| Help Me PLEASE!! Crashing game | |
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Mystrogue
Posts : 12 Join date : 2013-02-14 Age : 27 Location : UK
| Subject: Help Me PLEASE!! Crashing game February 14th 2013, 2:40 pm | |
| Everytime I choose Shadowcat, Lady Deathstrike, Havok or Xavier my the loading screen for the fight starts but then the game crashes (exits and shows the 'windows encountered a problem' error). The game i'm playing is Super Heroes M.U.G.E.N Thanks | |
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YoungSamurai5
Posts : 946 Join date : 2012-05-01 Age : 31
| Subject: Re: Help Me PLEASE!! Crashing game February 14th 2013, 3:09 pm | |
| those are mugen 1.0 characters you cant play them on winmugen. find a mugen 1.0 screenpack. or you could try to find patches for those characters but i highly suggest you just change screenpacks as winmugen characters can be played on 1.0 screenpacks but not the other way around.
this is the wrong section to post a question like this as well lol. | |
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Mystrogue
Posts : 12 Join date : 2013-02-14 Age : 27 Location : UK
| Subject: Re: Help Me PLEASE!! Crashing game February 14th 2013, 3:16 pm | |
| Sorry haha, I joined just so I could ask this and download content. So didn't really look at where I posted.
How or where would I find the 1.0 screenpack?? I'm confused already lol. Thanks for the quick answer though. | |
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Arkady
Posts : 1408 Join date : 2012-05-01 Age : 44 Location : Australia
| Subject: Re: Help Me PLEASE!! Crashing game February 14th 2013, 4:18 pm | |
| I've never heard of the screenpack before, but there are plenty of mugen 1.0 screenpacks, look around this site for downloads and the screenpacks and upload them into a mugen 1.0 game which you can download at the electbyte site, and don't worry you can just add your existing chars folder and overwrite the new empty one and it should work as long as the names are in the select.def hope that helps cheers | |
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XXDreamBrotherXX
Posts : 838 Join date : 2012-06-15 Location : Australia
| Subject: Re: Help Me PLEASE!! Crashing game February 14th 2013, 5:27 pm | |
| Welcome to the forum As young samurai said this has been posted in the wrong section, however, http://mugenmultiverse.fanbb.net/t488-neon-screenpack-comic-edition-released You can download Volzilla's screen pack with mugen 1.0 attached, which will allow you to play with those chars Have fun, I know exciting it is when first starting out | |
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Mystrogue
Posts : 12 Join date : 2013-02-14 Age : 27 Location : UK
| Subject: Re: Help Me PLEASE!! Crashing game February 14th 2013, 5:48 pm | |
| THANKYOU SO MUCH EVERYONE!!! You've been great help | |
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Mystrogue
Posts : 12 Join date : 2013-02-14 Age : 27 Location : UK
| Subject: Re: Help Me PLEASE!! Crashing game February 14th 2013, 6:29 pm | |
| i've added the characters but they're not showing in the mugen. | |
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XXDreamBrotherXX
Posts : 838 Join date : 2012-06-15 Location : Australia
| Subject: Re: Help Me PLEASE!! Crashing game February 14th 2013, 8:48 pm | |
| Make sure to add the names in the select def and that they are the same as the name of the characters folder in the char section | |
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YoungSamurai5
Posts : 946 Join date : 2012-05-01 Age : 31
| Subject: Re: Help Me PLEASE!! Crashing game February 15th 2013, 10:38 am | |
| - XXDreamBrotherXX wrote:
- Make sure to add the names in the select def and that they are the same as the name of the characters folder in the char section
Yea what he said. And nice to meet you man | |
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Mystrogue
Posts : 12 Join date : 2013-02-14 Age : 27 Location : UK
| Subject: Re: Help Me PLEASE!! Crashing game February 15th 2013, 12:15 pm | |
| I just saw this in the 'mugen' text document: Opening fight data file data/neon/fight.def...OK Reading [Files]...OK Loading fonts...OK Load fight anim...OK Reading [Lifebar]...[Turns Lifebar]...[Simul Lifebar]...[Powerbar]... [Face]...[Simul Face]...[Turns Face]... [Name]...[Simul Name]...[Turns Name]... [Time]...[Combo]...[Round]...[WinIcon]...OK Allocating explods...OK Fight data loaded OK System loaded OK Initialize OK Set up graphics...timer...OK Playing storyboard logo.def: scene Daredevil Elektra droctopus Error reading character file: chars/-empty-/-empty-.def
Error reading character file: chars/-empty-/-empty-.def
Error reading character file: chars/-empty-/-empty-.def
Error reading character file: chars/-empty-/-empty-.def
Error reading character file: chars/-empty-/-empty-.def
Error reading character file: chars/-empty-/-empty-.def
Error reading character file: chars/-empty-/-empty-.def | |
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XXDreamBrotherXX
Posts : 838 Join date : 2012-06-15 Location : Australia
| Subject: Re: Help Me PLEASE!! Crashing game February 15th 2013, 2:42 pm | |
| - XXDreamBrotherXX wrote:
- Make sure to add the names in the select def and that they are the same as the name of the characters folder in the char section
This is your problem, your select def doesn't have anything in it hence no characters appear when you play. | |
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Mystrogue
Posts : 12 Join date : 2013-02-14 Age : 27 Location : UK
| Subject: Re: Help Me PLEASE!! Crashing game February 15th 2013, 2:45 pm | |
| ;--------------------------------------------------------------------- [Characters] ;How to add characters ;--------------------- ;Use the format: ; charname, stagefilename ; ;eg. For a player with filename "kfm", ; and stage filename "stages/mybg.def" ;type (without the semicolon): ; kfm, stages/mybg.def ; ;If you want to load a different def file, you can enter it ;as a directory plus the def file. This example loads up ;chars/kfm/alt-kfm.def: ; kfm/alt-kfm.def, stages/mybg.def ; ;If you put "random" as the stagefilename, then a random stage will ;be selected for that player. eg. ; kfm, random ; ;Zipped characters are also supported. ;Place the ZIP file in the chars/ directory. The syntax is as ;follows: ; zipname.zip:defname.def, stages/mybg.def ;For example, if you have newsuave.def in suave.zip, the syntax is: ; suave.zip:newsuave.def, stages/mybg.def ;If your def file has the same name as the zip file (eg. suave.def ;in suave.zip), you can just put the name of the zip file alone: ; suave.zip, stages/mybg.def ; ;Optional parameters may follow on the same line, separated ;by commas. Each parameter has the form: ; paramname = paramvalue ;where paramname is the name of the parameter type, and ;paramvalue is the value to assign that parameter. ;The optional parameters are: ; ; - music ; Set the paramvalue to the name of the music file to use ; as the BGM for that character. This overrides the bgmusic ; parameter in the stage's .def file, so you can re-use the ; same stage for multiple characters, but have a different ; BGM playing for each person. ; ; - includestage ; Set the paramvalue to 0 to avoid including this stage ; in the stage select list (in VS, training modes, etc) ; ; - order ; Set the paramvalue to the ordering priority to give the ; character. Valid values are from 1 to 10. A smaller value ; means you will fight the character sooner. You will never ; fight an order 2 character before an order 1 character, ; and never an order 3 character before an order 2 one. ; For example, you might want to set your boss character ; to have order=3. The default order value is 1 if you omit ; this param. See *.maxmatches under [Options] for how to ; limit the number of matches per order priority. ; ; Some examples: ; kfm, stages/mybg.def, includestage=0 ; kfm, stages/mybg.def, music=sound/song.mp3 ; kfm, stages/mybg.def, music=sound/song.mp3, includestage=0 ; kfm, stages/mybg.def, order=3 ; ;You can also add a randomize icon to the select screen. To do ;this, put the word "randomselect" on a line of its own, with no ;extra parameters. ; ;Insert your characters below.
kfm, stages/kfm.def kfm720, stages/kfm.def ProfessorX.def Shadowcat.def LadyDeathstrike.def Havok.def scspider.def Avalanche.def
;----------------------- [ExtraStages] ;Put extra stages here. They will be available in VS and Watch modes. ;For example, you can insert "stages/mybg.def". stages/stage0-720.def
;--------------------------------------------------------------------- [Options] ;Here you set the maximum number of matches to fight before game ends ;in Arcade Mode. The first number is the number of matches against ;characters with order=1, followed by order=2 and order=3 respectively. ;For example, for 4,3,1 you will fight up to 4 randomly-picked ;characters who have order=1, followed by 3 with order=2 and 1 with ;order=3. arcade.maxmatches = 6,1,1,0,0,0,0,0,0,0
;Maximum number of matches to fight before game ends in Team Mode. ;Like arcade.maxmatches, but applies to Team Battle. team.maxmatches = 4,1,1,0,0,0,0,0,0,0
^That's my select.def^ | |
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XXDreamBrotherXX
Posts : 838 Join date : 2012-06-15 Location : Australia
| Subject: Re: Help Me PLEASE!! Crashing game February 15th 2013, 2:51 pm | |
| There must be another one, I'm guessing you just dragged that select def from your old win mugen screen pack. So what's happening is the one you've filled out isn't the one being read. Try looking in the data folder or sometimes it's within a folder within the data folder | |
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Mystrogue
Posts : 12 Join date : 2013-02-14 Age : 27 Location : UK
| Subject: Re: Help Me PLEASE!! Crashing game February 15th 2013, 3:06 pm | |
| Okay so i've deleted the neon pack and re-downloaded it. There's a select.def in the kfm folder (kfm folder is inside data folder) and a select.def in the data folder. Which do I add my character names to? | |
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XXDreamBrotherXX
Posts : 838 Join date : 2012-06-15 Location : Australia
| Subject: Re: Help Me PLEASE!! Crashing game February 15th 2013, 3:11 pm | |
| I downloaded the screenpack to better help you Try the one in the Neon folder, inside the data folder | |
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| Help Me PLEASE!! Crashing game | |
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