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Welcome!!! - Bienvenidos!!! - ( We hope you will get involved in the MMV Community which is dedicated to having fun with Mugen ) - Bienvenidos!!! - Welcome!!!
* The bullet reload is sooooooooooooooooooooo handy!!!!!!!!!!! * The Crack Shot hyper move is sooooooooooooooooooooooooo cool!!!!!!!!!!!!Â
Can't wait to seeing more update!
empawk
Posts : 97 Join date : 2012-05-29
Subject: Re: Punisher 0.8 by RAHLONNIR 1/12/16 January 14th 2016, 6:37 am
The AI seems to be missing from your Punisher.
This is an AI patch I made for Rahlonnir's Punisher.
Download the AI patch for Punisher here: https://www.mediafire.com/?y3z1pw7e134vrfg
Yunnin
Posts : 1447 Join date : 2015-08-23 Age : 29 Location : Brazil
Subject: Re: Punisher 0.8 by RAHLONNIR 1/12/16 January 14th 2016, 6:39 am
empawk wrote:
The AI seems to be missing from your Punisher.
This is an AI patch I made for Rahlonnir's Punisher.
Download the AI patch for Punisher here: https://www.mediafire.com/?y3z1pw7e134vrfg
GREAT!!!!!! Now he seens really challenging
felideo
Posts : 240 Join date : 2012-11-08 Age : 54
Subject: Re: Punisher 0.8 by RAHLONNIR 1/12/16 January 14th 2016, 7:33 am
wow, very nice
Doom
Posts : 10512 Join date : 2014-08-22
Subject: Re: Punisher 0.8 by RAHLONNIR 1/12/16 January 14th 2016, 8:50 am
Thanks empawk ...
teknoid
Posts : 128 Join date : 2014-03-11
Subject: Re: Punisher 0.8 by RAHLONNIR 1/12/16 January 14th 2016, 12:35 pm
Thanks, RAHLLONIR.
Also is amazing the stage. Is there a download link for the alley stage?
volzzilla
Posts : 10259 Join date : 2012-05-02
Subject: Re: Punisher 0.8 by RAHLONNIR 1/12/16 January 14th 2016, 11:17 pm
feedback: - ai is horrid. just goes around doing the throw - reload gun only works when out of bullets. if still have some left, your bullet total doesn't go up even though do the animation - the intro holding the rifle straight up lasts too long - while i like the concept of the hyper, seems like it can use a little pizzaz when it comes to the final shooting - you sure that final bullet hits all sized chars? while i haven't tested on others, it seems like could have trouble on smaller chars - i agree with X about changing the stance to the one in that topic
RAHLONNIR
Posts : 86 Join date : 2015-04-23
Subject: Re: Punisher 0.8 by RAHLONNIR 1/12/16 January 15th 2016, 12:56 am
Thanks for the compiments
X - Thanks a lot man I will add it to the 1.0 version
empawk- I do appreciate the effort but please avoid making AI patches since it is stated in the first post that I will code it
volzzilla - Thanks for the feedback man
-AI is still a blank he doesn't do anything cause It's restricted by var(59) and has no codes yet just blocking and throws
-That was intentional so that you can't spam the bullets if it isn't at "reload press start" he will just do a taunt
- lol yeah now that I think about it I'll cut it short
- The final bullet needs some tweaking cause different characters sometimes have small hitboxes I might just do a custom state to avoid missing it and add my own hitbox instead so that all characters no matter how small will be hit
-Yeah it seems out of character for the Punisher I'll change it on the 1.0 version
P.S. - If there are still problems notify me so that I can fix it as much as I can
volzzilla
Posts : 10259 Join date : 2012-05-02
Subject: Re: Punisher 0.8 by RAHLONNIR 1/12/16 January 15th 2016, 5:11 pm
with the taunt, then how about do 1 of 2 things: - slow down the taunt and make him a little more vulnerable as loads bullets - code in another taunt. 1 that will reload when out of bullets, 1 that will do a typical taunt like thing when still has bullets
our maybe both, lol. like do the latter, but when loading slow it down a little bit for vulnerability purposes.
RAHLONNIR
Posts : 86 Join date : 2015-04-23
Subject: Re: Punisher 0.8 by RAHLONNIR 1/12/16 January 18th 2016, 11:57 am
Volz - Both of that is exactly what I did, check it again
UPDATED 1/19/16
-Fixed ammo bar position(credits to borewood) -Added AI -S.SK now has higher hit y vel -Fixed spammable FN P90 -Changed walking sound -Cut long speech intro shorter -Added new stance thanks to (X & demunlawin) -Added new portrait thanks to Xedarts -Added new HYPER M16 CARBINE - DB,x/y/z - 1pwr
Last edited by RAHLONNIR on January 20th 2016, 11:22 pm; edited 1 time in total
Doom
Posts : 10512 Join date : 2014-08-22
Subject: Re: Punisher 0.8 by RAHLONNIR 1/12/16 January 18th 2016, 12:26 pm
Thank you very much for the update!
felideo
Posts : 240 Join date : 2012-11-08 Age : 54
Subject: Re: Punisher 0.8 by RAHLONNIR 1/12/16 January 18th 2016, 1:57 pm