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He definitly looks alot better, i will check him out!
Edit: Oh man... guess i gotta delete tag in stuff because it causes error in my mugen (i guess the problem is not the character, but the mugen version)
He definitly looks alot better, i will check him out!
Edit: Oh man... guess i gotta delete tag in stuff because it causes error in my mugen (i guess the problem is not the character, but the mugen version)
I have a lot of petitions for delet the Tag system in my tekken chars, but in the future I can do this, this new tag system is very diffrent to the firs Tag system I did
Mistah Jorge
Posts : 2356 Join date : 2013-07-04 Age : 26 Location : Portugal
He definitly looks alot better, i will check him out!
Edit: Oh man... guess i gotta delete tag in stuff because it causes error in my mugen (i guess the problem is not the character, but the mugen version)
I have a lot of petitions for delet the Tag system in my tekken chars, but in the future I can do this, this new tag system is very diffrent to the firs Tag system I did
I'm not sure about that, in my opinion you can make the tag stuff in the full game, but if you are releasing the characters standalone, then i suggest for you to delete the tag thing
And Now for Some Feedback Time
All right this time yoshimitsu has charge and dodge, nice
His super works even against aerial opponents, that's nice
But his "last hit" sometimes somehow fails to connect in corners, leaving the oponent buggy for like 15 seconds
Found this one in debug: the A.I apparently tries to go to an unexistent state (wich is state 210)
Has the same old problem that other characters of yours had, this one personally annoys me: sometimes (when controlled by A.I) when hit yoshimitsu counter attacks like if he wasn't even hit, this even happens in middle of a combo
I managed to miss my opponent in point blank range with this special move i went right trough him once (not sure if i can pull this out again but i assure it ain't no lie)
All right that's all, personally i had fun trying this character, looks and plays definetly better then the older one (that one was annoyng: spamming the smoke attack, now it doesn't do it that much so... gratz)
skhsato123
Posts : 2968 Join date : 2013-04-04 Age : 39 Location : Egypt
Subject: Re: CvS Yoshimitsu Upgrade 2016!!! January 13th 2016, 2:32 am
man on watch mode when he is beaten too much he keeps floating and disappears from screen
Fabry Taz
Posts : 624 Join date : 2013-08-30 Age : 31
Subject: Re: CvS Yoshimitsu Upgrade 2016!!! January 13th 2016, 5:39 am
I tried this version of Yoshimitsu and this is my feedback...the character is beautiful but needs of the following updates:
-you adjust the walk: the speed is too much respect the animation
-Yoshi Dash back as he always did a somersault (like my scorpion to give you an idea)
- Changes intro !! Yoshimitsu is a cyber ninja and his most famous intro is one where he appears kneeling removing the invisibility
-Insert the turn punch to (the classic slap that runs contrary to the p2 and turn it)
- Insert the two throw classic Yoshi (and back and lateral throw)
- fix big and small portraits
- would optimization (all characters) commands in order to have a special move or a super move for each Sigle combination, I'll explain: both with D, F, x that with D, F, y, do make Yoshi the same move only slightly stronger (at least I think because I do not think I saw a lot of changes) ... associates to each each key combination several special moves for example, D, F, x for one thing and D, F, y to another so that the gameplay of the character is not monotonous
- Missing many moves of various tekken: Yoshi is one of the most spectacular in the fighting because it has many moves such as "the helicopter" or the clone or when you put on the sword to bounce or above the sword and charge the second player
- Enter the classical teleportation and meditation (sitting down and regenerates life)
in reference to what i have listed, watch this video :
Fabry Taz
Posts : 624 Join date : 2013-08-30 Age : 31
Subject: Re: CvS Yoshimitsu Upgrade 2016!!! January 13th 2016, 5:45 am
ah, I almost forgot ... instead call the file CVS_CharName_TAG, call him by the name
chuchoryu
Posts : 4633 Join date : 2012-10-04 Age : 35 Location : Mèxico
Subject: Re: CvS Yoshimitsu Upgrade 2016!!! January 20th 2016, 10:08 am
Fabry Taz wrote:
I tried this version of Yoshimitsu and this is my feedback...the character is beautiful but needs of the following updates:
-you adjust the walk: the speed is too much respect the animation
-Yoshi Dash back as he always did a somersault (like my scorpion to give you an idea)
- Changes intro !! Yoshimitsu is a cyber ninja and his most famous intro is one where he appears kneeling removing the invisibility
-Insert the turn punch to (the classic slap that runs contrary to the p2 and turn it)
- Insert the two throw classic Yoshi (and back and lateral throw)
- fix big and small portraits
- would optimization (all characters) commands in order to have a special move or a super move for each Sigle combination, I'll explain: both with D, F, x that with D, F, y, do make Yoshi the same move only slightly stronger (at least I think because I do not think I saw a lot of changes) ... associates to each each key combination several special moves for example, D, F, x for one thing and D, F, y to another so that the gameplay of the character is not monotonous
- Missing many moves of various tekken: Yoshi is one of the most spectacular in the fighting because it has many moves such as "the helicopter" or the clone or when you put on the sword to bounce or above the sword and charge the second player
- Enter the classical teleportation and meditation (sitting down and regenerates life)
in reference to what i have listed, watch this video :
good Feedback, I take note for this one, I have some ideas for it (and the next episode of I Mugen Maker! Tekken) and the upgrade of the roster Hello camarades! now the first beta of Tekken 3 Mugen is close to comes, here some screen shoots
The game need 6 characters more, the special DLC: Gon and Tiger Jackson, the pack is made by Kyokano, he give me permission for use this and his SFxT Pack. The old roster is upgrade but not released, I want to make Tekken 1, Tekken 2 and 3 mugens first, next the Tekken 4 and Tekken 5
For the other Tekken chars
Kunimitsu is very close to comming, I see this characer in some data base, some hack my PC and put on internet this work, incomplete, but I dont want to release she in beta
CvS Lili!!!
FINALLY!! she is one of the most petition have for Mugen, is based in SFxT sprites is almost 80% of the sprites complete, Iput a unfinish sprite for example (if some one want to make some colors for she I put the pallete in the image) I have all the voices, all the commands and soon I show you a video of she and Asuka (Asuka upgrade offcourse)
Kazuya 20th Tekken Anniversary
I have a lot of ideas for this, but the most important now is revamp the SFF file, and here is it, CvS Kazuya Anniversary edition
And the others, Hwoarang is beta, Raven have 20% of the sprites, Lili and Kazuya...I not put Jun Kazama fo one simple reason...is a surprise the new Jun Kazama
interesting updates .... you should fixare left arm of Kazuya in the new stand and put the purple flames in his pants (so that it is more detailed) in addition you should do a total renovation of the sprites of Lee Chaolan especially in the head (used as the basis for the legs and head Kyo, in my opinion is perfect)
chuchoryu
Posts : 4633 Join date : 2012-10-04 Age : 35 Location : Mèxico
Subject: Re: CvS Yoshimitsu Upgrade 2016!!! January 21st 2016, 9:27 am
Fabry Taz wrote:
interesting updates .... you should fixare left arm of Kazuya in the new stand and put the purple flames in his pants (so that it is more detailed) in addition you should do a total renovation of the sprites of Lee Chaolan especially in the head (used as the basis for the legs and head Kyo, in my opinion is perfect)
Yes everythin say me, use Kyo for acomplish Lee Chaolan, in the next upgrade I use him for more moves and Tekken 5 style outfit
So I want to make all boss from all Tekken series, I need to make Angel, Devil, Jimpachi and offcourse Kasumi...well here is it
She have 20% of the work...yes is very less but remmember, everithing I announcing is everything I release in some time
If some one have this in better quality I thank you for ake the stage
The mos exiting song of Tekken 7 I heard!!!!
This one inspire me how to make the Tekken episode of my channel, more emotive, more better and adding more chars in the episode...and my new Avatar