| Nitro update by bam77 | |
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+11Cristianomelo volzzilla Dynatron animaraz SIRALEXBABY RobiWanKen0bi kokehackz logansam Doom btony89 bam77 15 posters |
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bam77
Posts : 884 Join date : 2014-03-07
| Subject: Nitro update by bam77 November 26th 2015, 2:47 pm | |
| bueno aqui les traigo la actualizacion de Nitro. Era algo que iba a hacer en navidad pero he decidido hacerlo mejor ahora y centrarme al 100% con Surtur e intentar terminarlo. La actualizacion de Nitro tiene: -Mejoras en los sprites -Menor numero de hitbox -Correcion en las paletas de colores -Voces nuevas(Akuma) -Nuevas animaciones para algunos movimientos (y no repetir tanto el movimiento de crujir nudillos) -Un special nuevo -Dos hyper nuevos( aunque uno lo he cambiado) -Dos wins nuevos -Dos intros nuevos Seguira teniendo errores pero en general es un char mas completo . Espero que os guste. --------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------- Well here I bring you the update of Nitro. It was something he would do at Christmas but I decided to do it better now focus 100% with Surtur and try to finish it. Update Nitro has: -Improvements In sprites -Less Number hitbox -Correcion In color palettes -New Voces (Akuma) -New Animations for some movements (and not repeat both the knuckle crunching movement) -A New special -Two new hyper (though one I've changed) -Two new wins -Two new intros Continue to have errors but overall is a more complete char. I hope you like it. ---------------------------------------------------------------------------- - Code:
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http://www.mediafire.com/download/c5535co68bjyb78/Nitro_update.rar (New link with some errors corrected by Arkady) (Nuevo link con algunos errores corregidos por Arkady) ----------------------------------------------------------------------------
Last edited by bam77 on November 27th 2015, 2:19 pm; edited 2 times in total | |
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btony89
Posts : 2134 Join date : 2015-06-04 Location : México
| Subject: Re: Nitro update by bam77 November 26th 2015, 2:52 pm | |
| nice update. | |
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Doom
Posts : 10512 Join date : 2014-08-22
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logansam
Posts : 790 Join date : 2013-06-25 Location : Colombia
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kokehackz
Posts : 513 Join date : 2013-11-17 Location : Málaga,Spain
| Subject: Re: Nitro update by bam77 November 26th 2015, 4:10 pm | |
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RobiWanKen0bi
Posts : 411 Join date : 2012-10-05
| Subject: Re: Nitro update by bam77 November 26th 2015, 4:18 pm | |
| Great improvement. Good luck with finishing surtur. | |
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SIRALEXBABY
Posts : 1233 Join date : 2013-01-09
| Subject: Re: Nitro update by bam77 November 26th 2015, 4:24 pm | |
| GOOD JOB bam77...THANK YOU AND I CAN'T WAIT FOR SURTUR...GOD BLESS YOU AND THE FAMILIA.. | |
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animaraz
Posts : 1804 Join date : 2012-05-20 Age : 48 Location : León, Gto.
| Subject: Re: Nitro update by bam77 November 26th 2015, 9:07 pm | |
| Gracias, a descargarlo y a probarlo. Thanks men. | |
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Dynatron
Posts : 182 Join date : 2014-04-24 Age : 29
| Subject: Re: Nitro update by bam77 November 26th 2015, 9:28 pm | |
| Alright, let's see how you did with fixing the flaws I listed. The bold text are my thoughts post update: - Me, The Big CWC wrote:
- HK is unsafe on hit Fixed. - The hitboxes are really bad. Remember, when coding hitboxes, less is more. For example, the stance has four, sometimes 5 hitboxes when 2 (one for his body and one for his face) would be good enough. Fixed, although I don't think his hand needs a hitbox in his stance. They also seem to be juking and jiving around a lot. Either way, I'm glad you changed the hitboxes. - Has no low attacks or overheads. Remember, air attacks should not be able to be blocked while crouching and Crouching attacks, mainly kicks, should not be able to be blocked while standing. Fixed, although there are still no overheads. I think you're supposed to go into the hitdef and replace something with HA. - The QCB+PP Hyper is awkward with the standard hit sound effects. You took out this super, so I'd consider it fixed. - Chaining needs a lotta work. I can chain the crouching kicks into each other, but other than that, nothing else. I managed to chain LK -> MK -> HK, but only the far away MK. I can't do the launcher into the super jump, so aerial raves are pretty much impossible. Holy shit, he can actually chain. I can chain LP -> MP -> HP and crouching LK -> crouching MK -> crouching HK (although I recommend you make the crouching HK knock down). However, I can chain LP -> MP, but I can't chain LP -> MP -> HP because the launcher's range is too small. I can chain LK -> MK -> HK, but I can't chain the close MK into the HK. The air chaining is still an issue tho. - What's up with the juggernaut voices? Sound kinda weird. Still there, although I don't know what you would put to replace it. I don't think he's ever had a representation outside of the comics. - Does he have a damage dampener or Vans's Corner push system? Oh wow, he does. Good job.
Now for some of the new things I've noticed: - Thermokinesis seems kinda overpowered. I get the idea of being able to passively explode whenever you get hit, but it becomes broken when Nitro becomes immune to damage. - Why did you make The End the same motion as the Rush Attack Hyper? Maybe you can make the The End hyper be done with QCF+PK. - The Rush Attack and Going Nuclear 2 both do way too much damage for a level 1. They clock in at 325 and 375 respectively. Going Nuclear does 240. Might I recommend adding in different variations to the special moves? Like for the Detonate Special, you can have the LP version have a small range but quick startup and give the HP version a large range but fairly slow startup? Just an extra thing that would be a nice addition. Lemme tell you, this is waaaaaaaaaaay better than what the character was before. It has it's flaws, but it's way more playable now. Keep it up. I'm going to see if I can find more. Edit: -The special moves don't do chip damage. | |
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volzzilla
Posts : 10259 Join date : 2012-05-02
| Subject: Re: Nitro update by bam77 November 27th 2015, 12:44 am | |
| thank you bam | |
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Cristianomelo
Posts : 1085 Join date : 2012-09-14
| Subject: Re: Nitro update by bam77 November 30th 2015, 7:57 am | |
| Good job Bam, a major update in so little time. I cannot wait for their other projects. | |
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Madinina972
Posts : 97 Join date : 2012-09-08
| Subject: Re: Nitro update by bam77 January 10th 2018, 11:37 pm | |
| Hello,
Who can tell me the origin of this Captain America. Thanks | |
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SIRALEXBABY
Posts : 1233 Join date : 2013-01-09
| Subject: Re: Nitro update by bam77 January 11th 2018, 3:42 am | |
| LINK DOESN'T WORK..SOMEONE PLS PM A WORKING LINK TO ME ..PLS SHARE...THANK YOU AND GOD BLESS YOU.. | |
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alnyrd
Posts : 598 Join date : 2014-03-22
| Subject: Re: Nitro update by bam77 January 11th 2018, 8:16 am | |
| - Madinina972 wrote:
- Hello,
Who can tell me the origin of this Captain America. Thanks That is Acey's Captain America | |
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brunoprospero
Posts : 13 Join date : 2012-10-26
| Subject: Re: Nitro update by bam77 January 11th 2018, 7:49 pm | |
| Download link error.. | |
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