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| KYLE IS FINALLY HERE--logansam day | |
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+36walruslui 007 yolomate Cristianomelo candido159 erickablond rhiggatwat Jinky Helio jerommv JARRO77 X-Boy volzzilla DimaLarin Red Hood ParaDo0x DeleFresh CARNAGE777 CosmicToxin Mazemerald teknoid Chimoru Dynatron Reincidence kiracapricorn Doom raisu kokehackz animaraz Yunnin Lord Sinistro Fede X carpa5 btony89 -noob1337- logansam 40 posters | |
Author | Message |
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candido159
Posts : 1221 Join date : 2013-05-16 Age : 25
| Subject: Re: KYLE IS FINALLY HERE--logansam day November 4th 2015, 9:22 am | |
| Btw, hey logansam and chimoru, is there a way to make all the effects green? I mean by this: I changed the palettes.. but see the effects on him.. Is there a way thou ?? | |
| | | Cristianomelo
Posts : 1085 Join date : 2012-09-14
| Subject: Re: KYLE IS FINALLY HERE--logansam day November 4th 2015, 11:03 am | |
| Great job logansam and chimoru, the character was incredible. Only one thing, be more cautious with the sprites of group 5000, most this very misaligned and this is happening in all recent characters of the project. If you wish I fix this part of alignment in these groups of sprites and i can spend pra you. | |
| | | yolomate
Posts : 7510 Join date : 2013-06-17 Age : 47
| Subject: Re: KYLE IS FINALLY HERE--logansam day November 4th 2015, 3:21 pm | |
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| | | Chimoru
Posts : 623 Join date : 2012-06-05 Age : 43 Location : Detroit
| Subject: Re: KYLE IS FINALLY HERE--logansam day November 4th 2015, 5:54 pm | |
| - candido159 wrote:
- Btw, hey logansam and chimoru, is there a way to make all the effects green?
I changed the palettes.. but see the effects on him.. Is there a way thou ?? The way Kyle is set is with the palettes is...complex. If you look at the coding for the moves, any time he is in a certain palette slot (Let's say this time 6, which is his white one) it will apply a palette fx coloring that I specifically set for that slot. Basically, I had to look at the sprites for each helper, and make a custom white filter for each one. They're all different white codes. All different red, or orange, etc. Sometimes I could use the same red code on a different move, sometimes I had to make a new one. So even if you replaced the green palette in slot one with a red one, the fx codes I put in each helper will still be written as green shades, and you'd have to write them too. They're not in the palettes color grid, they're in the coding. I had to do it this way because all the constructs had different palettes themselves. It wasn't uniform and this was my solution to it. You could change the palette order pal.defaults = 1,2,3,4,5,6,7,8,9, to pal.defaults = 6,7,8,9,1,2,3,4,5, and the white would be the default, but even if you delete the other ones, they'll still show up. | |
| | | 007
Posts : 250 Join date : 2012-06-13 Age : 28 Location : No One Knows
| Subject: Re: KYLE IS FINALLY HERE--logansam day November 6th 2015, 8:17 am | |
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| | | walruslui
Posts : 353 Join date : 2012-06-17
| Subject: Re: KYLE IS FINALLY HERE--logansam day November 9th 2015, 10:48 pm | |
| - Chimoru wrote:
- Is there some coder, or some character, that you think has really good chaining? Some kind of example I can look at to better understand? I'm a button masher. Seriously. I can't chain combos. So it's hard for me to test things I do. Any kind of help is appreciated.
chaining combos is actually pretty simple once you get used to it, i think i have a tutorial for it, let me look it up, it only takes about 5 minutes. i've already fixed up the comboing issue and made it so you can cancel normals into specials and specials into (certain) hypers. if you want i can send you the fixes. look at whiplash's thanos for a good reference on how to easily input this kinda stuff onto any character | |
| | | NinjaRyu
Posts : 372 Join date : 2012-12-14
| Subject: Re: KYLE IS FINALLY HERE--logansam day November 11th 2015, 1:02 am | |
| finally | |
| | | walruslui
Posts : 353 Join date : 2012-06-17
| Subject: Re: KYLE IS FINALLY HERE--logansam day November 11th 2015, 3:52 am | |
| here: https://www.sendspace.com/file/mkbpsp i fixed up some of the issues that you guys left in: He can now chain normals into specials. his magic series is stronger specials can cancel into hypers fixed up most of the cornerpushes on the normals so they can chain fixed up most of the normals, most of them were unsafe and had really weird hitboxes lowered the superpause time to 36 fixed up the launcher, it was very very unsafe. changed the hit sounds and added a crash sound effect to all of the hypers once they finish made almost most of the constructs transperant i would have done more like adding in a overhead, fixing up most of the weird hitboxes, fixing the issue where the missle special removes power but this is just a little edit to demonstrate that just changing the basics can really improve a character. i know you said that you cant really play fighting games, but remember, mugen coding can actually teach you the ins and outs of fighting games and in turn teach you how to play them better, which can help you code and stuff in mugen. being flashy is cool and you guys have some really neat ideas, but you have to remember when doing a character, you gotta get the basics right and lay out a solid foundation, not everything has to be shiny! i already fixed up shazam and captain atom to be as solid as your Blue Beetle, would you like me to upload those as well? its still a cool character and needs a bit of polishing to be perfect, but you guys will get there im sure. | |
| | | walruslui
Posts : 353 Join date : 2012-06-17
| Subject: Re: KYLE IS FINALLY HERE--logansam day November 11th 2015, 3:52 am | |
| here: https://www.sendspace.com/file/mkbpsp i fixed up some of the issues that you guys left in: He can now chain normals into specials. his magic series is stronger specials can cancel into hypers fixed up most of the cornerpushes on the normals so they can chain fixed up most of the normals, most of them were unsafe and had really weird hitboxes lowered the superpause time to 36 fixed up the launcher, it was very very unsafe. changed the hit sounds and added a crash sound effect to all of the hypers once they finish made almost most of the constructs transperant removed the superman intro from playing, its really really weird to have him appear in 3 characters i would have done more like adding in a overhead, fixing up most of the weird hitboxes, fixing the issue where the missle special removes power but this is just a little edit to demonstrate that just changing the basics can really improve a character. i know you said that you cant really play fighting games, but remember, mugen coding can actually teach you the ins and outs of fighting games and in turn teach you how to play them better, which can help you code and stuff in mugen. being flashy is cool and you guys have some really neat ideas, but you have to remember when doing a character, you gotta get the basics right and lay out a solid foundation, not everything has to be shiny! i already fixed up shazam and captain atom to be as solid as your Blue Beetle, would you like me to upload those as well? its still a cool character and needs a bit of polishing to be perfect, but you guys will get there im sure. EDIT: sorry, i accidently double posted because my internet lagged, can someone delete that duplicate post | |
| | | Chimoru
Posts : 623 Join date : 2012-06-05 Age : 43 Location : Detroit
| Subject: Re: KYLE IS FINALLY HERE--logansam day November 11th 2015, 4:23 am | |
| Thanks. Now i don't have to. I appreciate one less thing for me to worry about. I'm feeling pretty overworked at the moment. Mostly in my non - mugen life tho. LOL | |
| | | walruslui
Posts : 353 Join date : 2012-06-17
| Subject: Re: KYLE IS FINALLY HERE--logansam day November 11th 2015, 4:30 am | |
| well, dont worry about it, if you ever need someone to help you out with some coding-related stuff, feel free to send me a PM anytime, ill be glad to help | |
| | | DeleFresh
Posts : 278 Join date : 2012-05-28 Location : Toronto, Canada
| Subject: Re: KYLE IS FINALLY HERE--logansam day November 11th 2015, 9:45 am | |
| Hey I tried out the "new" Kyle and found it a bit easier to play successfully with him against the tougher mugen characters. So definitely improved an already good character.
If something similar is in place for Shazam or Captain Atom would be nice there too (but Captain Atom seems to work well as is).
But regardless, thanks for the improvements and although I'm not really a mugen maker, I am curious about the tutorial you mentioned luisdude1- would you be able to post a link? I'm sure others would appreciate it too!
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| | | NightDevil123
Posts : 613 Join date : 2012-05-30
| Subject: Re: KYLE IS FINALLY HERE--logansam day November 11th 2015, 9:47 am | |
| Soooooooooooooo worth the wait! | |
| | | logansam
Posts : 790 Join date : 2013-06-25 Location : Colombia
| Subject: Re: KYLE IS FINALLY HERE--logansam day November 11th 2015, 10:41 am | |
| - luisdude1 wrote:
- well, dont worry about it, if you ever need someone to help you out with some coding-related stuff, feel free to send me a PM anytime, ill be glad to help
Thanks for the help my friend... | |
| | | animaraz
Posts : 1805 Join date : 2012-05-20 Age : 48 Location : León, Gto.
| Subject: Re: KYLE IS FINALLY HERE--logansam day November 11th 2015, 12:57 pm | |
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