn how to slow down the attacks of the opponent Please take a look at the following MUGEN GIF: - in case imgur not working for you...:
As you see in the above MUGEN GIF, after MVC Nash performed AND finished his taunt (Statedef 800), the "slow down Enemy" effect took place. Kung Fu Man was moving slower than MVC Nash did. To be fair, if Kung Fu Man hit MVC Nash, then the "slow down Enemy" effect went away. The MUGEN code needed (without using any MUGEN variables): - in the AIR file, add this: - Code:
-
; slow down temp. Explod [Begin Action 888] -1,0, 0,0,1000 - in the CNS file, in the MVC Nash's taunt state (Statedef 800), add this: - Code:
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[State 800, Explod] type = Explod triggerall = NumExplod(888) = 0 trigger1 = AnimTime = 0 anim = 888 ID = 888 pos = 0,0 postype = p1 facing = 1 vfacing = 1 bindtime = 1 ; -1 will be bound until the explod is removed or another controller affects the bindtime. vel = 0,0 accel = 0,0 random = 0,0 removetime = -2 ; -1 displayed indefinitely / -2 removed when AnimTime = 0 supermovetime = 2147483647 pausemovetime = 2147483647 scale = 0,0 sprpriority = -3 ontop = 0 shadow = 0,0,0 ; -1,0,0 the shadow color of the MUGEN stage ownpal = 1 removeongethit = 1 ignorehitpause = 1 trans = default ; default - does nothing / none - disables transparency / add - draws with full additive transparency / addalpha - draws with additive transparency (alpha must be specified) / add1 - draws with additive transparency, with alpha at 256,128 / sub - draws with full subtractive transparency alpha = 256,0 persistent = 0 - in the CNS file, in the MVC Nash's negative state (Statedef -2), add this: - Code:
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[State -2, Pause] type = Pause triggerall = NumExplod(888) != 0 triggerall = NumEnemy trigger1 = IfElse((Enemy, MoveType = A || P2MoveType = A), GameTime%4 = 0, GameTime%6 = 0) time = Floor(3/(TicksPerSecond/60.0)) movetime = Floor(3/(TicksPerSecond/60.0)) endcmdbuftime = Floor(1/(TicksPerSecond/60.0)) pausebg = 0 ignorehitpause = 1 persistent = 2-(Enemy, MoveType = A || P2MoveType = A) In this MUGEN example, I used 1000 game ticks for the animation time of the Explod(888), so, if you want to make the "slow down Enemy" effect longer or short, then just change the value of 1000 to something else.
Last edited by borewood2013 on February 10th 2016, 1:46 pm; edited 1 time in total | |
| | | Yunnin
Posts : 1447 Join date : 2015-08-23 Age : 29 Location : Brazil
| Subject: Re: Spider Sense... Help! February 10th 2016, 1:37 pm | |
| THANKS! I'LL TRY TO ADD THIS AND SEE WHAT HAPPENS! | |
| | | Yunnin
Posts : 1447 Join date : 2015-08-23 Age : 29 Location : Brazil
| Subject: Re: Spider Sense... Help! February 10th 2016, 1:52 pm | |
| Also, where do I change to let him slower? | |
| | | Yunnin
Posts : 1447 Join date : 2015-08-23 Age : 29 Location : Brazil
| Subject: Re: Spider Sense... Help! February 10th 2016, 2:02 pm | |
| Can I PM you the char so you can see what can be done on him? | |
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