| Negative Zone Spiderman WIP | |
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+9Rjiggler volzzilla wingnut CosmicToxin Chris Nathan Angelus_Silverhead RG_OP Ax JohnSpider96 13 posters |
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volzzilla
Posts : 10259 Join date : 2012-05-02
| Subject: Re: Negative Zone Spiderman WIP March 8th 2013, 7:40 am | |
| a team up between you two would be great | |
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DANY (spider boy)
Posts : 500 Join date : 2013-03-18 Age : 24 Location : you guess
| Subject: Re: Negative Zone Spiderman WIP March 19th 2013, 3:57 am | |
| im starting to count how many spiderman do we have in mugen 1 2 3 4 5 6 ... i lost counting | |
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JohnSpider96
Posts : 281 Join date : 2012-05-03 Age : 28 Location : chicago
| Subject: Re: Negative Zone Spiderman WIP April 27th 2013, 12:01 am | |
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tank402
Posts : 704 Join date : 2013-01-09 Age : 108 Location : leftside ofyourmomsbed,your house
| Subject: Re: Negative Zone Spiderman WIP April 27th 2013, 1:23 am | |
| - JohnSpider96 wrote:
- unless i get another spriter with ideas and a coder. this wip is dead
Hell ive already redone every mvc spiderman sprite solid white with black eyes for shadman and my ff spidey,i could easily turn that sheet into tour negativezone spidey in a day or so,if you really are looking for a co spriter hit me up for this project,then all youll need to do is put the sprites into what order for moves you want.i dont know anything about this spiderman but i think i could easily sprite him.as for coding for most of him we could use an mvc spidermans code thats open sourced or ask acey and kong permission to use their coding as a template than ask arkady or young samurai to add the new moves coding to it.that will save alot of time and keep your hard work of the back shelf. Just shoot me a pm to let me know man. | |
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tank402
Posts : 704 Join date : 2013-01-09 Age : 108 Location : leftside ofyourmomsbed,your house
| Subject: Re: Negative Zone Spiderman WIP April 27th 2013, 1:42 am | |
| - JohnSpider96 wrote:
- i was thinking, and i figured people are looking at this as another spiderman color swap with different moves. so in order for me to make this stand out, he's not going to be comic book accurate. he is going to have simular moves as noob salibot from mk9 and his 'shadow' is going to be his helper. im also going to figure out if i can get him to morph into the opponents shadow and attack them. the shadows will be the characters in all black simular to this
[You must be registered and logged in to see this image.] with transperacy I can give you the code to make him alphad/transparent but it will make him that way the whole time,not just certain moves. Or if you just want his hyper like that i suggest the coding from the predator that was released not too long ago,hes got a hyper that hes damn near invisible,just adjust the shadowing in the code to make it darker. But it sounds to me like you want to do alot of shadow attack like moves,thats not really a coding issue its more of drawing your shadows into the sprites and putting the attacking collision boxes in the correct places. I think that since he is a huge character that has alot of shadow details,in the coding you should have a alphad trace constantly follow him like some charcters that have it during there hypers,like Special Ops blaze agent when he dashes from infront to behind the opponent but negate all the color out. | |
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Fightfan
Posts : 462 Join date : 2012-07-18
| Subject: Re: Negative Zone Spiderman WIP April 27th 2013, 5:15 pm | |
| Glad to see this project back in action | |
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JohnSpider96
Posts : 281 Join date : 2012-05-03 Age : 28 Location : chicago
| Subject: Re: Negative Zone Spiderman WIP April 29th 2013, 9:00 pm | |
| - tank402 wrote:
- JohnSpider96 wrote:
- unless i get another spriter with ideas and a coder. this wip is dead
Hell ive already redone every mvc spiderman sprite solid white with black eyes for shadman and my ff spidey,i could easily turn that sheet into tour negativezone spidey in a day or so,if you really are looking for a co spriter hit me up for this project,then all youll need to do is put the sprites into what order for moves you want.i dont know anything about this spiderman but i think i could easily sprite him.as for coding for most of him we could use an mvc spidermans code thats open sourced or ask acey and kong permission to use their coding as a template than ask arkady or young samurai to add the new moves coding to it.that will save alot of time and keep your hard work of the back shelf. Just shoot me a pm to let me know man. so are you interested in working on this with me? | |
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XXDreamBrotherXX
Posts : 838 Join date : 2012-06-15 Location : Australia
| Subject: Re: Negative Zone Spiderman WIP April 29th 2013, 11:38 pm | |
| https://www.youtube.com/watch?v=lZI0SMiY0Xc
This what I had in mind for him John, he has a lot of really cool "shadow" moves, very noob esque. What do you think? | |
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tank402
Posts : 704 Join date : 2013-01-09 Age : 108 Location : leftside ofyourmomsbed,your house
| Subject: Re: Negative Zone Spiderman WIP April 30th 2013, 12:24 am | |
| yeah john,im actually touching up all the sprites so they fit perfectly right now.lolpm me your email account and ill send you a .rar of them very soon in next 24 hours. and i was thinking we could do the shadow effects with venoms symbiote or bleackhearts shadow, but definately alpha the whole character.itll be really negativezone like.i been wiki ing this spidey.lol | |
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tank402
Posts : 704 Join date : 2013-01-09 Age : 108 Location : leftside ofyourmomsbed,your house
| Subject: Re: Negative Zone Spiderman WIP April 30th 2013, 12:59 am | |
| ok,im done now john.when you pm me your email addy ill send you the three sprite sheets. | |
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