| SAS soldier released. counter strike mugen | |
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+4ƒ}ƒbƒXƒ‹Dƒtƒ@ƒCƒg Dave Rattlz Tsuyoi armin_iuf 8 posters |
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armin_iuf
Posts : 167 Join date : 2014-04-07
| Subject: SAS soldier released. counter strike mugen August 19th 2015, 10:03 pm | |
| special air service (SAS) from counter strike made by me. he is safe against the all smoke grenades. download SAS : -http://www.mediafire.com/download/vhejdft8chtr348/sas.rar | |
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Tsuyoi
Posts : 847 Join date : 2013-07-09 Age : 29 Location : Brazil
| Subject: Re: SAS soldier released. counter strike mugen August 19th 2015, 11:36 pm | |
| Awesome as always armin_iuf | |
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Dave Rattlz
Posts : 81 Join date : 2015-05-14 Age : 27 Location : Portugal, Peniche
| Subject: Re: SAS soldier released. counter strike mugen August 20th 2015, 10:23 am | |
| Awesome man you characters kick ass! Keep up that creativity | |
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ƒ}ƒbƒXƒ‹Dƒtƒ@ƒCƒg
Posts : 45 Join date : 2015-08-09 Age : 25 Location : U.S.
| Subject: Re: SAS soldier released. counter strike mugen August 20th 2015, 4:17 pm | |
| These Counterstrike characters are all great. Easy to play as, and with a decent range of attacks. Keep up the good work, do you plan to make other FPS characters, too? A Master Chief by you would be awesome! | |
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armin_iuf
Posts : 167 Join date : 2014-04-07
| Subject: Re: SAS soldier released. counter strike mugen August 21st 2015, 5:20 am | |
| thanks your comments.. and ill be glad if feed me back how i make them better the next is phoenix connexion terrorist | |
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volzzilla
Posts : 10259 Join date : 2012-05-02
| Subject: Re: SAS soldier released. counter strike mugen August 22nd 2015, 9:00 am | |
| it is so awesome how you are editing counter-strike to be in mugen | |
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Wesley Gibson
Posts : 2 Join date : 2015-08-25
| Subject: Re: SAS soldier released. counter strike mugen August 25th 2015, 4:10 pm | |
| -There's no limit to how many grenades you can have onscreen. -You have tons of debug spam. There's probably a trigger in the -2/-3 that uses enemynear, enemy or something and it doesn't have a numenemy trigger preceding it. -At the start of a match, using standing using Z causes the move to hit maybe twice. Then all the hits are empty. -I just noticed that the screenshot I posted has a truncated to integer message. The states that you see in that message are using a float value where there should be an integer. -If you have two grenades overlay each other, the soundclip of them hitting the ground repeats over and over. -Most of your clsn2s are inconsistent. The animations that use sprites that start from a neutral or standing position should use the same clsn2 as the stance. -The area of his knee is void of clsn2 coverage. Also, typically, crouching/standing attacks should have at least 1 clsn that extends to the bottom of the player's y axis. -You probably could have gotten away with a box around the head and one for the body. IMO, guard and crouch gethit clsns should be similar to the crouch clsns. | |
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armin_iuf
Posts : 167 Join date : 2014-04-07
| Subject: Re: SAS soldier released. counter strike mugen August 26th 2015, 3:43 pm | |
| - Wesley Gibson wrote:
good points tell if more issues you found. because i need them to update all of them with releasing phoenix and new stages to finish the counter strike project. thanks | |
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NinjaRyu
Posts : 372 Join date : 2012-12-14
| Subject: Re: SAS soldier released. counter strike mugen August 26th 2015, 9:03 pm | |
| i like him | |
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GTAGuy
Posts : 655 Join date : 2012-06-16
| Subject: Re: SAS soldier released. counter strike mugen September 2nd 2015, 5:59 am | |
| I like all these soldiers chars. Hope you make more in the future. | |
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| SAS soldier released. counter strike mugen | |
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