| need help making characters unthrowable | |
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galactus
Posts : 1308 Join date : 2012-05-30 Age : 41 Location : warrington (uk britain)
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Arkady
Posts : 1408 Join date : 2012-05-01 Age : 44 Location : Australia
| Subject: Re: need help making characters unthrowable February 15th 2013, 7:55 am | |
| Archangel by Arkady has that code look into the cns files, I'm sure you'll find it most boss characters have the code also
Last edited by ArkadyRossovitch on February 16th 2013, 5:13 am; edited 1 time in total | |
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galactus
Posts : 1308 Join date : 2012-05-30 Age : 41 Location : warrington (uk britain)
| Subject: Re: need help making characters unthrowable February 15th 2013, 8:20 pm | |
| thats great I will look into that, many thanks Arkady very much appreciated and I will let you know how I go on with it | |
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borg117
Posts : 51 Join date : 2013-02-26
| Subject: Re: need help making characters unthrowable February 28th 2013, 12:39 pm | |
| basically, to make the character unthrowable you must write the following: [state ] type = nothitby trigger1 = 1 value = SCA,AT ignorehitpause = 1
or
[state ] type = nothitby trigger1 = 1 value = ,AT ignorehitpause = 1
if previous didnt work. This section makes p1 unthrowable during the whole statedef. so put it in statedef -2 or -3 to make him unthrowable constantly. Note: some poor coded grabs can be specified as Attacks so this immunity will not save from them.
but almost All of the grabs do use TargetBind controllers, so you may want to write an escape out of these moves. to do so write the following
[state ] type = selfstate trigger1 = gethitvar(isbound) value = 52 ignorehitpause = 1 persistent = 1
into your character's statedef -2. it wont work in statedef -3. this will make your character quickly recover to his feet once he's grabbed | |
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galactus
Posts : 1308 Join date : 2012-05-30 Age : 41 Location : warrington (uk britain)
| Subject: Re: need help making characters unthrowable March 1st 2013, 12:38 pm | |
| many thanks for that borg117 very much appreciated there is just one thing I am a bit confused about though could you tell me what the statedef -2 comes under in the characters CNS please as well by any chance? I mean does it come under something like Stand, Croutching, Jump or Guard? (for a few examples), if you could please just tell that as well that would be great and many thanks again borg117 very much appreciated | |
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borg117
Posts : 51 Join date : 2013-02-26
| Subject: Re: need help making characters unthrowable March 1st 2013, 12:58 pm | |
| statedef -2 is usually at the end of the cns file. use F3 in notepad if you're still missing it. also, some projects may have this statedef in Common1.cns file which is in data folder. but in this file it works for all characters | |
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galactus
Posts : 1308 Join date : 2012-05-30 Age : 41 Location : warrington (uk britain)
| Subject: Re: need help making characters unthrowable March 1st 2013, 1:34 pm | |
| Wow just found where to put the codes (that F3 tip helped a lot ) then tried it and it actually worked, thank you so much borg117 it means a lot to me very, very much appreciated I can hardly believe it many thanks again borg117 and if you ever need help with something I will try to return the favour ...many thanks again | |
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dant proto
Posts : 7 Join date : 2013-03-09 Age : 24 Location : iran
| Subject: Re: need help making characters unthrowable March 19th 2013, 3:29 am | |
| we could use this ability for characters like juggernut hulk and... | |
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galactus
Posts : 1308 Join date : 2012-05-30 Age : 41 Location : warrington (uk britain)
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| need help making characters unthrowable | |
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